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-rw-r--r--Graphics/GraphicsEngineD3D12/src/TextureD3D12Impl.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngineD3D12/src/TextureD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/TextureD3D12Impl.cpp
index 21eeeca4..96bdc406 100644
--- a/Graphics/GraphicsEngineD3D12/src/TextureD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/TextureD3D12Impl.cpp
@@ -408,6 +408,8 @@ void TextureD3D12Impl::UpdateData( IDeviceContext* pContext,
const TextureSubResData& SubresData )
{
TTextureBase::UpdateData( pContext, MipLevel, Slice, DstBox, SubresData );
+ // OpenGL backend uses UpdateData() to initialize textures, so we can't check the usage in ValidateUpdateDataParams()
+ DEV_CHECK_ERR( m_Desc.Usage == USAGE_DEFAULT, "Only USAGE_DEFAULT textures should be updated with UpdateData()" );
Box BlockAlignedBox;
const auto& FmtAttribs = GetTextureFormatAttribs(m_Desc.Format);