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-rw-r--r--Graphics/GraphicsEngineD3D12/include/pch.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngineD3D12/include/pch.h b/Graphics/GraphicsEngineD3D12/include/pch.h
index 5bcc4f04..b719aceb 100644
--- a/Graphics/GraphicsEngineD3D12/include/pch.h
+++ b/Graphics/GraphicsEngineD3D12/include/pch.h
@@ -41,6 +41,12 @@
#include <algorithm>
#include <d3d12.h>
+#ifndef NTDDI_WIN10_VB // First defined in Win SDK 10.0.19041.0
+# define D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS static_cast<D3D12_INDIRECT_ARGUMENT_TYPE>(D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW + 1)
+# define D3D12_RAYTRACING_TIER_1_1 static_cast<D3D12_RAYTRACING_TIER>(11)
+#endif
+
+
#include "PlatformDefinitions.h"
#include "Errors.hpp"
#include "RefCntAutoPtr.hpp"