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-rw-r--r--Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp
index d6dff734..549f7065 100644
--- a/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp
@@ -634,6 +634,11 @@ void PipelineStateD3D12Impl::InitRootSignature(const PipelineStateCreateInfo& Cr
"Compile the shader using SM5.1+ or change the resource layout to use only one space.");
}
+#ifdef DILIGENT_DEVELOPMENT
+ // Validate resources before remapping
+ DvpValidateShaderResources(pShader, pLocalRootSig);
+#endif
+
CComPtr<ID3DBlob> pBlob;
if (IsDXILBytecode(pBytecode->GetBufferPointer(), pBytecode->GetBufferSize()))
{
@@ -652,10 +657,6 @@ void PipelineStateD3D12Impl::InitRootSignature(const PipelineStateCreateInfo& Cr
LOG_ERROR_AND_THROW("Failed to remap resource bindings in shader '", pShader->GetDesc().Name, "'.");
}
pBytecode = pBlob;
-
-#ifdef DILIGENT_DEVELOPMENT
- DvpValidateShaderResources(pShader, pLocalRootSig);
-#endif
}
}
}