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-rw-r--r--Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp
index 5e69da8e..5be505a1 100644
--- a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp
+++ b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp
@@ -61,7 +61,7 @@ struct DeviceContextD3D11ImplTraits
using FramebufferType = FramebufferD3D11Impl;
using RenderPassType = RenderPassD3D11Impl;
using BottomLevelASType = BottomLevelASBase<IBottomLevelAS, RenderDeviceD3D11Impl>;
- using TopLevelASType = TopLevelASBase<ITopLevelAS, RenderDeviceD3D11Impl>;
+ using TopLevelASType = TopLevelASBase<ITopLevelAS, BottomLevelASType, RenderDeviceD3D11Impl>;
};
/// Device context implementation in Direct3D11 backend.