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-rw-r--r--Graphics/GraphicsEngineD3D12/CMakeLists.txt1
-rw-r--r--Graphics/GraphicsEngineD3D12/src/ShaderD3D12Impl.cpp2
-rw-r--r--Graphics/GraphicsEngineD3D12/src/ShaderResourcesD3D12.cpp4
3 files changed, 5 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngineD3D12/CMakeLists.txt b/Graphics/GraphicsEngineD3D12/CMakeLists.txt
index 00ce6a91..b5e85ad4 100644
--- a/Graphics/GraphicsEngineD3D12/CMakeLists.txt
+++ b/Graphics/GraphicsEngineD3D12/CMakeLists.txt
@@ -157,6 +157,7 @@ PRIVATE
Diligent-GraphicsEngineD3DBase
Diligent-GraphicsEngineNextGenBase
Diligent-TargetPlatform
+ Diligent-HLSLTools
dxgi.lib
d3dcompiler.lib
PUBLIC
diff --git a/Graphics/GraphicsEngineD3D12/src/ShaderD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/ShaderD3D12Impl.cpp
index 768983da..3c740b29 100644
--- a/Graphics/GraphicsEngineD3D12/src/ShaderD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/ShaderD3D12Impl.cpp
@@ -59,7 +59,7 @@ ShaderD3D12Impl::ShaderD3D12Impl(IReferenceCounters* pRefCounters,
pRenderDeviceD3D12,
ShaderCI.Desc
},
- ShaderD3DBase{ShaderCI, GetD3D12ShaderModel(pRenderDeviceD3D12, ShaderCI.HLSLVersion)}
+ ShaderD3DBase{ShaderCI, GetD3D12ShaderModel(pRenderDeviceD3D12, ShaderCI.HLSLVersion), true}
// clang-format on
{
// Load shader resources
diff --git a/Graphics/GraphicsEngineD3D12/src/ShaderResourcesD3D12.cpp b/Graphics/GraphicsEngineD3D12/src/ShaderResourcesD3D12.cpp
index e2093eaa..f7488afe 100644
--- a/Graphics/GraphicsEngineD3D12/src/ShaderResourcesD3D12.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/ShaderResourcesD3D12.cpp
@@ -31,6 +31,8 @@
#include "ShaderResourcesD3D12.hpp"
#include "ShaderD3DBase.hpp"
#include "ShaderBase.hpp"
+#include "DXILUtils.hpp"
+#include "dxc/dxcapi.h"
namespace Diligent
{
@@ -61,7 +63,7 @@ ShaderResourcesD3D12::ShaderResourcesD3D12(ID3DBlob* pShaderBytecode, bool isDXI
const uint32_t DFCC_DXIL = uint32_t('D') | (uint32_t('X') << 8) | (uint32_t('I') << 16) | (uint32_t('L') << 24);
CComPtr<IDxcContainerReflection> pReflection;
UINT32 shaderIdx;
- hr = DXILCreateInstance(CLSID_DxcContainerReflection, IID_PPV_ARGS(&pReflection));
+ hr = D3D12DxcCreateInstance(CLSID_DxcContainerReflection, IID_PPV_ARGS(&pReflection));
CHECK_D3D_RESULT_THROW(hr, "Failed to create shader reflection instance");
hr = pReflection->Load(reinterpret_cast<IDxcBlob*>(pShaderBytecode));
CHECK_D3D_RESULT_THROW(hr, "Failed to load shader reflection from bytecode");