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authorazhirnov <zh1dron@gmail.com>2021-03-02 16:12:56 +0000
committerassiduous <assiduous@diligentgraphics.com>2021-03-19 00:38:13 +0000
commitd06d513d27f742f422c9ebaeae2d265833c7251e (patch)
tree9c8e5db07732316b58b0d6ba9cbf65df337fa64f /Graphics/ShaderTools
parentRunTimeResourceArray test: added samplers (diff)
downloadDiligentCore-d06d513d27f742f422c9ebaeae2d265833c7251e.tar.gz
DiligentCore-d06d513d27f742f422c9ebaeae2d265833c7251e.zip
DXBC resource remapper: added support for runtime-sized array
Diffstat (limited to 'Graphics/ShaderTools')
-rw-r--r--Graphics/ShaderTools/src/DXBCUtils.cpp37
1 files changed, 25 insertions, 12 deletions
diff --git a/Graphics/ShaderTools/src/DXBCUtils.cpp b/Graphics/ShaderTools/src/DXBCUtils.cpp
index 1dcbbd94..dc12886f 100644
--- a/Graphics/ShaderTools/src/DXBCUtils.cpp
+++ b/Graphics/ShaderTools/src/DXBCUtils.cpp
@@ -924,6 +924,7 @@ private:
ShaderChunkHeader const& Header;
ResourceBindingPerType const& BindingsPerType;
+ static constexpr Uint32 RuntimeSizedArraySize = ~0u;
private:
void RemapResourceOperand(const OperandToken& Operand, Uint32* Token, const void* Finish);
@@ -1159,12 +1160,14 @@ void ShaderBytecodeRemapper::RemapResourceBindingSM51(const OpcodeToken& Opcode,
VERIFY_EXPR(Info->BindPoint == Token[2]);
VERIFY_EXPR(Info->Type == ShaderResType::CBV);
- if (Token[3] != Info->SrcBindPoint + Info->ArraySize - 1)
+ if (Token[3] != RuntimeSizedArraySize && Token[3] != Info->SrcBindPoint + Info->ArraySize - 1)
LOG_ERROR_AND_THROW("Invalid cbuffer bind point (", Token[3], "), expected (", Info->SrcBindPoint + Info->ArraySize - 1, ").");
if (Info->SrcSpace != Token[5])
LOG_ERROR_AND_THROW("Invalid cbuffer register space (", Token[5], "), expected (", Info->SrcSpace, ").");
- Token[3] = Info->BindPoint + Info->ArraySize - 1;
+ if (Token[3] != RuntimeSizedArraySize)
+ Token[3] = Info->BindPoint + Info->ArraySize - 1;
+
Token[5] = Info->Space;
break;
}
@@ -1193,12 +1196,14 @@ void ShaderBytecodeRemapper::RemapResourceBindingSM51(const OpcodeToken& Opcode,
VERIFY_EXPR(Info->BindPoint == Token[2]);
VERIFY_EXPR(Info->Type == ShaderResType::Sampler);
- if (Token[3] != Info->SrcBindPoint + Info->ArraySize - 1)
+ if (Token[3] != RuntimeSizedArraySize && Token[3] != Info->SrcBindPoint + Info->ArraySize - 1)
LOG_ERROR_AND_THROW("Invalid sampler bind point (", Token[3], "), expected (", Info->SrcBindPoint + Info->ArraySize - 1, ").");
if (Info->SrcSpace != Token[4])
LOG_ERROR_AND_THROW("Invalid sampler register space (", Token[4], "), expected (", Info->SrcSpace, ").");
- Token[3] = Info->BindPoint + Info->ArraySize - 1;
+ if (Token[3] != RuntimeSizedArraySize)
+ Token[3] = Info->BindPoint + Info->ArraySize - 1;
+
Token[4] = Info->Space;
break;
}
@@ -1230,12 +1235,14 @@ void ShaderBytecodeRemapper::RemapResourceBindingSM51(const OpcodeToken& Opcode,
VERIFY_EXPR(Info->BindPoint == Token[2]);
VERIFY_EXPR(Info->Type == ShaderResType::SRV);
- if (Token[3] != Info->SrcBindPoint + Info->ArraySize - 1)
+ if (Token[3] != RuntimeSizedArraySize && Token[3] != Info->SrcBindPoint + Info->ArraySize - 1)
LOG_ERROR_AND_THROW("Invalid texture bind point (", Token[3], "), expected (", Info->SrcBindPoint + Info->ArraySize - 1, ").");
if (Info->SrcSpace != Token[5])
LOG_ERROR_AND_THROW("Invalid texture register space (", Token[5], "), expected (", Info->SrcSpace, ").");
- Token[3] = Info->BindPoint + Info->ArraySize - 1;
+ if (Token[3] != RuntimeSizedArraySize)
+ Token[3] = Info->BindPoint + Info->ArraySize - 1;
+
Token[5] = Info->Space;
break;
}
@@ -1263,12 +1270,14 @@ void ShaderBytecodeRemapper::RemapResourceBindingSM51(const OpcodeToken& Opcode,
VERIFY_EXPR(Info->BindPoint == Token[2]);
VERIFY_EXPR(Info->Type == ShaderResType::SRV);
- if (Token[3] != Info->SrcBindPoint + Info->ArraySize - 1)
+ if (Token[3] != RuntimeSizedArraySize && Token[3] != Info->SrcBindPoint + Info->ArraySize - 1)
LOG_ERROR_AND_THROW("Invalid texture bind point (", Token[3], "), expected (", Info->SrcBindPoint + Info->ArraySize - 1, ").");
if (Info->SrcSpace != Token[4])
LOG_ERROR_AND_THROW("Invalid texture register space (", Token[4], "), expected (", Info->SrcSpace, ").");
- Token[3] = Info->BindPoint + Info->ArraySize - 1;
+ if (Token[3] != RuntimeSizedArraySize)
+ Token[3] = Info->BindPoint + Info->ArraySize - 1;
+
Token[4] = Info->Space;
break;
}
@@ -1300,12 +1309,14 @@ void ShaderBytecodeRemapper::RemapResourceBindingSM51(const OpcodeToken& Opcode,
VERIFY_EXPR(Info->BindPoint == Token[2]);
VERIFY_EXPR(Info->Type == ShaderResType::UAV);
- if (Token[3] != Info->SrcBindPoint + Info->ArraySize - 1)
+ if (Token[3] != RuntimeSizedArraySize && Token[3] != Info->SrcBindPoint + Info->ArraySize - 1)
LOG_ERROR_AND_THROW("Invalid UAV bind point (", Token[3], "), expected (", Info->SrcBindPoint + Info->ArraySize - 1, ").");
if (Info->SrcSpace != Token[5])
LOG_ERROR_AND_THROW("Invalid UAV register space (", Token[5], "), expected (", Info->SrcSpace, ").");
- Token[3] = Info->BindPoint + Info->ArraySize - 1;
+ if (Token[3] != RuntimeSizedArraySize)
+ Token[3] = Info->BindPoint + Info->ArraySize - 1;
+
Token[5] = Info->Space;
break;
}
@@ -1333,12 +1344,14 @@ void ShaderBytecodeRemapper::RemapResourceBindingSM51(const OpcodeToken& Opcode,
VERIFY_EXPR(Info->BindPoint == Token[2]);
VERIFY_EXPR(Info->Type == ShaderResType::UAV);
- if (Token[3] != Info->SrcBindPoint + Info->ArraySize - 1)
+ if (Token[3] != RuntimeSizedArraySize && Token[3] != Info->SrcBindPoint + Info->ArraySize - 1)
LOG_ERROR_AND_THROW("Invalid UAV bind point (", Token[3], "), expected (", Info->SrcBindPoint + Info->ArraySize - 1, ").");
if (Info->SrcSpace != Token[4])
LOG_ERROR_AND_THROW("Invalid UAV register space (", Token[4], "), expected (", Info->SrcSpace, ").");
- Token[3] = Info->BindPoint + Info->ArraySize - 1;
+ if (Token[3] != RuntimeSizedArraySize)
+ Token[3] = Info->BindPoint + Info->ArraySize - 1;
+
Token[4] = Info->Space;
break;
}