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-rw-r--r--Graphics/GraphicsEngineD3D12/include/PipelineStateD3D12Impl.h4
-rw-r--r--Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/Graphics/GraphicsEngineD3D12/include/PipelineStateD3D12Impl.h b/Graphics/GraphicsEngineD3D12/include/PipelineStateD3D12Impl.h
index fa51b6d0..079978b6 100644
--- a/Graphics/GraphicsEngineD3D12/include/PipelineStateD3D12Impl.h
+++ b/Graphics/GraphicsEngineD3D12/include/PipelineStateD3D12Impl.h
@@ -54,9 +54,9 @@ public:
virtual Uint32 GetStaticVariableCount(SHADER_TYPE ShaderType) const override final;
- virtual IShaderResourceVariable* GetStaticShaderVariable(SHADER_TYPE ShaderType, const Char* Name) override final;
+ virtual IShaderResourceVariable* GetStaticVariableByName(SHADER_TYPE ShaderType, const Char* Name) override final;
- virtual IShaderResourceVariable* GetStaticShaderVariable(SHADER_TYPE ShaderType, Uint32 Index) override final;
+ virtual IShaderResourceVariable* GetStaticVariableByIndex(SHADER_TYPE ShaderType, Uint32 Index) override final;
virtual void CreateShaderResourceBinding( IShaderResourceBinding **ppShaderResourceBinding, bool InitStaticResources )override final;
diff --git a/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp
index d1f015f3..ac065da6 100644
--- a/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp
@@ -462,7 +462,7 @@ Uint32 PipelineStateD3D12Impl::GetStaticVariableCount(SHADER_TYPE ShaderType) co
return m_pStaticVarManagers[LayoutInd].GetVariableCount();
}
-IShaderResourceVariable* PipelineStateD3D12Impl::GetStaticShaderVariable(SHADER_TYPE ShaderType, const Char* Name)
+IShaderResourceVariable* PipelineStateD3D12Impl::GetStaticVariableByName(SHADER_TYPE ShaderType, const Char* Name)
{
const auto LayoutInd = m_ResourceLayoutIndex[GetShaderTypeIndex(ShaderType)];
if (LayoutInd < 0)
@@ -471,7 +471,7 @@ IShaderResourceVariable* PipelineStateD3D12Impl::GetStaticShaderVariable(SHADER_
return m_pStaticVarManagers[LayoutInd].GetVariable(Name);
}
-IShaderResourceVariable* PipelineStateD3D12Impl::GetStaticShaderVariable(SHADER_TYPE ShaderType, Uint32 Index)
+IShaderResourceVariable* PipelineStateD3D12Impl::GetStaticVariableByIndex(SHADER_TYPE ShaderType, Uint32 Index)
{
const auto LayoutInd = m_ResourceLayoutIndex[GetShaderTypeIndex(ShaderType)];
if (LayoutInd < 0)