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-rw-r--r--Graphics/GraphicsEngineD3D12/src/EngineFactoryD3D12.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3D12/src/EngineFactoryD3D12.cpp b/Graphics/GraphicsEngineD3D12/src/EngineFactoryD3D12.cpp
index fcb73975..9b8eb97a 100644
--- a/Graphics/GraphicsEngineD3D12/src/EngineFactoryD3D12.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/EngineFactoryD3D12.cpp
@@ -153,7 +153,7 @@ void EngineFactoryD3D12Impl::CreateDeviceAndContextsD3D12(const EngineD3D12Creat
HRESULT hr = CreateDXGIFactory1(__uuidof(factory), reinterpret_cast<void**>(static_cast<IDXGIFactory4**>(&factory)) );
CHECK_D3D_RESULT_THROW(hr, "Failed to create DXGI factory");
- // Direct3D12 does not support feature levels below 11.0
+ // Direct3D12 does not allow feature levels below 11.0 (D3D12CreateDevice fails to create a device).
const auto MinimumFeatureLevel = EngineCI.MinimumFeatureLevel >= DIRECT3D_FEATURE_LEVEL_11_0 ? EngineCI.MinimumFeatureLevel : DIRECT3D_FEATURE_LEVEL_11_0;
CComPtr<IDXGIAdapter1> hardwareAdapter;