diff options
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
| -rw-r--r-- | Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h | 4 | ||||
| -rw-r--r-- | Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h index c56d8479..52efc621 100644 --- a/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h +++ b/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h @@ -55,9 +55,9 @@ public: virtual Uint32 GetStaticVariableCount(SHADER_TYPE ShaderType) const override final; - virtual IShaderResourceVariable* GetStaticShaderVariable(SHADER_TYPE ShaderType, const Char* Name) override final; + virtual IShaderResourceVariable* GetStaticVariableByName(SHADER_TYPE ShaderType, const Char* Name) override final; - virtual IShaderResourceVariable* GetStaticShaderVariable(SHADER_TYPE ShaderType, Uint32 Index) override final; + virtual IShaderResourceVariable* GetStaticVariableByIndex(SHADER_TYPE ShaderType, Uint32 Index) override final; virtual void CreateShaderResourceBinding( IShaderResourceBinding **ppShaderResourceBinding, bool InitStaticResources )override final; diff --git a/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp index ff165df6..322e146f 100644 --- a/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp @@ -342,7 +342,7 @@ Uint32 PipelineStateD3D11Impl::GetStaticVariableCount(SHADER_TYPE ShaderType) co return m_pStaticResourceLayouts[LayoutInd].GetTotalResourceCount(); } -IShaderResourceVariable* PipelineStateD3D11Impl::GetStaticShaderVariable(SHADER_TYPE ShaderType, const Char* Name) +IShaderResourceVariable* PipelineStateD3D11Impl::GetStaticVariableByName(SHADER_TYPE ShaderType, const Char* Name) { const auto LayoutInd = m_ResourceLayoutIndex[GetShaderTypeIndex(ShaderType)]; if (LayoutInd < 0) @@ -351,7 +351,7 @@ IShaderResourceVariable* PipelineStateD3D11Impl::GetStaticShaderVariable(SHADER_ return m_pStaticResourceLayouts[LayoutInd].GetShaderVariable(Name); } -IShaderResourceVariable* PipelineStateD3D11Impl::GetStaticShaderVariable(SHADER_TYPE ShaderType, Uint32 Index) +IShaderResourceVariable* PipelineStateD3D11Impl::GetStaticVariableByIndex(SHADER_TYPE ShaderType, Uint32 Index) { const auto LayoutInd = m_ResourceLayoutIndex[GetShaderTypeIndex(ShaderType)]; if (LayoutInd < 0) |
