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| author | assiduous <assiduous@diligentgraphics.com> | 2020-09-08 05:00:23 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-09-09 16:18:08 +0000 |
| commit | 90a707ecb5d7985c261faf1903e849548c046b02 (patch) | |
| tree | 0d853d782deae54ce7a41924c50b432ac7aa464a /Graphics/GraphicsEngineVulkan | |
| parent | Added DILIGENT_NO_FORMAT_VALIDATION cmake option (diff) | |
| download | DiligentCore-90a707ecb5d7985c261faf1903e849548c046b02.tar.gz DiligentCore-90a707ecb5d7985c261faf1903e849548c046b02.zip | |
A bunch of random updates
Diffstat (limited to 'Graphics/GraphicsEngineVulkan')
4 files changed, 6 insertions, 4 deletions
diff --git a/Graphics/GraphicsEngineVulkan/include/PipelineStateVkImpl.hpp b/Graphics/GraphicsEngineVulkan/include/PipelineStateVkImpl.hpp index 3c0f5feb..5f00317e 100644 --- a/Graphics/GraphicsEngineVulkan/include/PipelineStateVkImpl.hpp +++ b/Graphics/GraphicsEngineVulkan/include/PipelineStateVkImpl.hpp @@ -155,7 +155,7 @@ private: VulkanUtilities::PipelineWrapper m_Pipeline; PipelineLayout m_PipelineLayout; - std::array<Int8, 8> m_ResourceLayoutIndex; + std::array<Int8, 8> m_ResourceLayoutIndex = {}; bool m_HasStaticResources = false; bool m_HasNonStaticResources = false; }; diff --git a/Graphics/GraphicsEngineVulkan/include/VulkanUtilities/VulkanCommandBuffer.hpp b/Graphics/GraphicsEngineVulkan/include/VulkanUtilities/VulkanCommandBuffer.hpp index 06e86c76..7d66600d 100644 --- a/Graphics/GraphicsEngineVulkan/include/VulkanUtilities/VulkanCommandBuffer.hpp +++ b/Graphics/GraphicsEngineVulkan/include/VulkanUtilities/VulkanCommandBuffer.hpp @@ -142,7 +142,7 @@ public: { #ifdef VK_NV_mesh_shader VERIFY_EXPR(m_VkCmdBuffer != VK_NULL_HANDLE); - VERIFY(m_State.RenderPass != VK_NULL_HANDLE, "vkCmdDrawMeshTasksNV() must be called inside render pass (19.3)"); + VERIFY(m_State.RenderPass != VK_NULL_HANDLE, "vkCmdDrawMeshTasksNV() must be called inside render pass"); VERIFY(m_State.GraphicsPipeline != VK_NULL_HANDLE, "No graphics pipeline bound"); vkCmdDrawMeshTasksNV(m_VkCmdBuffer, TaskCount, FirstTask); @@ -155,7 +155,7 @@ public: { #ifdef VK_NV_mesh_shader VERIFY_EXPR(m_VkCmdBuffer != VK_NULL_HANDLE); - VERIFY(m_State.RenderPass != VK_NULL_HANDLE, "vkCmdDrawMeshTasksNV() must be called inside render pass (19.3)"); + VERIFY(m_State.RenderPass != VK_NULL_HANDLE, "vkCmdDrawMeshTasksNV() must be called inside render pass"); VERIFY(m_State.GraphicsPipeline != VK_NULL_HANDLE, "No graphics pipeline bound"); vkCmdDrawMeshTasksIndirectNV(m_VkCmdBuffer, Buffer, Offset, DrawCount, Stride); diff --git a/Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp b/Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp index 593cc0b3..13f2affe 100644 --- a/Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp +++ b/Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp @@ -43,6 +43,7 @@ namespace Diligent static VkShaderStageFlagBits ShaderTypeToVkShaderStageFlagBit(SHADER_TYPE ShaderType) { + static_assert(SHADER_TYPE_LAST == SHADER_TYPE_MESH, "Please update the switch below to handle the new shader type"); switch (ShaderType) { // clang-format off diff --git a/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp index 65150c48..b136487f 100644 --- a/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp +++ b/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp @@ -155,6 +155,8 @@ PipelineStateVkImpl::PipelineStateVkImpl(IReferenceCounters* pRefCoun TPipelineStateBase{pRefCounters, pDeviceVk, CreateInfo.PSODesc}, m_SRBMemAllocator{GetRawAllocator()} { + m_ResourceLayoutIndex.fill(-1); + const auto& LogicalDevice = pDeviceVk->GetLogicalDevice(); // Initialize shader resource layouts @@ -166,7 +168,6 @@ PipelineStateVkImpl::PipelineStateVkImpl(IReferenceCounters* pRefCoun m_ShaderResourceLayouts = ALLOCATE(ShaderResLayoutAllocator, "Raw memory for ShaderResourceLayoutVk", ShaderResourceLayoutVk, m_NumShaders * 2); m_StaticResCaches = ALLOCATE(GetRawAllocator(), "Raw memory for ShaderResourceCacheVk", ShaderResourceCacheVk, m_NumShaders); m_StaticVarsMgrs = ALLOCATE(GetRawAllocator(), "Raw memory for ShaderVariableManagerVk", ShaderVariableManagerVk, m_NumShaders); - m_ResourceLayoutIndex.fill(-1); for (Uint32 s = 0; s < m_NumShaders; ++s) { |
