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-rw-r--r--Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp
index 0692c48c..d810911e 100644
--- a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp
@@ -623,12 +623,12 @@ namespace Diligent
bool BindVBs = m_NumVertexStreams != m_NumCommittedD3D11VBs;
- const auto *Strides = pPipelineStateD3D11->GetBufferStrides();
+ const auto* Strides = pPipelineStateD3D11->GetBufferStrides();
for( UINT Slot = 0; Slot < m_NumVertexStreams; ++Slot )
{
- auto &CurrStream = m_VertexStreams[Slot];
+ auto& CurrStream = m_VertexStreams[Slot];
VERIFY( CurrStream.pBuffer, "Attempting to bind a null buffer for rendering" );
- auto* pBuffD3D11Impl = CurrStream.pBuffer.RawPtr<BufferD3D11Impl>();
+ auto* pBuffD3D11Impl = CurrStream.pBuffer.RawPtr();
ID3D11Buffer* pd3d11Buffer = pBuffD3D11Impl->m_pd3d11Buffer;
auto Stride = Strides[Slot];
auto Offset = CurrStream.Offset;