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-rw-r--r--Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
index 70dddbcd..39481a36 100644
--- a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
@@ -845,7 +845,9 @@ namespace Diligent
auto UpdateRegionWidth = DstBox.MaxX - DstBox.MinX;
auto UpdateRegionHeight = DstBox.MaxY - DstBox.MinY;
auto UpdateRegionDepth = DstBox.MaxZ - DstBox.MinZ;
- auto BufferDataStride = UpdateRegionWidth * FmtAttribs.ComponentSize * FmtAttribs.NumComponents;
+ auto BufferDataStride = UpdateRegionWidth * Uint32{FmtAttribs.ComponentSize} * Uint32{FmtAttribs.NumComponents};
+ // RowPitch must be a multiple of 256 (aka. D3D12_TEXTURE_DATA_PITCH_ALIGNMENT)
+ BufferDataStride = (BufferDataStride + D3D12_TEXTURE_DATA_PITCH_ALIGNMENT-1) & ~(D3D12_TEXTURE_DATA_PITCH_ALIGNMENT-1);
auto BufferDataDepthStride = UpdateRegionHeight * BufferDataStride;
auto MemorySize = UpdateRegionDepth * BufferDataDepthStride;
auto UploadSpace = AllocateDynamicSpace(MemorySize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);