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authorEgor Yusov <egor.yusov@gmail.com>2018-01-04 04:23:41 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-01-04 04:23:41 +0000
commitf0c41bba0fcecd7ec775f1da315a03581e8cd4c0 (patch)
tree3cc2fa52eaa0372613fa63bf296a5e481262480e /Graphics
parentAnother update to readme (diff)
downloadDiligentCore-f0c41bba0fcecd7ec775f1da315a03581e8cd4c0.tar.gz
DiligentCore-f0c41bba0fcecd7ec775f1da315a03581e8cd4c0.zip
Added documentation
Diffstat (limited to 'Graphics')
-rw-r--r--Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp2
-rw-r--r--Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp7
-rw-r--r--Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h2
3 files changed, 5 insertions, 6 deletions
diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp
index 5128c16d..530b138c 100644
--- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp
@@ -331,7 +331,7 @@ void EngineFactoryD3D11Impl::CreateSwapChainD3D11( IRenderDevice *pDevice, Dilig
/// \param [out] GetFactoryFunc - Pointer to the function that returns factory for D3D11 engine implementation
/// See EngineFactoryD3D11Impl.
/// \remarks Depending on the configuration and platform, the function loads different dll:
-/// Platform\\Configuration | Debug | Release
+/// Platform\\Configuration | Debug | Release
/// --------------------------|-------------------------------|----------------------------
/// x86 | GraphicsEngineD3D11_32d.dll | GraphicsEngineD3D11_32r.dll
/// x64 | GraphicsEngineD3D11_64d.dll | GraphicsEngineD3D11_64r.dll
diff --git a/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp b/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp
index ba279e4f..91bc50c1 100644
--- a/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/RenderDeviceFactoryD3D12.cpp
@@ -382,11 +382,10 @@ void EngineFactoryD3D12Impl::CreateSwapChainD3D12( IRenderDevice *pDevice,
#ifdef DOXYGEN
/// Loads Direct3D12-based engine implementation and exports factory functions
-/// \param [out] GetFactoryFunc - Pointer to the function that returns factory for D3D12 engine implementation
-/// \param [out] CreateSwapChainFunc - Pointer to the function that creates swap chain.
-/// See EngineFactoryD3D12Impl.
+/// \param [out] GetFactoryFunc - Pointer to the function that returns factory for D3D12 engine implementation.
+/// See EngineFactoryD3D12Impl.
/// \remarks Depending on the configuration and platform, the function loads different dll:
-/// Platform\\Configuration | Debug | Release
+/// Platform\\Configuration | Debug | Release
/// --------------------------|-------------------------------|----------------------------
/// x86 | GraphicsEngineD3D12_32d.dll | GraphicsEngineD3D12_32r.dll
/// x64 | GraphicsEngineD3D12_64d.dll | GraphicsEngineD3D12_64r.dll
diff --git a/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h b/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h
index 57b05b1a..afe3ab7a 100644
--- a/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h
+++ b/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceGL.h
@@ -59,7 +59,7 @@ public:
/// Creates a buffer from OpenGL handle
/// \param [in] GLHandle - OpenGL buffer handle
- /// \param [in] TexDesc - Buffer description. The engine can automatically
+ /// \param [in] BuffDesc - Buffer description. The engine can automatically
/// recover buffer size, but the rest of the fields need to
/// be set by the client.
/// \param [out] ppBuffer - Address of the memory location where the pointer to the