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authorassiduous <assiduous@diligentgraphics.com>2020-09-12 02:50:58 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-09-12 02:50:58 +0000
commita9002525abad03a8e5aab27daf2c2a0093fb47f6 (patch)
treec38237cdd1d1f7e0cebf962df642e90d0749d8dc /Graphics/GraphicsEngineVulkan
parentRe-enabled d3d12 tests with dxc on CI (diff)
downloadDiligentCore-a9002525abad03a8e5aab27daf2c2a0093fb47f6.tar.gz
DiligentCore-a9002525abad03a8e5aab27daf2c2a0093fb47f6.zip
Fixed shader error log + fixed tests in Win8.1
Diffstat (limited to 'Graphics/GraphicsEngineVulkan')
-rw-r--r--Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp3
-rw-r--r--Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp2
2 files changed, 3 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp b/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp
index da0d512c..a2304bfe 100644
--- a/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp
@@ -207,7 +207,8 @@ void EngineFactoryVkImpl::CreateDeviceAndContextsVk(const EngineVkCreateInfo& _E
void** NextExt = const_cast<void**>(&DeviceCreateInfo.pNext);
// Variables may be unused if extensions are disabled.
- (void)(SupportsFeatures2, NextExt);
+ (void)SupportsFeatures2;
+ (void)NextExt;
// Enable mesh shader extension.
#ifdef VK_NV_mesh_shader
diff --git a/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp b/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp
index a33e99e7..685492c9 100644
--- a/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp
@@ -74,7 +74,7 @@ VulkanPhysicalDevice::VulkanPhysicalDevice(VkPhysicalDevice vkDevice,
VkPhysicalDeviceFeatures2 Feats2 = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2};
VkPhysicalDeviceProperties2 Props2 = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2};
void** NextFeat = &Feats2.pNext;
- //void** NextProp = &Props2.pNext; // not used yet
+ (void)NextFeat;
// Enable mesh shader extension.
# ifdef VK_NV_mesh_shader