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Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
| -rw-r--r-- | Graphics/GraphicsEngineD3D12/readme.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngineD3D12/readme.md b/Graphics/GraphicsEngineD3D12/readme.md index 34a55175..21b5885a 100644 --- a/Graphics/GraphicsEngineD3D12/readme.md +++ b/Graphics/GraphicsEngineD3D12/readme.md @@ -61,6 +61,8 @@ Below are some of the methods that provide access to internal D3D12 objects: ## Synchronization Tools +| Function | Description | +|---------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------| | `Uint64 IRenderDeviceD3D12::GetNextFenceValue()` | returns the fence value that will be signaled by the GPU command queue when the next command list is submitted for execution | | `Bool IRenderDeviceD3D12::IsFenceSignaled(Uint64 FenceValue)` | checks if the fence value has been signaled by the GPU. True means that all associated work has been finished | | `void IRenderDeviceD3D12::FinishFrame()` | this method should be called at the end of the frame when attached to existing D3D12 device. Otherwise the method is automatically called before present | |
