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-rw-r--r--Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp b/Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp
index 28ffb248..51d5f15d 100644
--- a/Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp
@@ -316,9 +316,12 @@ void EngineFactoryD3D11Impl::CreateSwapChainD3D11(IRenderDevice* pDev
#ifdef DOXYGEN
/// Loads Direct3D11-based engine implementation and exports factory functions
-/// \param [out] GetFactoryFunc - Pointer to the function that returns factory for D3D11 engine implementation
-/// See EngineFactoryD3D11Impl.
+///
+/// \return - Pointer to the function that returns factory for D3D11 engine implementation
+/// See Diligent::EngineFactoryD3D11Impl.
+///
/// \remarks Depending on the configuration and platform, the function loads different dll:
+///
/// Platform\\Configuration | Debug | Release
/// --------------------------|-------------------------------|----------------------------
/// x86 | GraphicsEngineD3D11_32d.dll | GraphicsEngineD3D11_32r.dll