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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-01-04 04:23:41 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-01-04 04:23:41 +0000 |
| commit | f0c41bba0fcecd7ec775f1da315a03581e8cd4c0 (patch) | |
| tree | 3cc2fa52eaa0372613fa63bf296a5e481262480e /Graphics | |
| parent | Another update to readme (diff) | |
| download | DiligentCore-f0c41bba0fcecd7ec775f1da315a03581e8cd4c0.tar.gz DiligentCore-f0c41bba0fcecd7ec775f1da315a03581e8cd4c0.zip | |
Added documentation
Diffstat (limited to 'Graphics')
3 files changed, 5 insertions, 6 deletions
diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp index 5128c16d..530b138c 100644 --- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp +++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp @@ -331,7 +331,7 @@ void EngineFactoryD3D11Impl::CreateSwapChainD3D11( IRenderDevice *pDevice, Dilig /// \param [out] GetFactoryFunc - Pointer to the function that returns factory for D3D11 engine implementation /// See EngineFactoryD3D11Impl. /// \remarks Depending on the configuration and platform, the function loads different dll: -/// Platform\\Configuration | Debug | Release +/// Platform\\Configuration | Debug | Release /// --------------------------|-------------------------------|---------------------------- /// x86 | GraphicsEngineD3D11_32d.dll | GraphicsEngineD3D11_32r.dll /// x64 | GraphicsEngineD3D11_64d.dll | GraphicsEngineD3D11_64r.dll diff --git a/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp b/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp index ba279e4f..91bc50c1 100644 --- a/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp +++ b/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp @@ -382,11 +382,10 @@ void EngineFactoryD3D12Impl::CreateSwapChainD3D12( IRenderDevice *pDevice, #ifdef DOXYGEN /// Loads Direct3D12-based engine implementation and exports factory functions -/// \param [out] GetFactoryFunc - Pointer to the function that returns factory for D3D12 engine implementation -/// \param [out] CreateSwapChainFunc - Pointer to the function that creates swap chain. -/// See EngineFactoryD3D12Impl. +/// \param [out] GetFactoryFunc - Pointer to the function that returns factory for D3D12 engine implementation. +/// See EngineFactoryD3D12Impl. /// \remarks Depending on the configuration and platform, the function loads different dll: -/// Platform\\Configuration | Debug | Release +/// Platform\\Configuration | Debug | Release /// --------------------------|-------------------------------|---------------------------- /// x86 | GraphicsEngineD3D12_32d.dll | GraphicsEngineD3D12_32r.dll /// x64 | GraphicsEngineD3D12_64d.dll | GraphicsEngineD3D12_64r.dll diff --git a/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h b/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h index 57b05b1a..afe3ab7a 100644 --- a/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h +++ b/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h @@ -59,7 +59,7 @@ public: /// Creates a buffer from OpenGL handle /// \param [in] GLHandle - OpenGL buffer handle - /// \param [in] TexDesc - Buffer description. The engine can automatically + /// \param [in] BuffDesc - Buffer description. The engine can automatically /// recover buffer size, but the rest of the fields need to /// be set by the client. /// \param [out] ppBuffer - Address of the memory location where the pointer to the |
