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Age
Files
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*
Fixed Win SDK 17763 build issues
assiduous
2021-03-19
1
-0
/
+11
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
1
-6
/
+6
*
Renamed Align to AlignUp
assiduous
2021-03-19
1
-1
/
+1
*
Direct3D11: added resource signature
azhirnov
2021-03-19
2
-6
/
+28
*
Some updates to DXBCUtils and DXCompiler
assiduous
2021-03-19
5
-89
/
+108
*
fixed DXC resource remapper
azhirnov
2021-03-19
2
-97
/
+252
*
Vulkan: update for new Vulkan SDK
azhirnov
2021-03-19
1
-6
/
+1
*
Removed mutable fields from ResourceBindingMap
azhirnov
2021-03-19
4
-189
/
+281
*
Added shader compiler macros to shader source
assiduous
2021-03-19
2
-5
/
+8
*
DXBC resource remapper: added support for runtime-sized array
azhirnov
2021-03-19
1
-12
/
+25
*
RunTimeResourceArray: added constant buffers
assiduous
2021-03-19
1
-1
/
+6
*
fixed DXBC & DXIL resource remapping
azhirnov
2021-03-19
5
-220
/
+462
*
bug fixes for dx12 resource signature
azhirnov
2021-03-19
3
-188
/
+182
*
added debug checks for DXIL resource remapping
azhirnov
2021-03-19
1
-0
/
+15
*
Fixed DXBC resources remapping for SM5.1
azhirnov
2021-03-19
1
-136
/
+286
*
DXBCUtils: fixed compiler error
assiduous
2021-03-19
1
-0
/
+2
*
Fixed minor issue with format validation and GetPipelineResourceFlagsString test
assiduous
2021-03-19
1
-1
/
+1
*
DXIL: remap bind point when used dynamic indexing
azhirnov
2021-03-19
1
-67
/
+145
*
remap resources in DXBC shader bytecode
azhirnov
2021-03-19
1
-39
/
+1387
*
merged with resource_signature
azhirnov
2021-03-19
5
-27
/
+284
*
Merged master
assiduous
2021-03-19
1
-15
/
+70
|
\
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*
Vulkan backend: added output for SPIRV Optimizer
assiduous
2021-02-06
1
-15
/
+70
*
|
Some refactoring of DXBCUtils
assiduous
2021-02-04
3
-82
/
+101
*
|
added DXBC resource remapping
azhirnov
2021-02-03
3
-0
/
+309
*
|
Some code cleanup
assiduous
2021-01-26
2
-61
/
+84
*
|
remove assigned samplers from SPIRV resources
azhirnov
2021-01-26
2
-167
/
+10
*
|
pipeline resource signature for vulkan
azhirnov
2021-01-21
2
-2
/
+2
|
/
*
Updated some more copyright notices
assiduous
2021-01-04
3
-3
/
+3
*
Updated copyright notice
assiduous
2021-01-01
13
-13
/
+13
*
Improvements for mesh shader & ray tracing (#180)
Zhirnov Andrey
2020-12-29
2
-2
/
+2
*
Fixed DXILUtilsStub on Mac/iOS
assiduous
2020-12-19
1
-2
/
+2
*
Added DX compiler test
assiduous
2020-12-19
2
-3
/
+4
*
DXCompiler: fixed patching DXIL to also correct space record (besides the bin...
assiduous
2020-12-19
1
-42
/
+70
*
Some updates in D3D12 backend (DXIL patching, PSO initialization)
assiduous
2020-12-19
2
-60
/
+92
*
Fixed validation errors for ray tracing.
azhirnov
2020-12-16
1
-3
/
+3
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
9
-219
/
+754
|
\
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*
Added RootSignatureBuilder, some fixed for vulkan ray tracing
azhirnov
2020-11-25
1
-0
/
+2
|
*
Merge branch 'master' into ray_tracing_2
azhirnov
2020-11-25
1
-4
/
+18
|
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\
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*
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D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2020-11-16
2
-78
/
+13
|
*
|
added IntToStr instead of _itoa_s, fixed compilation
azhirnov
2020-11-12
1
-8
/
+26
|
*
|
remap resource binding for DirectX 12
azhirnov
2020-11-12
2
-39
/
+275
|
*
|
A number of minor updates/fixes
assiduous
2020-11-06
2
-10
/
+10
|
*
|
Added support for local root signature & shader record.
azhirnov
2020-11-05
3
-17
/
+22
|
*
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Added AS copy with compacting.
azhirnov
2020-11-05
2
-12
/
+29
|
*
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Merge branch 'master' into ray_tracing
assiduous
2020-10-28
1
-1
/
+1
|
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\
\
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*
|
|
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
4
-48
/
+37
|
*
|
|
PSO refactoring for ray tracing
azhirnov
2020-10-25
8
-127
/
+448
|
*
|
|
Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
2
-5
/
+63
|
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\
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\
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*
\
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Merge branch 'master'
assiduous
2020-10-05
2
-18
/
+21
|
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\
\
\
\
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*
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A few random fixes to ray tracing API and implementation
assiduous
2020-10-04
2
-2
/
+2
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