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-rw-r--r--Graphics/GraphicsEngineD3D12/interface/RenderDeviceD3D12.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3D12/interface/RenderDeviceD3D12.h b/Graphics/GraphicsEngineD3D12/interface/RenderDeviceD3D12.h
index 393e4a32..76d8e1b1 100644
--- a/Graphics/GraphicsEngineD3D12/interface/RenderDeviceD3D12.h
+++ b/Graphics/GraphicsEngineD3D12/interface/RenderDeviceD3D12.h
@@ -62,7 +62,7 @@ public:
/// \param [out] ppTexture - Address of the memory location where the pointer to the
/// texture interface will be stored.
/// The function calls AddRef(), so that the new object will contain
- /// one refernce.
+ /// one reference.
virtual void CreateTextureFromD3DResource(ID3D12Resource* pd3d12Texture,
RESOURCE_STATE InitialState,
ITexture** ppTexture) = 0;