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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-10-18 15:38:21 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-10-18 15:38:21 +0000 |
| commit | c2a6a2c4b716d45ddc92ed04bb0ac7fb7200e548 (patch) | |
| tree | 243f85bb150b677e5ed07532731fc30de88b0ee7 /README.md | |
| parent | Implemented separate samplers in D3D11 (diff) | |
| download | DiligentCore-c2a6a2c4b716d45ddc92ed04bb0ac7fb7200e548.tar.gz DiligentCore-c2a6a2c4b716d45ddc92ed04bb0ac7fb7200e548.zip | |
Implemented separate samplers in D3D12
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -613,6 +613,12 @@ objects. Refer to the following pages for more information: ## Current Progress +* API Changes + * Implemented separate texture samplers: + * Added `UseCombinedTextureSamplers` and `CombinedSamplerSuffix` members to `ShaderCreationAttribs` structure + * When separate samplers are used (`UseCombinedTextureSamplers == false`), samplers are set in the same way as other shader variables + via shader or SRB objects + ## v2.3.a * API Changes: |
