diff options
| author | assiduous <assiduous@diligentgraphics.com> | 2020-09-12 02:50:58 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-09-12 02:50:58 +0000 |
| commit | a9002525abad03a8e5aab27daf2c2a0093fb47f6 (patch) | |
| tree | c38237cdd1d1f7e0cebf962df642e90d0749d8dc /Graphics/GraphicsEngineVulkan | |
| parent | Re-enabled d3d12 tests with dxc on CI (diff) | |
| download | DiligentCore-a9002525abad03a8e5aab27daf2c2a0093fb47f6.tar.gz DiligentCore-a9002525abad03a8e5aab27daf2c2a0093fb47f6.zip | |
Fixed shader error log + fixed tests in Win8.1
Diffstat (limited to 'Graphics/GraphicsEngineVulkan')
| -rw-r--r-- | Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp | 3 | ||||
| -rw-r--r-- | Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp | 2 |
2 files changed, 3 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp b/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp index da0d512c..a2304bfe 100644 --- a/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp +++ b/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp @@ -207,7 +207,8 @@ void EngineFactoryVkImpl::CreateDeviceAndContextsVk(const EngineVkCreateInfo& _E void** NextExt = const_cast<void**>(&DeviceCreateInfo.pNext); // Variables may be unused if extensions are disabled. - (void)(SupportsFeatures2, NextExt); + (void)SupportsFeatures2; + (void)NextExt; // Enable mesh shader extension. #ifdef VK_NV_mesh_shader diff --git a/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp b/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp index a33e99e7..685492c9 100644 --- a/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp +++ b/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp @@ -74,7 +74,7 @@ VulkanPhysicalDevice::VulkanPhysicalDevice(VkPhysicalDevice vkDevice, VkPhysicalDeviceFeatures2 Feats2 = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2}; VkPhysicalDeviceProperties2 Props2 = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2}; void** NextFeat = &Feats2.pNext; - //void** NextProp = &Props2.pNext; // not used yet + (void)NextFeat; // Enable mesh shader extension. # ifdef VK_NV_mesh_shader |
