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-rw-r--r--Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.h b/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.h
index 5934e4c3..84caeaa8 100644
--- a/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.h
+++ b/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.h
@@ -83,6 +83,7 @@ public:
virtual void SetArray(IDeviceObject* const* ppObjects, Uint32 FirstElement, Uint32 NumElements)override final
{
+ VerifyAndCorrectSetArrayArguments(m_Attribs.Name, m_Attribs.BindCount, FirstElement, NumElements);
for(Uint32 elem=0; elem < NumElements; ++elem)
BindResource(ppObjects[elem], FirstElement+elem);
}
@@ -110,6 +111,7 @@ public:
virtual void SetArray(IDeviceObject* const* ppObjects, Uint32 FirstElement, Uint32 NumElements)override final
{
+ VerifyAndCorrectSetArrayArguments(m_Attribs.Name, m_Attribs.BindCount, FirstElement, NumElements);
for(Uint32 elem=0; elem < NumElements; ++elem)
BindResource(ppObjects[elem], FirstElement+elem);
}
@@ -141,6 +143,7 @@ public:
virtual void SetArray(IDeviceObject* const* ppObjects, Uint32 FirstElement, Uint32 NumElements)override final
{
+ VerifyAndCorrectSetArrayArguments(m_Attribs.Name, m_Attribs.BindCount, FirstElement, NumElements);
for(Uint32 elem=0; elem < NumElements; ++elem)
BindResource(ppObjects[elem], FirstElement+elem);
}
@@ -166,6 +169,7 @@ public:
virtual void SetArray(IDeviceObject* const* ppObjects, Uint32 FirstElement, Uint32 NumElements)override final
{
+ VerifyAndCorrectSetArrayArguments(m_Attribs.Name, m_Attribs.BindCount, FirstElement, NumElements);
for(Uint32 elem=0; elem < NumElements; ++elem)
BindResource(ppObjects[elem], FirstElement+elem);
}
@@ -192,6 +196,7 @@ public:
virtual void SetArray(IDeviceObject* const* ppObjects, Uint32 FirstElement, Uint32 NumElements)override final
{
+ VerifyAndCorrectSetArrayArguments(m_Attribs.Name, m_Attribs.BindCount, FirstElement, NumElements);
for(Uint32 elem=0; elem < NumElements; ++elem)
BindResource(ppObjects[elem], FirstElement+elem);
}
@@ -217,6 +222,7 @@ public:
virtual void SetArray(IDeviceObject* const* ppObjects, Uint32 FirstElement, Uint32 NumElements)override final
{
+ VerifyAndCorrectSetArrayArguments(m_Attribs.Name, m_Attribs.BindCount, FirstElement, NumElements);
for(Uint32 elem=0; elem < NumElements; ++elem)
BindResource(ppObjects[elem], FirstElement+elem);
}