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@@ -61,6 +61,8 @@ Below are some of the methods that provide access to internal D3D12 objects:
## Synchronization Tools
+| Function | Description |
+|---------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------|
| `Uint64 IRenderDeviceD3D12::GetNextFenceValue()` | returns the fence value that will be signaled by the GPU command queue when the next command list is submitted for execution |
| `Bool IRenderDeviceD3D12::IsFenceSignaled(Uint64 FenceValue)` | checks if the fence value has been signaled by the GPU. True means that all associated work has been finished |
| `void IRenderDeviceD3D12::FinishFrame()` | this method should be called at the end of the frame when attached to existing D3D12 device. Otherwise the method is automatically called before present |