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-rw-r--r--Graphics/GraphicsEngineVulkan/CMakeLists.txt4
-rw-r--r--Graphics/GraphicsEngineVulkan/include/BufferViewVkImpl.h1
-rw-r--r--Graphics/GraphicsEngineVulkan/include/CommandContext.h9
-rw-r--r--Graphics/GraphicsEngineVulkan/include/DescriptorHeap.h532
-rw-r--r--Graphics/GraphicsEngineVulkan/include/DescriptorPoolManager.h119
-rw-r--r--Graphics/GraphicsEngineVulkan/include/RenderDeviceVkImpl.h18
-rw-r--r--Graphics/GraphicsEngineVulkan/include/VulkanUtilities/VulkanDescriptorPool.h8
-rw-r--r--Graphics/GraphicsEngineVulkan/src/CommandContext.cpp2
-rw-r--r--Graphics/GraphicsEngineVulkan/src/DescriptorHeap.cpp428
-rw-r--r--Graphics/GraphicsEngineVulkan/src/DescriptorPoolManager.cpp110
-rw-r--r--Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp102
-rw-r--r--Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanDescriptorPool.cpp2
12 files changed, 317 insertions, 1018 deletions
diff --git a/Graphics/GraphicsEngineVulkan/CMakeLists.txt b/Graphics/GraphicsEngineVulkan/CMakeLists.txt
index 7d489fc1..259fc8bd 100644
--- a/Graphics/GraphicsEngineVulkan/CMakeLists.txt
+++ b/Graphics/GraphicsEngineVulkan/CMakeLists.txt
@@ -10,7 +10,7 @@ set(INCLUDE
include/CommandQueueVkImpl.h
include/VulkanResourceBase.h
include/VulkanTypeConversions.h
- include/DescriptorHeap.h
+ include/DescriptorPoolManager.h
include/DeviceContextVkImpl.h
include/DynamicUploadHeap.h
include/FramebufferCache.h
@@ -67,7 +67,7 @@ set(SRC
src/CommandQueueVkImpl.cpp
src/VulkanResourceBase.cpp
src/VulkanTypeConversions.cpp
- src/DescriptorHeap.cpp
+ src/DescriptorPoolManager.cpp
src/DeviceContextVkImpl.cpp
src/DynamicUploadHeap.cpp
src/FramebufferCache.cpp
diff --git a/Graphics/GraphicsEngineVulkan/include/BufferViewVkImpl.h b/Graphics/GraphicsEngineVulkan/include/BufferViewVkImpl.h
index 71506640..1cfe3ac0 100644
--- a/Graphics/GraphicsEngineVulkan/include/BufferViewVkImpl.h
+++ b/Graphics/GraphicsEngineVulkan/include/BufferViewVkImpl.h
@@ -29,7 +29,6 @@
#include "BufferViewVk.h"
#include "RenderDeviceVk.h"
#include "BufferViewBase.h"
-#include "DescriptorHeap.h"
#include "VulkanUtilities/VulkanObjectWrappers.h"
namespace Diligent
diff --git a/Graphics/GraphicsEngineVulkan/include/CommandContext.h b/Graphics/GraphicsEngineVulkan/include/CommandContext.h
index a33b4213..640bb828 100644
--- a/Graphics/GraphicsEngineVulkan/include/CommandContext.h
+++ b/Graphics/GraphicsEngineVulkan/include/CommandContext.h
@@ -26,11 +26,11 @@
#include <vector>
+#if 0
//#include "D3D12ResourceBase.h"
#include "TextureViewVk.h"
#include "TextureVk.h"
#include "BufferVk.h"
-#include "DescriptorHeap.h"
namespace Diligent
{
@@ -58,14 +58,14 @@ namespace Diligent
class CommandContext
{
public:
-
+ /*
CommandContext( IMemoryAllocator &MemAllocator,
class CommandListManager& CmdListManager,
GPUDescriptorHeap GPUDescriptorHeaps[],
const Uint32 DynamicDescriptorAllocationChunkSize[]);
~CommandContext(void);
-/*
+
// Submit the command buffer and reset it. This is encouraged to keep the GPU busy and reduce latency.
// Taking too long to build command lists and submit them can idle the GPU.
ID3D12GraphicsCommandList* Close(ID3D12CommandAllocator **ppAllocator);
@@ -369,4 +369,5 @@ inline void CommandContext::SetDescriptorHeaps( ShaderDescriptorHeaps& Heaps )
}
}
*/
-} \ No newline at end of file
+}
+#endif \ No newline at end of file
diff --git a/Graphics/GraphicsEngineVulkan/include/DescriptorHeap.h b/Graphics/GraphicsEngineVulkan/include/DescriptorHeap.h
deleted file mode 100644
index b48fa909..00000000
--- a/Graphics/GraphicsEngineVulkan/include/DescriptorHeap.h
+++ /dev/null
@@ -1,532 +0,0 @@
-/* Copyright 2015-2018 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-// Descriptor heap management utilities.
-// See http://diligentgraphics.com/diligent-engine/architecture/d3d12/managing-descriptor-heaps/ for details
-
-#pragma once
-
-#include <mutex>
-#include <vector>
-#include <queue>
-#include <string>
-#include <set>
-//#include "ObjectBase.h"
-//#include "VariableSizeGPUAllocationsManager.h"
-
-namespace Diligent
-{
-
-class DescriptorHeapAllocation;
-class DescriptorHeapAllocationManager;
-class RenderDeviceD3D12Impl;
-//
-class IDescriptorAllocator
-{
-public:
- // Allocate Count descriptors
- virtual DescriptorHeapAllocation Allocate( uint32_t Count ) = 0;
- virtual void Free(DescriptorHeapAllocation&& Allocation) = 0;
- virtual Uint32 GetDescriptorSize()const = 0;
-};
-
-
-// The class represents descriptor heap allocation (continuous descriptor range in a descriptor heap)
-//
-// m_FirstCpuHandle
-// |
-// | ~ ~ ~ ~ ~ X X X X X X X ~ ~ ~ ~ ~ ~ | D3D12 Descriptor Heap
-// |
-// m_FirstGpuHandle
-//
-class DescriptorHeapAllocation
-{
-public:
-#if 0
- // Creates null allocation
- DescriptorHeapAllocation() :
- m_NumHandles(1), // One null descriptor handle
- m_pDescriptorHeap(nullptr),
- m_DescriptorSize(0)
- {
- m_FirstCpuHandle.ptr = 0;
- m_FirstGpuHandle.ptr = 0;
- }
-
- // Initializes non-null allocation
- DescriptorHeapAllocation( IDescriptorAllocator *pAllocator,
- ID3D12DescriptorHeap *pHeap,
- D3D12_CPU_DESCRIPTOR_HANDLE CpuHandle,
- D3D12_GPU_DESCRIPTOR_HANDLE GpuHandle,
- Uint32 NHandles,
- Uint16 AllocationManagerId = static_cast<Uint16>(-1) ) :
- m_FirstCpuHandle(CpuHandle),
- m_FirstGpuHandle(GpuHandle),
- m_pAllocator(pAllocator),
- m_NumHandles(NHandles),
- m_pDescriptorHeap(pHeap),
- m_AllocationManagerId(AllocationManagerId)
- {
- VERIFY_EXPR(m_pAllocator != nullptr && m_pDescriptorHeap != nullptr);
- auto DescriptorSize = m_pAllocator->GetDescriptorSize();
- VERIFY(DescriptorSize < std::numeric_limits<Uint16>::max(), "DescriptorSize exceeds allowed limit");
- m_DescriptorSize = static_cast<Uint16>( DescriptorSize );
- }
-
- // Move constructor (copy is not allowed)
- DescriptorHeapAllocation(DescriptorHeapAllocation &&Allocation) :
- m_FirstCpuHandle(Allocation.m_FirstCpuHandle),
- m_FirstGpuHandle(Allocation.m_FirstGpuHandle),
- m_NumHandles(Allocation.m_NumHandles),
- m_pAllocator(std::move(Allocation.m_pAllocator)),
- m_AllocationManagerId(std::move(Allocation.m_AllocationManagerId)),
- m_pDescriptorHeap(std::move(Allocation.m_pDescriptorHeap) ),
- m_DescriptorSize(std::move(Allocation.m_DescriptorSize) )
- {
- Allocation.m_pAllocator = nullptr;
- Allocation.m_FirstCpuHandle.ptr = 0;
- Allocation.m_FirstGpuHandle.ptr = 0;
- Allocation.m_NumHandles = 0;
- Allocation.m_pDescriptorHeap = nullptr;
- Allocation.m_DescriptorSize = 0;
- Allocation.m_AllocationManagerId = static_cast<Uint16>(-1);
- }
-
- // Move assignment (assignment is not allowed)
- DescriptorHeapAllocation& operator = (DescriptorHeapAllocation &&Allocation)
- {
- m_FirstCpuHandle = Allocation.m_FirstCpuHandle;
- m_FirstGpuHandle = Allocation.m_FirstGpuHandle;
- m_NumHandles = Allocation.m_NumHandles;
- m_pAllocator = std::move(Allocation.m_pAllocator);
- m_AllocationManagerId = std::move(Allocation.m_AllocationManagerId);
- m_pDescriptorHeap = std::move(Allocation.m_pDescriptorHeap);
- m_DescriptorSize = std::move(Allocation.m_DescriptorSize);
-
- Allocation.m_FirstCpuHandle.ptr = 0;
- Allocation.m_FirstGpuHandle.ptr = 0;
- Allocation.m_NumHandles = 0;
- Allocation.m_pAllocator = nullptr;
- Allocation.m_pDescriptorHeap = nullptr;
- Allocation.m_DescriptorSize = 0;
- Allocation.m_AllocationManagerId = static_cast<Uint16>(-1);
-
- return *this;
- }
-
- // Destructor automatically releases this allocation through the allocator
- ~DescriptorHeapAllocation()
- {
- if(!IsNull() && m_pAllocator)
- m_pAllocator->Free(std::move(*this));
- // Allocation must have been disposed by the allocator
- VERIFY(IsNull(), "Non-null descriptor is being destroyed");
- }
-
- // Returns CPU descriptor handle at the specified offset
- D3D12_CPU_DESCRIPTOR_HANDLE GetCpuHandle(Uint32 Offset = 0) const
- {
- VERIFY_EXPR(Offset >= 0 && Offset < m_NumHandles);
-
- D3D12_CPU_DESCRIPTOR_HANDLE CPUHandle = m_FirstCpuHandle;
- if (Offset != 0)
- {
- CPUHandle.ptr += m_DescriptorSize * Offset;
- }
- return CPUHandle;
- }
-
- // Returns GPU descriptor handle at the specified offset
- D3D12_GPU_DESCRIPTOR_HANDLE GetGpuHandle(Uint32 Offset = 0) const
- {
- VERIFY_EXPR(Offset >= 0 && Offset < m_NumHandles);
- D3D12_GPU_DESCRIPTOR_HANDLE GPUHandle = m_FirstGpuHandle;
- if (Offset != 0)
- {
- GPUHandle.ptr += m_DescriptorSize * Offset;
- }
- return GPUHandle;
- }
-
- // Returns pointer to D3D12 descriptor heap that contains this allocation
- ID3D12DescriptorHeap *GetDescriptorHeap(){return m_pDescriptorHeap;}
-
- size_t GetNumHandles()const{return m_NumHandles;}
-
- bool IsNull() const { return m_FirstCpuHandle.ptr == 0; }
- bool IsShaderVisible() const { return m_FirstGpuHandle.ptr != 0; }
- size_t GetAllocationManagerId(){return m_AllocationManagerId;}
- UINT GetDescriptorSize()const{return m_DescriptorSize;}
-
-private:
- // No copies, only moves are allowed
- DescriptorHeapAllocation(const DescriptorHeapAllocation&) = delete;
- DescriptorHeapAllocation& operator= (const DescriptorHeapAllocation&) = delete;
-
- // First CPU descriptor handle in this allocation
- D3D12_CPU_DESCRIPTOR_HANDLE m_FirstCpuHandle = {0};
-
- // First GPU descriptor handle in this allocation
- D3D12_GPU_DESCRIPTOR_HANDLE m_FirstGpuHandle = {0};
-
- // Keep strong reference to the parent heap to make sure it is alive while allocation is alive - TOO EXPENSIVE
- //RefCntAutoPtr<IDescriptorAllocator> m_pAllocator;
-
- // Pointer to the descriptor heap allocator that created this allocation
- IDescriptorAllocator* m_pAllocator = nullptr;
-
- // Pointer to the D3D12 descriptor heap that contains descriptors in this allocation
- ID3D12DescriptorHeap* m_pDescriptorHeap = nullptr;
-
- // Number of descriptors in the allocation
- Uint32 m_NumHandles = 0;
-
- // Allocation manager ID. One allocator may support several
- // allocation managers. This field is required to identify
- // the manager within the allocator that was used to create
- // this allocation
- Uint16 m_AllocationManagerId = static_cast<Uint16>(-1);
-
- // Descriptor size
- Uint16 m_DescriptorSize = 0;
-#endif
-};
-
-
-// The class performs suballocations within one D3D12 descriptor heap.
-// It uses VariableSizeGPUAllocationsManager to manage free space in the heap
-//
-// | X X X X O O O X X O O X O O O O | D3D12 descriptor heap
-//
-// X - used descriptor
-// O - available descriptor
-//
-class DescriptorHeapAllocationManager
-{
-public:
-#if 0
- // Creates a new D3D12 descriptor heap
- DescriptorHeapAllocationManager(IMemoryAllocator &Allocator,
- RenderDeviceD3D12Impl *pDeviceD3D12Impl,
- IDescriptorAllocator *pParentAllocator,
- size_t ThisManagerId,
- const D3D12_DESCRIPTOR_HEAP_DESC &HeapDesc);
-
- // Uses subrange of descriptors in the existing D3D12 descriptor heap
- // that starts at offset FirstDescriptor and uses NumDescriptors descriptors
- DescriptorHeapAllocationManager(IMemoryAllocator &Allocator,
- RenderDeviceD3D12Impl *pDeviceD3D12Impl,
- IDescriptorAllocator *pParentAllocator,
- size_t ThisManagerId,
- ID3D12DescriptorHeap *pd3d12DescriptorHeap,
- Uint32 FirstDescriptor,
- Uint32 NumDescriptors);
-
-
- // = default causes compiler error when instantiating std::vector::emplace_back() in Visual Studio 2015 (Version 14.0.23107.0 D14REL)
- DescriptorHeapAllocationManager(DescriptorHeapAllocationManager&& rhs) :
- m_FreeBlockManager(std::move(rhs.m_FreeBlockManager)),
- m_HeapDesc(rhs.m_HeapDesc),
- m_pd3d12DescriptorHeap(std::move(rhs.m_pd3d12DescriptorHeap)),
- m_FirstCPUHandle(rhs.m_FirstCPUHandle),
- m_FirstGPUHandle(rhs.m_FirstGPUHandle),
- m_DescriptorSize(rhs.m_DescriptorSize),
- m_NumDescriptorsInAllocation(rhs.m_NumDescriptorsInAllocation),
- // Mutex is not movable
- //m_AllocationMutex(std::move(rhs.m_AllocationMutex))
- m_pDeviceD3D12Impl(rhs.m_pDeviceD3D12Impl),
- m_pParentAllocator(rhs.m_pParentAllocator),
- m_ThisManagerId(rhs.m_ThisManagerId)
- {
- rhs.m_FirstCPUHandle.ptr = 0;
- rhs.m_FirstGPUHandle.ptr = 0;
- rhs.m_DescriptorSize = 0;
- rhs.m_NumDescriptorsInAllocation = 0;
- rhs.m_HeapDesc.NumDescriptors = 0;
- rhs.m_pDeviceD3D12Impl = nullptr;
- rhs.m_pParentAllocator = nullptr;
- rhs.m_ThisManagerId = static_cast<size_t>(-1);
- }
-
- // No copies or move-assignments
- DescriptorHeapAllocationManager& operator = (DescriptorHeapAllocationManager&& rhs) = delete;
- DescriptorHeapAllocationManager(const DescriptorHeapAllocationManager&) = delete;
- DescriptorHeapAllocationManager& operator = (const DescriptorHeapAllocationManager&) = delete;
-
- ~DescriptorHeapAllocationManager();
-
- // Allocates Count descriptors
- DescriptorHeapAllocation Allocate( uint32_t Count );
-
- // Releases descriptor heap allocation.
- // Note that the allocation is not released immediately, but
- // added to the release queue in the allocations manager
- void Free(DescriptorHeapAllocation&& Allocation);
-
- // Releases all stale allocation used by completed command lists
- // The method takes the last known completed fence value N
- // and releases all allocations whose associated fence value n <= N
- void ReleaseStaleAllocations(Uint64 LastCompletedFenceValue);
-
- size_t GetNumAvailableDescriptors()const{return m_FreeBlockManager.GetFreeSize();}
- size_t GetNumStaleDescriptors()const { return m_FreeBlockManager.GetStaleAllocationsSize(); }
- Uint32 GetMaxDescriptors()const { return m_NumDescriptorsInAllocation; }
-
-private:
- // Allocations manager used to handle descriptor allocations within the heap
- VariableSizeGPUAllocationsManager m_FreeBlockManager;
-
- // Heap description
- D3D12_DESCRIPTOR_HEAP_DESC m_HeapDesc;
-
- // Strong reference to D3D12 descriptor heap object
- CComPtr<ID3D12DescriptorHeap> m_pd3d12DescriptorHeap;
-
- // First CPU descriptor handle in the available descriptor range
- D3D12_CPU_DESCRIPTOR_HANDLE m_FirstCPUHandle = {0};
-
- // First GPU descriptor handle in the available descriptor range
- D3D12_GPU_DESCRIPTOR_HANDLE m_FirstGPUHandle = {0};
-
- UINT m_DescriptorSize = 0;
-
- // Number of descriptors in the allocation.
- // If this manager was initialized as a subrange in the existing heap,
- // this value may be different from m_HeapDesc.NumDescriptors
- Uint32 m_NumDescriptorsInAllocation = 0;
-
- std::mutex m_AllocationMutex;
- RenderDeviceD3D12Impl *m_pDeviceD3D12Impl = nullptr;
- IDescriptorAllocator *m_pParentAllocator = nullptr;
-
- // External ID assigned to this descriptor allocations manager
- size_t m_ThisManagerId = static_cast<size_t>(-1);
-#endif
-};
-
-// CPU descriptor heap is intended to provide storage for resource view descriptor handles
-// It contains a pool of DescriptorHeapAllocationManager object instances, where every instance manages
-// its own CPU-only D3D12 descriptor heap:
-//
-// m_HeapPool[0] m_HeapPool[1] m_HeapPool[2]
-// | X X X X X X X X |, | X X X O O X X O |, | X O O O O O O O |
-//
-// X - used descriptor m_AvailableHeaps = {1,2}
-// O - available descriptor
-//
-// Allocation routine goes through the list of managers that have available descriptors and tries to process
-// the request using every manager. If there are no available managers or no manager was able to handle the request,
-// the function creates a new descriptor heap manager and lets it handle the request
-//
-// Render device contains four CPUDescriptorHeap object instances (one for each D3D12 heap type). The heaps are accessed
-// when a texture or a buffer view is created.
-//
-class CPUDescriptorHeap : public IDescriptorAllocator
-{
-#if 0
-public:
- // Initializes the heap
- CPUDescriptorHeap(IMemoryAllocator &Allocator,
- RenderDeviceD3D12Impl *pDeviceD3D12Impl,
- Uint32 NumDescriptorsInHeap,
- D3D12_DESCRIPTOR_HEAP_TYPE Type,
- D3D12_DESCRIPTOR_HEAP_FLAGS Flags);
-
- CPUDescriptorHeap(const CPUDescriptorHeap&) = delete;
- CPUDescriptorHeap(CPUDescriptorHeap&&) = delete;
- CPUDescriptorHeap& operator = (const CPUDescriptorHeap&) = delete;
- CPUDescriptorHeap& operator = (CPUDescriptorHeap&&) = delete;
-
- ~CPUDescriptorHeap();
-
- virtual DescriptorHeapAllocation Allocate( uint32_t Count )override;
- virtual void Free(DescriptorHeapAllocation&& Allocation)override;
- virtual Uint32 GetDescriptorSize()const override{return m_DescriptorSize;}
-
- // Releases all stale allocation used by completed command lists
- // The method takes the last known completed fence value N
- // and releases all allocations whose associated fence value n <= N
- void ReleaseStaleAllocations(Uint64 LastCompletedFenceValue);
-
-protected:
-
- // Pool of descriptor heap managers
- std::vector<DescriptorHeapAllocationManager, STDAllocatorRawMem<DescriptorHeapAllocationManager> > m_HeapPool;
- // Indices of available descriptor heap managers
- std::set<size_t, std::less<size_t>, STDAllocatorRawMem<size_t> > m_AvailableHeaps;
- IMemoryAllocator &m_MemAllocator;
-
- std::mutex m_AllocationMutex;
-
- D3D12_DESCRIPTOR_HEAP_DESC m_HeapDesc;
- RenderDeviceD3D12Impl *m_pDeviceD3D12Impl;
- UINT m_DescriptorSize;
-
- // Maximum heap size during the application lifetime - for statistic purposes
- Uint32 m_MaxHeapSize = 0;
- Uint32 m_MaxStaleSize = 0;
- Uint32 m_CurrentSize = 0; // This size does not count stale allocation
-#endif
-};
-
-// GPU descriptor heap provides storage for shader-visible descriptors
-// The heap contains single D3D12 descriptor heap that is broken into two parts.
-// The first part stores static and mutable resource descriptor handles.
-// The second part is intended to provide temporary storage for dynamic resources
-// Space for dynamic resources is allocated in chunks, and then descriptors are suballocated within every
-// chunk. DynamicSuballocationsManager facilitates this process
-//
-//
-// static and mutable handles || dynamic space
-// || chunk 0 chunk 1 chunk 2 unused
-// | X O O X X O X O O O O X X X X O || | X X X O | | X X O O | | O O O O | O O O O ||
-// | |
-// suballocation suballocation
-// within chunk 0 within chunk 1
-//
-// Render device contains two GPUDescriptorHeap instances (CBV_SRV_UAV and SAMPLER). The heaps
-// are used to allocate GPU-visible descriptors for shader resource binding objects. The heaps
-// are also used by the command contexts (through DynamicSuballocationsManager to allocated dynamic descriptors)
-//
-// _______________________________________________________________________________________________________________________________
-// | Render Device |
-// | |
-// | m_CPUDescriptorHeaps[CBV_SRV_UAV] | X X X X X X X X |, | X X X X X X X X |, | X O O X O O O O | |
-// | m_CPUDescriptorHeaps[SAMPLER] | X X X X O O O X |, | X O O X O O O O | |
-// | m_CPUDescriptorHeaps[RTV] | X X X O O O O O |, | O O O O O O O O | |
-// | m_CPUDescriptorHeaps[DSV] | X X X O X O X O | |
-// | ctx1 ctx2 |
-// | m_GPUDescriptorHeaps[CBV_SRV_UAV] | X O O X X O X O O O O X X X X O || | X X X O | | X X O O | | O O O O | O O O O || |
-// | m_GPUDescriptorHeaps[SAMPLER] | X X O O X O X X X O O X O O O O || | X X O O | | X O O O | | O O O O | O O O O || |
-// | |
-// |_______________________________________________________________________________________________________________________________|
-//
-// ________________________________________________ ________________________________________________
-// |Device Context 1 | |Device Context 2 |
-// | | | |
-// | m_DynamicGPUDescriptorAllocator[CBV_SRV_UAV] | | m_DynamicGPUDescriptorAllocator[CBV_SRV_UAV] |
-// | m_DynamicGPUDescriptorAllocator[SAMPLER] | | m_DynamicGPUDescriptorAllocator[SAMPLER] |
-// |________________________________________________| |________________________________________________|
-//
-class GPUDescriptorHeap : public IDescriptorAllocator
-{
-public:
-#if 0
- GPUDescriptorHeap(IMemoryAllocator &Allocator,
- RenderDeviceD3D12Impl *pDevice,
- Uint32 NumDescriptorsInHeap,
- Uint32 NumDynamicDescriptors,
- D3D12_DESCRIPTOR_HEAP_TYPE Type,
- D3D12_DESCRIPTOR_HEAP_FLAGS Flags);
-#endif
- GPUDescriptorHeap(const GPUDescriptorHeap&) = delete;
- GPUDescriptorHeap(GPUDescriptorHeap&&) = delete;
- GPUDescriptorHeap& operator = (const GPUDescriptorHeap&) = delete;
- GPUDescriptorHeap& operator = (GPUDescriptorHeap&&) = delete;
-
- ~GPUDescriptorHeap();
-
- virtual DescriptorHeapAllocation Allocate( uint32_t Count )override;
- virtual void Free(DescriptorHeapAllocation&& Allocation)override;
- virtual Uint32 GetDescriptorSize()const override{return 0/*m_DescriptorSize*/;}
-#if 0
- DescriptorHeapAllocation AllocateDynamic( uint32_t Count );
-
- // Releases all stale allocation used by completed command lists
- // The method takes the last known completed fence value N
- // and releases all allocations whose associated fence value n <= N
- void ReleaseStaleAllocations(Uint64 LastCompletedFenceValue);
-
- const D3D12_DESCRIPTOR_HEAP_DESC &GetHeapDesc()const{return m_HeapDesc;}
- Uint32 GetMaxStaticDescriptors()const { return m_HeapAllocationManager.GetMaxDescriptors(); }
- Uint32 GetMaxDynamicDescriptors()const { return m_DynamicAllocationsManager.GetMaxDescriptors(); }
-
-protected:
-
- D3D12_DESCRIPTOR_HEAP_DESC m_HeapDesc;
- CComPtr<ID3D12DescriptorHeap> m_pd3d12DescriptorHeap;
-
- UINT m_DescriptorSize = 0;
-
- std::mutex m_AllocMutex, m_DynAllocMutex;
- // Allocation manager for static/mutable part
- DescriptorHeapAllocationManager m_HeapAllocationManager;
-
- // Allocation manager for dynamic part
- DescriptorHeapAllocationManager m_DynamicAllocationsManager;
-
- RenderDeviceD3D12Impl *m_pDeviceD3D12;
- Uint32 m_CurrentSize = 0;
- // Maximum static/mutable part size during the application lifetime - for statistic purposes
- Uint32 m_MaxHeapSize = 0;
- Uint32 m_MaxStaleSize = 0;
- Uint32 m_CurrentDynamicSize = 0;
- // Maximum dynamic part size during the application lifetime - for statistic purposes
- Uint32 m_MaxDynamicSize = 0;
- Uint32 m_MaxDynamicStaleSize = 0;
-#endif
-};
-
-
-// The class facilitates allocation of dynamic descriptor handles. It requests a chunk of heap
-// from the master GPU descriptor heap and then performs linear suballocation within the chunk
-// At the end of the frame all allocations are disposed.
-
-// static and mutable handles || dynamic space
-// || chunk 0 chunk 2
-// | || | X X X O | | O O O O | || GPU Descriptor Heap
-// | |
-// m_Suballocations[0] m_Suballocations[1]
-//
-class DynamicSuballocationsManager : public IDescriptorAllocator
-{
-#if 0
-public:
- DynamicSuballocationsManager(IMemoryAllocator &Allocator, GPUDescriptorHeap& ParentGPUHeap, Uint32 DynamicChunkSize);
-
- DynamicSuballocationsManager(const DynamicSuballocationsManager&) = delete;
- DynamicSuballocationsManager(DynamicSuballocationsManager&&) = delete;
- DynamicSuballocationsManager& operator = (const DynamicSuballocationsManager&) = delete;
- DynamicSuballocationsManager& operator = (DynamicSuballocationsManager&&) = delete;
-
- void DiscardAllocations(Uint64 /*FenceValue*/);
-
- virtual DescriptorHeapAllocation Allocate( Uint32 Count )override;
- virtual void Free(DescriptorHeapAllocation&& Allocation)override;
-
- virtual Uint32 GetDescriptorSize()const override{return m_ParentGPUHeap.GetDescriptorSize();}
-
-private:
- // List of chunks allocated from the master GPU descriptor heap. All chunks are disposed at the end
- // of the frame
- std::vector<DescriptorHeapAllocation, STDAllocatorRawMem<DescriptorHeapAllocation> > m_Suballocations;
-
- Uint32 m_CurrentSuballocationOffset = 0;
- Uint32 m_DynamicChunkSize = 0;
-
- // Parent GPU descriptor heap that is used to allocate chunks
- GPUDescriptorHeap &m_ParentGPUHeap;
-#endif
-};
-
-}
diff --git a/Graphics/GraphicsEngineVulkan/include/DescriptorPoolManager.h b/Graphics/GraphicsEngineVulkan/include/DescriptorPoolManager.h
new file mode 100644
index 00000000..80291531
--- /dev/null
+++ b/Graphics/GraphicsEngineVulkan/include/DescriptorPoolManager.h
@@ -0,0 +1,119 @@
+/* Copyright 2015-2018 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+// Descriptor heap management utilities.
+// See http://diligentgraphics.com/diligent-engine/architecture/d3d12/managing-descriptor-heaps/ for details
+
+#pragma once
+
+#include <vector>
+#include <deque>
+#include <mutex>
+#include "VulkanUtilities/VulkanDescriptorPool.h"
+
+namespace Diligent
+{
+
+class DescriptorPoolAllocation
+{
+public:
+ DescriptorPoolAllocation(VkDescriptorSet _Set,
+ VulkanUtilities::VulkanDescriptorPool& _ParentPool) :
+ Set(_Set),
+ ParentPool(_ParentPool)
+ {}
+ DescriptorPoolAllocation(const DescriptorPoolAllocation&) = delete;
+ DescriptorPoolAllocation& operator = (const DescriptorPoolAllocation&) = delete;
+
+ DescriptorPoolAllocation(DescriptorPoolAllocation&& rhs) :
+ Set(rhs.Set),
+ ParentPool(rhs.ParentPool)
+ {
+ rhs.Set = VK_NULL_HANDLE;
+ }
+ DescriptorPoolAllocation& operator = (DescriptorPoolAllocation&&) = delete;
+
+ ~DescriptorPoolAllocation()
+ {
+ VERIFY(Set == VK_NULL_HANDLE, "Allocation must be explicitly disposed through DescriptorPoolManager::DisposeAllocation");
+ }
+
+ VkDescriptorSet GetVkDescriptorSet()const {return Set;}
+
+private:
+ friend class DescriptorPoolManager;
+ VkDescriptorSet Set;
+ VulkanUtilities::VulkanDescriptorPool& ParentPool;
+};
+
+class DescriptorPoolManager
+{
+public:
+ DescriptorPoolManager(std::shared_ptr<const VulkanUtilities::VulkanLogicalDevice> LogicalDevice,
+ std::vector<VkDescriptorPoolSize> PoolSizes,
+ uint32_t MaxSets,
+ bool IsThreadSafe)noexcept:
+ m_LogicalDevice(std::move(LogicalDevice)),
+ m_PoolSizes(std::move(PoolSizes)),
+ m_MaxSets(MaxSets),
+ m_IsThreadSafe(IsThreadSafe)
+ {
+ CreateNewPool();
+ }
+
+ // Move constructor must be noexcept, otherwise vector<DescriptorPoolManager> will fail to compile on MSVC
+ // So we have to implement it manually. = default also does not work
+ DescriptorPoolManager(DescriptorPoolManager&& rhs)noexcept :
+ m_PoolSizes(std::move(rhs.m_PoolSizes)),
+ m_MaxSets(std::move(rhs.m_MaxSets)),
+ m_IsThreadSafe(std::move(rhs.m_IsThreadSafe)),
+ //m_Mutex(std::move(rhs.m_Mutex)), mutex is not movable
+ m_LogicalDevice(std::move(rhs.m_LogicalDevice)),
+ m_DescriptorPools(std::move(rhs.m_DescriptorPools)),
+ m_ReleasedAllocations(std::move(rhs.m_ReleasedAllocations))
+ {
+ }
+
+ DescriptorPoolManager(const DescriptorPoolManager&) = delete;
+ DescriptorPoolManager& operator = (const DescriptorPoolManager&) = delete;
+ DescriptorPoolManager& operator = (DescriptorPoolManager&&) = delete;
+
+ DescriptorPoolAllocation Allocate(VkDescriptorSetLayout SetLayout);
+ void FreeAllocation(DescriptorPoolAllocation&& Allocation);
+ void DisposeAllocations(uint64_t FenceValue);
+ void ReleaseStaleAllocations(uint64_t LastCompletedFence);
+
+private:
+ void CreateNewPool();
+
+ const std::vector<VkDescriptorPoolSize> m_PoolSizes;
+ const uint32_t m_MaxSets;
+ const bool m_IsThreadSafe;
+
+ std::mutex m_Mutex;
+ std::shared_ptr<const VulkanUtilities::VulkanLogicalDevice> m_LogicalDevice;
+ std::deque<VulkanUtilities::VulkanDescriptorPool> m_DescriptorPools;
+ std::vector<DescriptorPoolAllocation> m_ReleasedAllocations;
+};
+
+}
diff --git a/Graphics/GraphicsEngineVulkan/include/RenderDeviceVkImpl.h b/Graphics/GraphicsEngineVulkan/include/RenderDeviceVkImpl.h
index 5751b35b..483845c2 100644
--- a/Graphics/GraphicsEngineVulkan/include/RenderDeviceVkImpl.h
+++ b/Graphics/GraphicsEngineVulkan/include/RenderDeviceVkImpl.h
@@ -29,7 +29,7 @@
#include "RenderDeviceVk.h"
#include "RenderDeviceBase.h"
-#include "DescriptorHeap.h"
+#include "DescriptorPoolManager.h"
#include "CommandContext.h"
#include "DynamicUploadHeap.h"
#include "Atomics.h"
@@ -128,17 +128,10 @@ private:
std::unique_ptr<VulkanUtilities::VulkanPhysicalDevice> m_PhysicalDevice;
std::shared_ptr<VulkanUtilities::VulkanLogicalDevice> m_LogicalVkDevice;
+ std::mutex m_CmdQueueMutex;
RefCntAutoPtr<ICommandQueueVk> m_pCommandQueue;
EngineVkAttribs m_EngineAttribs;
-#if 0
- CPUDescriptorHeap m_CPUDescriptorHeaps[Vk_DESCRIPTOR_HEAP_TYPE_NUM_TYPES];
- GPUDescriptorHeap m_GPUDescriptorHeaps[2]; // Vk_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV == 0
- // Vk_DESCRIPTOR_HEAP_TYPE_SAMPLER == 1
-
- const Uint32 m_DynamicDescriptorAllocationChunkSize[2];
-#endif
- std::mutex m_CmdQueueMutex;
Atomics::AtomicInt64 m_FrameNumber;
Atomics::AtomicInt64 m_NextCmdListNumber;
@@ -197,6 +190,13 @@ private:
std::mutex m_StaleObjectsMutex;
std::deque< ReleaseQueueElemType, STDAllocatorRawMem<ReleaseQueueElemType> > m_StaleVkObjects;
FramebufferCache m_FramebufferCache;
+
+ // [0] - Main descriptor pool
+ // [1] - Immediate context dynamic descriptor pool
+ // [2+] - Deferred context dynamic descriptor pool
+ std::vector<DescriptorPoolManager, STDAllocatorRawMem<DescriptorPoolManager> > m_DescriptorPools;
+
+
#if 0
std::mutex m_UploadHeapMutex;
typedef std::unique_ptr<DynamicUploadHeap, STDDeleterRawMem<DynamicUploadHeap> > UploadHeapPoolElemType;
diff --git a/Graphics/GraphicsEngineVulkan/include/VulkanUtilities/VulkanDescriptorPool.h b/Graphics/GraphicsEngineVulkan/include/VulkanUtilities/VulkanDescriptorPool.h
index 23b40445..a05433e8 100644
--- a/Graphics/GraphicsEngineVulkan/include/VulkanUtilities/VulkanDescriptorPool.h
+++ b/Graphics/GraphicsEngineVulkan/include/VulkanUtilities/VulkanDescriptorPool.h
@@ -35,11 +35,11 @@ namespace VulkanUtilities
{
public:
VulkanDescriptorPool(std::shared_ptr<const VulkanUtilities::VulkanLogicalDevice> LogicalDevice,
- const VkDescriptorPoolCreateInfo &DescriptorPoolCI);
- VulkanDescriptorPool(const VulkanDescriptorPool&) = delete;
- VulkanDescriptorPool(VulkanDescriptorPool&&) = delete;
+ const VkDescriptorPoolCreateInfo &DescriptorPoolCI)noexcept;
+ VulkanDescriptorPool (const VulkanDescriptorPool&) = delete;
VulkanDescriptorPool& operator = (const VulkanDescriptorPool&) = delete;
- VulkanDescriptorPool& operator = (VulkanDescriptorPool&&) = delete;
+ VulkanDescriptorPool (VulkanDescriptorPool&&) = default;
+ VulkanDescriptorPool& operator = (VulkanDescriptorPool&&) = default;
~VulkanDescriptorPool();
VkDescriptorSet AllocateDescriptorSet(VkDescriptorSetLayout SetLayout, const char* DebugName = "");
diff --git a/Graphics/GraphicsEngineVulkan/src/CommandContext.cpp b/Graphics/GraphicsEngineVulkan/src/CommandContext.cpp
index 0b254cfc..46deb474 100644
--- a/Graphics/GraphicsEngineVulkan/src/CommandContext.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/CommandContext.cpp
@@ -26,6 +26,7 @@
#include "TextureVkImpl.h"
#include "BufferVkImpl.h"
+#if 0
namespace Diligent
{
@@ -318,3 +319,4 @@ DescriptorHeapAllocation CommandContext::AllocateDynamicGPUVisibleDescriptor( Vk
#endif
}
+#endif \ No newline at end of file
diff --git a/Graphics/GraphicsEngineVulkan/src/DescriptorHeap.cpp b/Graphics/GraphicsEngineVulkan/src/DescriptorHeap.cpp
deleted file mode 100644
index 6967f33f..00000000
--- a/Graphics/GraphicsEngineVulkan/src/DescriptorHeap.cpp
+++ /dev/null
@@ -1,428 +0,0 @@
-/* Copyright 2015-2018 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include "pch.h"
-#include "DescriptorHeap.h"
-#include "RenderDeviceVkImpl.h"
-
-namespace Diligent
-{
-
-#if 0
-// Creates a new descriptor heap and reference the entire heap
-DescriptorHeapAllocationManager::DescriptorHeapAllocationManager(IMemoryAllocator &Allocator,
- RenderDeviceVkImpl *pDeviceVkImpl,
- IDescriptorAllocator *pParentAllocator,
- size_t ThisManagerId,
- const Vk_DESCRIPTOR_HEAP_DESC &HeapDesc) :
- m_FreeBlockManager(HeapDesc.NumDescriptors, Allocator),
- m_NumDescriptorsInAllocation(HeapDesc.NumDescriptors),
- m_HeapDesc(HeapDesc),
- m_pDeviceVkImpl(pDeviceVkImpl),
- m_pParentAllocator(pParentAllocator),
- m_ThisManagerId(ThisManagerId)
-{
- auto pDevice = pDeviceVkImpl->GetVkDevice();
-
- m_FirstCPUHandle.ptr = 0;
- m_FirstGPUHandle.ptr = 0;
- m_DescriptorSize = pDevice->GetDescriptorHandleIncrementSize(HeapDesc.Type);
-
- pDevice->CreateDescriptorHeap(&m_HeapDesc, __uuidof(m_pVkDescriptorHeap), reinterpret_cast<void**>(static_cast<IVkDescriptorHeap**>(&m_pVkDescriptorHeap)));
- m_FirstCPUHandle = m_pVkDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
- if(m_HeapDesc.Flags & Vk_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE)
- m_FirstGPUHandle = m_pVkDescriptorHeap->GetGPUDescriptorHandleForHeapStart();
-}
-
-// Uses subrange of descriptors in the existing Vk descriptor heap
-// that starts at offset FirstDescriptor and uses NumDescriptors descriptors
-DescriptorHeapAllocationManager::DescriptorHeapAllocationManager(IMemoryAllocator &Allocator,
- RenderDeviceVkImpl *pDeviceVkImpl,
- IDescriptorAllocator *pParentAllocator,
- size_t ThisManagerId,
- IVkDescriptorHeap *pVkDescriptorHeap,
- Uint32 FirstDescriptor,
- Uint32 NumDescriptors):
- m_FreeBlockManager(NumDescriptors, Allocator),
- m_NumDescriptorsInAllocation(NumDescriptors),
- m_pDeviceVkImpl(pDeviceVkImpl),
- m_pParentAllocator(pParentAllocator),
- m_ThisManagerId(ThisManagerId),
- m_pVkDescriptorHeap(pVkDescriptorHeap)
-{
- m_HeapDesc = m_pVkDescriptorHeap->GetDesc();
- m_DescriptorSize = pDeviceVkImpl->GetVkDevice()->GetDescriptorHandleIncrementSize(m_HeapDesc.Type);
-
- m_FirstCPUHandle = pVkDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
- m_FirstCPUHandle.ptr += m_DescriptorSize * FirstDescriptor;
-
- if (m_HeapDesc.Flags & Vk_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE)
- {
- m_FirstGPUHandle = pVkDescriptorHeap->GetGPUDescriptorHandleForHeapStart();
- m_FirstGPUHandle.ptr += m_DescriptorSize * FirstDescriptor;
- }
-}
-
-
-DescriptorHeapAllocationManager::~DescriptorHeapAllocationManager()
-{
- VERIFY(m_FreeBlockManager.GetFreeSize() == m_NumDescriptorsInAllocation, "Not all descriptors were released");
-}
-
-DescriptorHeapAllocation DescriptorHeapAllocationManager::Allocate(uint32_t Count)
-{
- std::lock_guard<std::mutex> LockGuard(m_AllocationMutex);
- // Methods of VariableSizeGPUAllocationsManager class are not thread safe!
-
- // Use variable-size GPU allocations manager to allocate the requested number of descriptors
- auto DescriptorHandleOffset = m_FreeBlockManager.Allocate(Count);
- if (DescriptorHandleOffset == VariableSizeGPUAllocationsManager::InvalidOffset)
- {
- return DescriptorHeapAllocation();
- }
-
- // Compute the first CPU and GPU descriptor handles in the allocation by
- // offseting the first CPU and GPU descriptor handle in the range
- auto CPUHandle = m_FirstCPUHandle;
- CPUHandle.ptr += DescriptorHandleOffset * m_DescriptorSize;
-
- auto GPUHandle = m_FirstGPUHandle; // Will be null if the heap is not GPU-visible
- if(m_HeapDesc.Flags & Vk_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE)
- GPUHandle.ptr += DescriptorHandleOffset * m_DescriptorSize;
-
- VERIFY(m_ThisManagerId < std::numeric_limits<Uint16>::max(), "ManagerID exceeds 16-bit range");
- return DescriptorHeapAllocation( m_pParentAllocator, m_pVkDescriptorHeap, CPUHandle, GPUHandle, Count, static_cast<Uint16>(m_ThisManagerId));
-}
-
-void DescriptorHeapAllocationManager::Free(DescriptorHeapAllocation&& Allocation)
-{
- std::lock_guard<std::mutex> LockGuard(m_AllocationMutex);
- // Methods of VariableSizeGPUAllocationsManager class are not thread safe!
-
- VERIFY(Allocation.GetAllocationManagerId() == m_ThisManagerId, "Invalid descriptor heap manager Id");
-
- auto DescriptorOffset = (Allocation.GetCpuHandle().ptr - m_FirstCPUHandle.ptr) / m_DescriptorSize;
-
- // Note that the allocation is not released immediately, but added to the release queue in the allocations manager
-
- // The following basic requirement guarantees correctness of resource deallocation:
- //
- // A resource is never released before the last draw command referencing it is invoked on the immediate context
- //
- // See http://diligentgraphics.com/diligent-engine/architecture/Vk/managing-resource-lifetimes/
- //
- // If basic requirement is met, GetNextFenceValue() will never return a number that is less than the fence value
- // associated with the last command list that references descriptors from the allocation
- m_FreeBlockManager.Free(DescriptorOffset, Allocation.GetNumHandles(), m_pDeviceVkImpl->GetNextFenceValue());
-
- // Clear the allocation
- Allocation = DescriptorHeapAllocation();
-}
-
-void DescriptorHeapAllocationManager::ReleaseStaleAllocations(Uint64 LastCompletedFenceValue)
-{
- std::lock_guard<std::mutex> LockGuard(m_AllocationMutex);
- // Methods of VariableSizeGPUAllocationsManager class are not thread safe!
-
- m_FreeBlockManager.ReleaseStaleAllocations(LastCompletedFenceValue);
-}
-
-
-
-
-//
-// CPUDescriptorHeap implementation
-//
-CPUDescriptorHeap::CPUDescriptorHeap(IMemoryAllocator &Allocator, RenderDeviceVkImpl *pDeviceVkImpl, Uint32 NumDescriptorsInHeap, Vk_DESCRIPTOR_HEAP_TYPE Type, Vk_DESCRIPTOR_HEAP_FLAGS Flags) :
- m_pDeviceVkImpl(pDeviceVkImpl),
- m_MemAllocator(Allocator),
- m_HeapPool(STD_ALLOCATOR_RAW_MEM(DescriptorHeapAllocationManager, GetRawAllocator(), "Allocator for vector<DescriptorHeapAllocationManager>")),
- m_AvailableHeaps(STD_ALLOCATOR_RAW_MEM(size_t, GetRawAllocator(), "Allocator for set<size_t>"))
-{
- m_HeapDesc.Type = Type;
- m_HeapDesc.NodeMask = 1;
- m_HeapDesc.NumDescriptors = NumDescriptorsInHeap;
- m_HeapDesc.Flags = Flags;
-
- m_DescriptorSize = m_pDeviceVkImpl->GetVkDevice()->GetDescriptorHandleIncrementSize(Type);
-}
-
-CPUDescriptorHeap::~CPUDescriptorHeap()
-{
- VERIFY(m_CurrentSize == 0, "Not all allocations released" );
-
- VERIFY(m_AvailableHeaps.size() == m_HeapPool.size(), "Not all descriptor heap pools are released");
- Uint32 TotalDescriptors = 0;
- for (auto HeapPoolIt = m_HeapPool.begin(); HeapPoolIt != m_HeapPool.end(); ++HeapPoolIt)
- {
- VERIFY(HeapPoolIt->GetNumAvailableDescriptors() == HeapPoolIt->GetMaxDescriptors(), "Not all descriptors in the descriptor pool are released");
- TotalDescriptors += HeapPoolIt->GetMaxDescriptors();
- }
- TotalDescriptors = std::max(TotalDescriptors, 1u);
-
- LOG_INFO_MESSAGE(GetVkDescriptorHeapTypeLiteralName(m_HeapDesc.Type), " CPU heap max size: ", m_MaxHeapSize, " (", m_MaxHeapSize*100/ TotalDescriptors, "%) "
- ". Max stale size: ", m_MaxStaleSize, " (", m_MaxStaleSize * 100 / TotalDescriptors, "%)");
-}
-
-DescriptorHeapAllocation CPUDescriptorHeap::Allocate( uint32_t Count )
-{
- std::lock_guard<std::mutex> LockGuard(m_AllocationMutex);
- // Note that every DescriptorHeapAllocationManager object instance is itslef
- // thread-safe. Nested mutexes cannot cause a deadlock
-
- DescriptorHeapAllocation Allocation;
- // Go through all descriptor heap managers that have free descriptors
- auto AvailableHeapIt = m_AvailableHeaps.begin();
- while( AvailableHeapIt != m_AvailableHeaps.end() )
- {
- auto NextIt = AvailableHeapIt;
- ++NextIt;
- // Try to allocate descriptor using the current descriptor heap manager
- Allocation = m_HeapPool[*AvailableHeapIt].Allocate(Count);
- // Remove the manager from the pool if it has no more available descriptors
- if (m_HeapPool[*AvailableHeapIt].GetNumAvailableDescriptors() == 0)
- m_AvailableHeaps.erase(*AvailableHeapIt);
-
- // Terminate the loop if descriptor was successfully allocated, otherwise
- // go to the next manager
- if(Allocation.GetCpuHandle().ptr != 0)
- break;
- AvailableHeapIt = NextIt;
- }
-
- // If there were no available descriptor heap managers or no manager was able
- // to suffice the allocation request, create a new manager
- if(Allocation.GetCpuHandle().ptr == 0)
- {
- // Make sure the heap is large enough to accomodate the requested number of descriptors
- if(Count > m_HeapDesc.NumDescriptors)
- {
- LOG_WARNING_MESSAGE("Number of requested CPU descriptors handles (", Count, ") exceeds the descriptor heap size (", m_HeapDesc.NumDescriptors,"). Increasing the number of descriptors in the heap");
- }
- m_HeapDesc.NumDescriptors = std::max(m_HeapDesc.NumDescriptors, static_cast<UINT>(Count));
- // Create a new descriptor heap manager. Note that this constructor creates a new Vk descriptor
- // heap and references the entire heap. Pool index is used as manager ID
- m_HeapPool.emplace_back(m_MemAllocator, m_pDeviceVkImpl, this, m_HeapPool.size(), m_HeapDesc);
- auto NewHeapIt = m_AvailableHeaps.insert(m_HeapPool.size()-1);
-
- // Use the new manager to allocate descriptor handles
- Allocation = m_HeapPool[*NewHeapIt.first].Allocate(Count);
- }
-
- m_CurrentSize += (Allocation.GetCpuHandle().ptr != 0) ? Count : 0;
- m_MaxHeapSize = std::max(m_MaxHeapSize, m_CurrentSize);
-
- return Allocation;
-}
-
-void CPUDescriptorHeap::Free(DescriptorHeapAllocation&& Allocation)
-{
- // Method is called from ~DescriptorHeapAllocation()
- std::lock_guard<std::mutex> LockGuard(m_AllocationMutex);
- auto ManagerId = Allocation.GetAllocationManagerId();
- m_CurrentSize -= static_cast<Uint32>(Allocation.GetNumHandles());
- m_HeapPool[ManagerId].Free(std::move(Allocation));
-}
-
-void CPUDescriptorHeap::ReleaseStaleAllocations(Uint64 LastCompletedFenceValue)
-{
- std::lock_guard<std::mutex> LockGuard(m_AllocationMutex);
- size_t StaleSize = 0;
- for (size_t HeapManagerInd = 0; HeapManagerInd < m_HeapPool.size(); ++HeapManagerInd)
- {
- // Update size before releasing stale allocations
- StaleSize += m_HeapPool[HeapManagerInd].GetNumStaleDescriptors();
-
- m_HeapPool[HeapManagerInd].ReleaseStaleAllocations(LastCompletedFenceValue);
- // Return the manager to the pool of available managers if it has available descriptors
- if(m_HeapPool[HeapManagerInd].GetNumAvailableDescriptors() > 0)
- m_AvailableHeaps.insert(HeapManagerInd);
- }
- m_MaxStaleSize = std::max(m_MaxStaleSize, static_cast<Uint32>(StaleSize));
-}
-
-
-
-
-GPUDescriptorHeap::GPUDescriptorHeap(IMemoryAllocator &Allocator,
- RenderDeviceVkImpl *pDevice,
- Uint32 NumDescriptorsInHeap,
- Uint32 NumDynamicDescriptors,
- Vk_DESCRIPTOR_HEAP_TYPE Type,
- Vk_DESCRIPTOR_HEAP_FLAGS Flags) :
- m_pDeviceVk(pDevice),
- m_HeapDesc
- {
- Type,
- NumDescriptorsInHeap + NumDynamicDescriptors,
- Flags,
- 1 // UINT NodeMask;
- },
- m_pVkDescriptorHeap([&]{
- CComPtr<IVkDescriptorHeap> pHeap;
- pDevice->GetVkDevice()->CreateDescriptorHeap(&m_HeapDesc, __uuidof(pHeap), reinterpret_cast<void**>(&pHeap));
- return pHeap;
- }()),
- m_DescriptorSize( pDevice->GetVkDevice()->GetDescriptorHandleIncrementSize(Type) ),
- m_HeapAllocationManager(Allocator, pDevice, this, 0, m_pVkDescriptorHeap, 0, NumDescriptorsInHeap),
- m_DynamicAllocationsManager(Allocator, pDevice, this, 1, m_pVkDescriptorHeap, NumDescriptorsInHeap, NumDynamicDescriptors )
-{
-}
-
-GPUDescriptorHeap::~GPUDescriptorHeap()
-{
- auto StaticSize = m_HeapAllocationManager.GetMaxDescriptors();
- auto DynamicSize = m_DynamicAllocationsManager.GetMaxDescriptors();
- LOG_INFO_MESSAGE(GetVkDescriptorHeapTypeLiteralName(m_HeapDesc.Type), " GPU heap max allocated size (static|dynamic): ",
- m_MaxHeapSize, " (", m_MaxHeapSize * 100 / StaticSize,"%) | ",
- m_MaxDynamicSize, " (", m_MaxDynamicSize * 100 / DynamicSize, "%). Max stale size (static|dynamic): ",
- m_MaxStaleSize, " (", m_MaxStaleSize * 100 / StaticSize, "%) | ",
- m_MaxDynamicStaleSize, " (", m_MaxDynamicStaleSize * 100 / DynamicSize, "%)");
-}
-
-DescriptorHeapAllocation GPUDescriptorHeap::Allocate(uint32_t Count)
-{
- VERIFY_EXPR(Count > 0);
- // Note: this mutex may be redundant as DescriptorHeapAllocationManager::Allocate() is itself thread-safe
- std::lock_guard<std::mutex> LockGuard(m_AllocMutex);
- DescriptorHeapAllocation Allocation = m_HeapAllocationManager.Allocate(Count);
- VERIFY(!Allocation.IsNull(), "Failed to allocate ", Count, " GPU descriptors");
-
- m_CurrentSize += (Allocation.GetCpuHandle().ptr != 0) ? Count : 0;
- m_MaxHeapSize = std::max(m_MaxHeapSize, m_CurrentSize);
-
- return Allocation;
-}
-
-DescriptorHeapAllocation GPUDescriptorHeap::AllocateDynamic(uint32_t Count)
-{
- VERIFY_EXPR(Count > 0);
- // Note: this mutex may be redundant as DescriptorHeapAllocationManager::Allocate() is itself thread-safe
- std::lock_guard<std::mutex> LockGuard(m_DynAllocMutex);
- DescriptorHeapAllocation Allocation = m_DynamicAllocationsManager.Allocate(Count);
- VERIFY(!Allocation.IsNull(), "Failed to allocate ", Count, " dynamic GPU descriptors");
-
- m_CurrentDynamicSize += (Allocation.GetCpuHandle().ptr != 0) ? Count : 0;
- m_MaxDynamicSize = std::max(m_MaxDynamicSize, m_CurrentDynamicSize);
-
- return Allocation;
-}
-
-void GPUDescriptorHeap::Free(DescriptorHeapAllocation&& Allocation)
-{
- auto MgrId = Allocation.GetAllocationManagerId();
- VERIFY(MgrId == 0 || MgrId == 1, "Unexpected allocation manager ID");
-
- // Note: mutexex may be redundant as DescriptorHeapAllocationManager::Free() is itself thread-safe
- if(MgrId == 0)
- {
- std::lock_guard<std::mutex> LockGuard(m_AllocMutex);
- m_CurrentSize -= static_cast<Uint32>(Allocation.GetNumHandles());
- m_HeapAllocationManager.Free(std::move(Allocation));
- }
- else
- {
- std::lock_guard<std::mutex> LockGuard(m_DynAllocMutex);
- m_CurrentDynamicSize -= static_cast<Uint32>(Allocation.GetNumHandles());
- m_DynamicAllocationsManager.Free(std::move(Allocation));
- }
-}
-
-void GPUDescriptorHeap::ReleaseStaleAllocations(Uint64 LastCompletedFenceValue)
-{
- {
- std::lock_guard<std::mutex> LockGuard(m_AllocMutex);
- m_MaxStaleSize = std::max(m_MaxStaleSize, static_cast<Uint32>(m_HeapAllocationManager.GetNumStaleDescriptors()));
- m_HeapAllocationManager.ReleaseStaleAllocations(LastCompletedFenceValue);
- }
-
- {
- std::lock_guard<std::mutex> LockGuard(m_DynAllocMutex);
- m_MaxDynamicStaleSize = std::max(m_MaxDynamicStaleSize, static_cast<Uint32>(m_DynamicAllocationsManager.GetNumStaleDescriptors()));
- m_DynamicAllocationsManager.ReleaseStaleAllocations(LastCompletedFenceValue);
- }
-}
-
-
-
-
-
-DynamicSuballocationsManager::DynamicSuballocationsManager(IMemoryAllocator &Allocator, GPUDescriptorHeap& ParentGPUHeap, Uint32 DynamicChunkSize) :
- m_ParentGPUHeap(ParentGPUHeap),
- m_DynamicChunkSize(DynamicChunkSize),
- m_Suballocations(STD_ALLOCATOR_RAW_MEM(DescriptorHeapAllocation, GetRawAllocator(), "Allocator for vector<DescriptorHeapAllocation>"))
-{
-}
-
-void DynamicSuballocationsManager::DiscardAllocations(Uint64 /*FenceValue*/)
-{
- // Clear the list and dispose all allocated chunks of GPU descriptor heap.
- // The chunks will be added to the release queue in the allocations manager
- m_Suballocations.clear();
-}
-
-DescriptorHeapAllocation DynamicSuballocationsManager::Allocate(Uint32 Count)
-{
- // This method is intentionally lock-free as it is expected to
- // be called through device context from single thread only
-
- // Check if there are no chunks or the last chunk does not have enough space
- if( m_Suballocations.empty() ||
- m_CurrentSuballocationOffset + Count > m_Suballocations.back().GetNumHandles() )
- {
- // Request a new chunk from the parent GPU descriptor heap
- auto SuballocationSize = std::max(m_DynamicChunkSize, Count);
- auto NewDynamicSubAllocation = m_ParentGPUHeap.AllocateDynamic(SuballocationSize);
- if (NewDynamicSubAllocation.GetCpuHandle().ptr == 0)
- {
- LOG_ERROR_MESSAGE("Failed to suballocate region for dynamic descriptors");
- return DescriptorHeapAllocation();
- }
- m_Suballocations.emplace_back(std::move(NewDynamicSubAllocation));
- m_CurrentSuballocationOffset = 0;
- }
-
- // Perform suballocation from the last chunk
- auto &CurrentSuballocation = m_Suballocations.back();
-
- auto ManagerId = CurrentSuballocation.GetAllocationManagerId();
- VERIFY(ManagerId < std::numeric_limits<Uint16>::max(), "ManagerID exceed allowed limit");
- DescriptorHeapAllocation Allocation( this,
- CurrentSuballocation.GetDescriptorHeap(),
- CurrentSuballocation.GetCpuHandle(m_CurrentSuballocationOffset),
- CurrentSuballocation.GetGpuHandle(m_CurrentSuballocationOffset),
- Count,
- static_cast<Uint16>(ManagerId) );
- m_CurrentSuballocationOffset += Count;
-
- return Allocation;
-}
-
-void DynamicSuballocationsManager::Free(DescriptorHeapAllocation&& Allocation)
-{
- // Do nothing. Dynamic allocations are not disposed individually, but as whole chunks at the end of the frame
- Allocation = DescriptorHeapAllocation();
-}
-#endif
-
-}
diff --git a/Graphics/GraphicsEngineVulkan/src/DescriptorPoolManager.cpp b/Graphics/GraphicsEngineVulkan/src/DescriptorPoolManager.cpp
new file mode 100644
index 00000000..f10a0a74
--- /dev/null
+++ b/Graphics/GraphicsEngineVulkan/src/DescriptorPoolManager.cpp
@@ -0,0 +1,110 @@
+/* Copyright 2015-2018 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+#include "DescriptorPoolManager.h"
+#include "RenderDeviceVkImpl.h"
+
+namespace Diligent
+{
+
+void DescriptorPoolManager::CreateNewPool()
+{
+ VkDescriptorPoolCreateInfo PoolCI = {};
+ PoolCI.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
+ PoolCI.pNext = nullptr;
+ // VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT specifies that descriptor sets can
+ // return their individual allocations to the pool, i.e. all of vkAllocateDescriptorSets,
+ // vkFreeDescriptorSets, and vkResetDescriptorPool are allowed. (13.2.3)
+ PoolCI.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
+ PoolCI.maxSets = m_MaxSets;
+ PoolCI.poolSizeCount = static_cast<uint32_t>(m_PoolSizes.size());
+ PoolCI.pPoolSizes = m_PoolSizes.data();
+ m_DescriptorPools.emplace_front(m_LogicalDevice, PoolCI);
+}
+
+DescriptorPoolAllocation DescriptorPoolManager::Allocate(VkDescriptorSetLayout SetLayout)
+{
+ std::unique_lock<std::mutex> Lock(m_Mutex, std::defer_lock);
+ if (m_IsThreadSafe)
+ Lock.lock();
+
+ // Try all pools starting from the frontmost
+ for(auto it = m_DescriptorPools.begin(); it != m_DescriptorPools.end(); ++it)
+ {
+ auto Set = it->AllocateDescriptorSet(SetLayout);
+ if(Set != VK_NULL_HANDLE)
+ {
+ // Move the pool to the front
+ if(it != m_DescriptorPools.begin())
+ {
+ std::swap(*it, m_DescriptorPools.front());
+ }
+ return {Set, *it};
+ }
+ }
+
+ // Failed to allocate descriptor from existing pools -> create a new one
+ CreateNewPool();
+ LOG_INFO_MESSAGE("Allocated new descriptor pool");
+
+ auto Set = m_DescriptorPools.front().AllocateDescriptorSet(SetLayout);
+ VERIFY(Set != VK_NULL_HANDLE, "Failed to allocate descriptor set");
+
+ return {Set, m_DescriptorPools.front() };
+}
+
+void DescriptorPoolManager::FreeAllocation(DescriptorPoolAllocation&& Allocation)
+{
+ std::unique_lock<std::mutex> Lock(m_Mutex, std::defer_lock);
+ if (m_IsThreadSafe)
+ Lock.lock();
+
+ m_ReleasedAllocations.emplace_back(std::move(Allocation));
+}
+
+void DescriptorPoolManager::DisposeAllocations(uint64_t FenceValue)
+{
+ std::unique_lock<std::mutex> Lock(m_Mutex, std::defer_lock);
+ if (m_IsThreadSafe)
+ Lock.lock();
+
+ for(auto &Allocation : m_ReleasedAllocations)
+ {
+ Allocation.ParentPool.DisposeDescriptorSet(Allocation.Set, FenceValue);
+ Allocation.Set = VK_NULL_HANDLE;
+ }
+ m_ReleasedAllocations.clear();
+}
+
+void DescriptorPoolManager::ReleaseStaleAllocations(uint64_t LastCompletedFence)
+{
+ std::unique_lock<std::mutex> Lock(m_Mutex, std::defer_lock);
+ if (m_IsThreadSafe)
+ Lock.lock();
+
+ for(auto &Pool : m_DescriptorPools)
+ Pool.ReleaseDiscardedSets(LastCompletedFence);
+}
+
+}
diff --git a/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp
index 3d77fa07..899a72fa 100644
--- a/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp
@@ -53,29 +53,12 @@ RenderDeviceVkImpl :: RenderDeviceVkImpl(IReferenceCounters *pRefCounters,
m_FrameNumber(0),
m_NextCmdListNumber(0),
/*m_CmdListManager(this),
- m_CPUDescriptorHeaps
- {
- {RawMemAllocator, this, CreationAttribs.CPUDescriptorHeapAllocationSize[0], Vk_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, Vk_DESCRIPTOR_HEAP_FLAG_NONE},
- {RawMemAllocator, this, CreationAttribs.CPUDescriptorHeapAllocationSize[1], Vk_DESCRIPTOR_HEAP_TYPE_SAMPLER, Vk_DESCRIPTOR_HEAP_FLAG_NONE},
- {RawMemAllocator, this, CreationAttribs.CPUDescriptorHeapAllocationSize[2], Vk_DESCRIPTOR_HEAP_TYPE_RTV, Vk_DESCRIPTOR_HEAP_FLAG_NONE},
- {RawMemAllocator, this, CreationAttribs.CPUDescriptorHeapAllocationSize[3], Vk_DESCRIPTOR_HEAP_TYPE_DSV, Vk_DESCRIPTOR_HEAP_FLAG_NONE}
- },
- m_GPUDescriptorHeaps
- {
- {RawMemAllocator, this, CreationAttribs.GPUDescriptorHeapSize[0], CreationAttribs.GPUDescriptorHeapDynamicSize[0], Vk_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, Vk_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE},
- {RawMemAllocator, this, CreationAttribs.GPUDescriptorHeapSize[1], CreationAttribs.GPUDescriptorHeapDynamicSize[1], Vk_DESCRIPTOR_HEAP_TYPE_SAMPLER, Vk_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE}
- },
- m_DynamicDescriptorAllocationChunkSize
- {
- CreationAttribs.DynamicDescriptorAllocationChunkSize[0], // Vk_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV
- CreationAttribs.DynamicDescriptorAllocationChunkSize[1] // Vk_DESCRIPTOR_HEAP_TYPE_SAMPLER
- },
m_ContextPool(STD_ALLOCATOR_RAW_MEM(ContextPoolElemType, GetRawAllocator(), "Allocator for vector<unique_ptr<CommandContext>>")),
m_AvailableContexts(STD_ALLOCATOR_RAW_MEM(CommandContext*, GetRawAllocator(), "Allocator for vector<CommandContext*>")),*/
m_VkObjReleaseQueue(STD_ALLOCATOR_RAW_MEM(ReleaseQueueElemType, GetRawAllocator(), "Allocator for queue<ReleaseQueueElemType>")),
- m_StaleVkObjects(STD_ALLOCATOR_RAW_MEM(ReleaseQueueElemType, GetRawAllocator(), "Allocator for queue<ReleaseQueueElemType>")),/*,
- m_UploadHeaps(STD_ALLOCATOR_RAW_MEM(UploadHeapPoolElemType, GetRawAllocator(), "Allocator for vector<unique_ptr<DynamicUploadHeap>>"))
- */
+ m_StaleVkObjects(STD_ALLOCATOR_RAW_MEM(ReleaseQueueElemType, GetRawAllocator(), "Allocator for queue<ReleaseQueueElemType>")),
+ m_DescriptorPools(STD_ALLOCATOR_RAW_MEM(DescriptorPoolManager, GetRawAllocator(), "Allocator for vector<DescriptorPoolManager>")),
+ //m_UploadHeaps(STD_ALLOCATOR_RAW_MEM(UploadHeapPoolElemType, GetRawAllocator(), "Allocator for vector<unique_ptr<DynamicUploadHeap>>")),
m_CmdBufferPool(m_LogicalVkDevice->GetSharedPtr(), pCmdQueue->GetQueueFamilyIndex(), VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT),
m_FramebufferCache(*this)
{
@@ -86,6 +69,46 @@ RenderDeviceVkImpl :: RenderDeviceVkImpl(IReferenceCounters *pRefCounters,
m_DeviceCaps.bMultithreadedResourceCreationSupported = True;
for(int fmt = 1; fmt < m_TextureFormatsInfo.size(); ++fmt)
m_TextureFormatsInfo[fmt].Supported = true; // We will test every format on a specific hardware device
+
+ m_DescriptorPools.reserve(2 + NumDeferredContexts);
+ m_DescriptorPools.emplace_back(
+ LogicalDevice,
+ std::vector<VkDescriptorPoolSize>{
+ {VK_DESCRIPTOR_TYPE_SAMPLER, CreationAttribs.MainDescriptorPoolSize.NumSeparateSamplerDescriptors},
+ {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, CreationAttribs.MainDescriptorPoolSize.NumCombinedSamplerDescriptors},
+ {VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, CreationAttribs.MainDescriptorPoolSize.NumSampledImageDescriptors},
+ {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, CreationAttribs.MainDescriptorPoolSize.NumStorageImageDescriptors},
+ {VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, CreationAttribs.MainDescriptorPoolSize.NumUniformTexelBufferDescriptors},
+ {VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, CreationAttribs.MainDescriptorPoolSize.NumStorageTexelBufferDescriptors},
+ {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, CreationAttribs.MainDescriptorPoolSize.NumUniformBufferDescriptors },
+ {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, CreationAttribs.MainDescriptorPoolSize.NumStorageBufferDescriptors },
+ //{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, CreationAttribs.MainDescriptorPoolSize.NumUniformBufferDescriptors },
+ //{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, CreationAttribs.MainDescriptorPoolSize.NumStorageBufferDescriptors },
+ },
+ CreationAttribs.MainDescriptorPoolSize.MaxDescriptorSets,
+ true // Thread-safe
+ );
+
+ for(Uint32 ctx = 0; ctx < 1 + NumDeferredContexts; ++ctx)
+ {
+ m_DescriptorPools.emplace_back(
+ LogicalDevice,
+ std::vector<VkDescriptorPoolSize>{
+ {VK_DESCRIPTOR_TYPE_SAMPLER, CreationAttribs.DynamicDescriptorPoolSize.NumSeparateSamplerDescriptors},
+ {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, CreationAttribs.DynamicDescriptorPoolSize.NumCombinedSamplerDescriptors},
+ {VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, CreationAttribs.DynamicDescriptorPoolSize.NumSampledImageDescriptors},
+ {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, CreationAttribs.DynamicDescriptorPoolSize.NumStorageImageDescriptors},
+ {VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, CreationAttribs.DynamicDescriptorPoolSize.NumUniformTexelBufferDescriptors},
+ {VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, CreationAttribs.DynamicDescriptorPoolSize.NumStorageTexelBufferDescriptors},
+ {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, CreationAttribs.DynamicDescriptorPoolSize.NumUniformBufferDescriptors },
+ {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, CreationAttribs.DynamicDescriptorPoolSize.NumStorageBufferDescriptors },
+ //{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, CreationAttribs.DynamicDescriptorPoolSize.NumUniformBufferDescriptors },
+ //{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, CreationAttribs.DynamicDescriptorPoolSize.NumStorageBufferDescriptors },
+ },
+ CreationAttribs.DynamicDescriptorPoolSize.MaxDescriptorSets,
+ false // Dynamic descriptor pools need not to be thread-safe
+ );
+ }
}
RenderDeviceVkImpl::~RenderDeviceVkImpl()
@@ -313,18 +336,15 @@ void RenderDeviceVkImpl::FinishFrame(bool ReleaseAllResources)
}
}
- for(Uint32 CPUHeap=0; CPUHeap < _countof(m_CPUDescriptorHeaps); ++CPUHeap)
+#endif
+
{
// This is OK if other thread disposes descriptor heap allocation at this time
// The allocation will be registered as part of the current frame
- m_CPUDescriptorHeaps[CPUHeap].ReleaseStaleAllocations(CompletedFenceValue);
- }
-
- for(Uint32 GPUHeap=0; GPUHeap < _countof(m_GPUDescriptorHeaps); ++GPUHeap)
- {
- m_GPUDescriptorHeaps[GPUHeap].ReleaseStaleAllocations(CompletedFenceValue);
+ for(auto &Pool : m_DescriptorPools)
+ Pool.DisposeAllocations(NextFenceValue);
}
-#endif
+
// Discard all remaining objects. This is important to do if there were
// no command lists submitted during the frame
DiscardStaleVkObjects(CmdListNumber, NextFenceValue);
@@ -430,17 +450,25 @@ void RenderDeviceVkImpl::DiscardStaleVkObjects(Uint64 CmdListNumber, Uint64 Fenc
void RenderDeviceVkImpl::ProcessReleaseQueue(Uint64 CompletedFenceValue)
{
- std::lock_guard<std::mutex> LockGuard(m_ReleaseQueueMutex);
+ {
+ std::lock_guard<std::mutex> LockGuard(m_ReleaseQueueMutex);
+
+ // Release all objects whose associated fence value is at most CompletedFenceValue
+ while (!m_VkObjReleaseQueue.empty())
+ {
+ auto &FirstObj = m_VkObjReleaseQueue.front();
+ if (FirstObj.first <= CompletedFenceValue)
+ m_VkObjReleaseQueue.pop_front();
+ else
+ break;
+ }
+ }
- // Release all objects whose associated fence value is at most CompletedFenceValue
- // See http://diligentgraphics.com/diligent-engine/architecture/Vk/managing-resource-lifetimes/
- while (!m_VkObjReleaseQueue.empty())
{
- auto &FirstObj = m_VkObjReleaseQueue.front();
- if (FirstObj.first <= CompletedFenceValue)
- m_VkObjReleaseQueue.pop_front();
- else
- break;
+ // This is OK if other thread disposes descriptor heap allocation at this time
+ // The allocation will be registered as part of the current frame
+ for(auto &Pool : m_DescriptorPools)
+ Pool.ReleaseStaleAllocations(CompletedFenceValue);
}
}
diff --git a/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanDescriptorPool.cpp b/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanDescriptorPool.cpp
index c08e8c9d..31834c47 100644
--- a/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanDescriptorPool.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanDescriptorPool.cpp
@@ -31,7 +31,7 @@
namespace VulkanUtilities
{
VulkanDescriptorPool::VulkanDescriptorPool(std::shared_ptr<const VulkanUtilities::VulkanLogicalDevice> LogicalDevice,
- const VkDescriptorPoolCreateInfo &DescriptorPoolCI) :
+ const VkDescriptorPoolCreateInfo &DescriptorPoolCI)noexcept :
m_LogicalDevice(LogicalDevice)
{
VERIFY_EXPR(DescriptorPoolCI.sType == VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO);