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| author | assiduous <assiduous@diligentgraphics.com> | 2021-02-20 00:08:39 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2021-03-19 00:38:09 +0000 |
| commit | abb6f8c12bdb7639ee4a200fa1243b1e6fb96dac (patch) | |
| tree | f6dd312a1840b1955d2581cf1190092b5db76840 /Graphics/GraphicsEngineVulkan | |
| parent | Moved duplicate static resources logic from PipelineResourceSignatureD3D12Imp... (diff) | |
| download | DiligentCore-abb6f8c12bdb7639ee4a200fa1243b1e6fb96dac.tar.gz DiligentCore-abb6f8c12bdb7639ee4a200fa1243b1e6fb96dac.zip | |
Unified static resource methods in PipelineResourceSignatureVkImpl and PipelineResourceSignatureD3D12Impl
Diffstat (limited to 'Graphics/GraphicsEngineVulkan')
| -rw-r--r-- | Graphics/GraphicsEngineVulkan/src/PipelineResourceSignatureVkImpl.cpp | 35 |
1 files changed, 4 insertions, 31 deletions
diff --git a/Graphics/GraphicsEngineVulkan/src/PipelineResourceSignatureVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/PipelineResourceSignatureVkImpl.cpp index 2489ee10..9bff0621 100644 --- a/Graphics/GraphicsEngineVulkan/src/PipelineResourceSignatureVkImpl.cpp +++ b/Graphics/GraphicsEngineVulkan/src/PipelineResourceSignatureVkImpl.cpp @@ -747,51 +747,24 @@ void PipelineResourceSignatureVkImpl::CreateShaderResourceBinding(IShaderResourc Uint32 PipelineResourceSignatureVkImpl::GetStaticVariableCount(SHADER_TYPE ShaderType) const { - const auto VarMngrInd = GetStaticVariableCountHelper(ShaderType); - if (VarMngrInd < 0) - return 0; - - auto& StaticVarMgr = m_StaticVarsMgrs[VarMngrInd]; - return StaticVarMgr.GetVariableCount(); + return GetStaticVariableCountImpl(ShaderType, m_StaticVarsMgrs); } IShaderResourceVariable* PipelineResourceSignatureVkImpl::GetStaticVariableByName(SHADER_TYPE ShaderType, const Char* Name) { - const auto VarMngrInd = GetStaticVariableByNameHelper(ShaderType, Name); - if (VarMngrInd < 0) - return nullptr; - - auto& StaticVarMgr = m_StaticVarsMgrs[VarMngrInd]; - return StaticVarMgr.GetVariable(Name); + return GetStaticVariableByNameImpl(ShaderType, Name, m_StaticVarsMgrs); } IShaderResourceVariable* PipelineResourceSignatureVkImpl::GetStaticVariableByIndex(SHADER_TYPE ShaderType, Uint32 Index) { - const auto VarMngrInd = GetStaticVariableByIndexHelper(ShaderType, Index); - if (VarMngrInd < 0) - return nullptr; - - const auto& StaticVarMgr = m_StaticVarsMgrs[VarMngrInd]; - return StaticVarMgr.GetVariable(Index); + return GetStaticVariableByIndexImpl(ShaderType, Index, m_StaticVarsMgrs); } void PipelineResourceSignatureVkImpl::BindStaticResources(Uint32 ShaderFlags, IResourceMapping* pResMapping, Uint32 Flags) { - const auto PipelineType = GetPipelineType(); - for (auto StaticResStageIdx : m_StaticResStageIndex) - { - if (StaticResStageIdx >= 0) - { - // ShaderInd is the shader type pipeline index here - const auto ShaderType = GetShaderTypeFromPipelineIndex(StaticResStageIdx, PipelineType); - if (ShaderFlags & ShaderType) - { - m_StaticVarsMgrs[StaticResStageIdx].BindResources(pResMapping, Flags); - } - } - } + BindStaticResourcesImpl(ShaderFlags, pResMapping, Flags, m_StaticVarsMgrs); } void PipelineResourceSignatureVkImpl::InitSRBResourceCache(ShaderResourceCacheVk& ResourceCache, |
