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authorEgor Yusov <egor.yusov@gmail.com>2018-10-18 15:38:21 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-10-18 15:38:21 +0000
commitc2a6a2c4b716d45ddc92ed04bb0ac7fb7200e548 (patch)
tree243f85bb150b677e5ed07532731fc30de88b0ee7 /README.md
parentImplemented separate samplers in D3D11 (diff)
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Implemented separate samplers in D3D12
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@@ -613,6 +613,12 @@ objects. Refer to the following pages for more information:
## Current Progress
+* API Changes
+ * Implemented separate texture samplers:
+ * Added `UseCombinedTextureSamplers` and `CombinedSamplerSuffix` members to `ShaderCreationAttribs` structure
+ * When separate samplers are used (`UseCombinedTextureSamplers == false`), samplers are set in the same way as other shader variables
+ via shader or SRB objects
+
## v2.3.a
* API Changes: