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-rw-r--r--Graphics/GraphicsEngineD3D12/src/ShaderResourceLayoutD3D12.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/Graphics/GraphicsEngineD3D12/src/ShaderResourceLayoutD3D12.cpp b/Graphics/GraphicsEngineD3D12/src/ShaderResourceLayoutD3D12.cpp
index 59c8c221..a647fa72 100644
--- a/Graphics/GraphicsEngineD3D12/src/ShaderResourceLayoutD3D12.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/ShaderResourceLayoutD3D12.cpp
@@ -41,9 +41,6 @@ namespace Diligent
ShaderResourceLayoutD3D12::ShaderResourceLayoutD3D12(IObject& Owner,
IMemoryAllocator& ResourceLayoutDataAllocator) :
m_Owner(Owner),
-#if USE_VARIABLE_HASH_MAP
- m_VariableHash(STD_ALLOCATOR_RAW_MEM(VariableHashElemType, GetRawAllocator(), "Allocator for unordered_map<HashMapStringKey, IShaderVariable*>")),
-#endif
m_ResourceBuffer(nullptr, STDDeleterRawMem<void>(ResourceLayoutDataAllocator))
{
}