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-rw-r--r--Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp
index f5a191ad..ad619ef7 100644
--- a/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp
@@ -142,7 +142,7 @@ void SwapChainD3D11Impl::UpdateSwapChain(bool CreateNew)
auto *pImmediateCtxD3D11 = pDeviceContext.RawPtr<DeviceContextD3D11Impl>();
bool bIsDefaultFBBound = pImmediateCtxD3D11->IsDefaultFBBound();
if (bIsDefaultFBBound)
- pImmediateCtxD3D11->ClearRenderTargets();
+ pImmediateCtxD3D11->ResetRenderTargets();
// Swap chain cannot be resized until all references are released
m_pRenderTargetView.Release();