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-rw-r--r--Graphics/GraphicsEngineVulkan/include/ShaderVariableVk.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineVulkan/include/ShaderVariableVk.h b/Graphics/GraphicsEngineVulkan/include/ShaderVariableVk.h
index 0b7e3aa0..03f5018f 100644
--- a/Graphics/GraphicsEngineVulkan/include/ShaderVariableVk.h
+++ b/Graphics/GraphicsEngineVulkan/include/ShaderVariableVk.h
@@ -99,7 +99,8 @@ private:
IObject& m_Owner;
// Variable mgr is owned by either Pipeline state object (in which case m_ResourceCache references
// static resource cache owned by the same PSO object), or by SRB object (in which case
- // m_ResourceCache references the cache in the SRB). Thus the cache is guaranteed to be alive.
+ // m_ResourceCache references the cache in the SRB). Thus the cache and the resource layout
+ // (which the variables reference) are guaranteed to be alive while the manager is alive.
ShaderResourceCacheVk& m_ResourceCache;
// Memory is allocated through the allocator provided by the pipeline state. If allocation granularity > 1, fixed block