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-rw-r--r--Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp
index 5128c16d..530b138c 100644
--- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp
@@ -331,7 +331,7 @@ void EngineFactoryD3D11Impl::CreateSwapChainD3D11( IRenderDevice *pDevice, Dilig
/// \param [out] GetFactoryFunc - Pointer to the function that returns factory for D3D11 engine implementation
/// See EngineFactoryD3D11Impl.
/// \remarks Depending on the configuration and platform, the function loads different dll:
-/// Platform\\Configuration | Debug | Release
+/// Platform\\Configuration | Debug | Release
/// --------------------------|-------------------------------|----------------------------
/// x86 | GraphicsEngineD3D11_32d.dll | GraphicsEngineD3D11_32r.dll
/// x64 | GraphicsEngineD3D11_64d.dll | GraphicsEngineD3D11_64r.dll