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* Switched to using Volk and dynamic engine libraries on Mac (fixed https://git...assiduous2020-11-241-3/+3
* iOS build: switched to using CMake-provided toolchain from custom toolchainassiduous2020-11-221-6/+0
* CMake utils: added package_required_dlls to enable packaging shader compiler ...assiduous2020-09-191-35/+40
* Switched to using dynamic versions of engine libraries on UWPassiduous2020-09-191-2/+2
* Fixed shader error log + fixed tests in Win8.1assiduous2020-09-121-26/+29
* Fixing Win8.1 build, continued.assiduous2020-09-111-17/+29
* Fixed CMake issues with CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION not being de...assiduous2020-09-111-18/+16
* CMake: updated copy_required_dlls to take D3Dcompiler_47.dll from Win SDKassiduous2020-09-111-6/+7
* Another set of minor updates to mesh shader implementationassiduous2020-09-101-8/+8
* Merge branch 'master' into mesh_shaderazhirnov2020-09-081-0/+4
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| * Added DILIGENT_NO_FORMAT_VALIDATION cmake optionassiduous2020-09-071-0/+4
* | removed DILIGENT_HAS_SPIRV_DXCOMPILER, it not needed because used dynamic loa...azhirnov2020-09-081-3/+3
* | Added pDxCompilerPath to engine create info,azhirnov2020-09-071-19/+18
* | fixed compilation on UWP, use FXC by default on D3D12azhirnov2020-09-021-20/+24
* | added namespace to macrosazhirnov2020-08-251-6/+6
* | Move DXIL compiler for SPIRV to separate file, allow to compile HLSL without ...azhirnov2020-08-191-2/+9
* | Use DXIL to compile SPIRV from HLSL (wip)azhirnov2020-08-191-1/+8
* | Added mesh shaderazhirnov2020-08-111-4/+19
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* BuildUtils.cmake: improved custom target configuration by having custom_pre_c...assiduous2020-06-101-2/+7
* CMake: setting C_STANDARD to 11 in set_common_target_propertiesassiduous2020-02-201-3/+5
* Corrected install directories to use standard cmake variables for consistencyassiduous2020-01-091-5/+5
* Added format validation script stub on MacEgor2019-11-281-22/+21
* Added format validation script stubEgor2019-11-281-2/+11
* CMake: added add_format_validation_target helper functionEgor Yusov2019-11-261-0/+26
* Updated install instructions for combining static library into oneEgor Yusov2019-11-191-0/+69
* Updated install fodler structureEgor Yusov2019-11-191-11/+9
* Added option to install PDB files on Windows (closed https://github.com/Dilig...Egor Yusov2019-10-131-0/+3
* Separated debug and release binaries in installation folder (fixed https://gi...Egor Yusov2019-07-021-3/+3
* Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...Egor Yusov2019-06-091-10/+13
* Fixed MinGW build issuesEgor Yusov2019-05-281-1/+7
* Couple updates to cmake scriptsEgor Yusov2019-03-281-11/+12
* Updated Mac version of File2String utility; shanged lib type to static on MacOSEgor Yusov2019-01-241-2/+2
* Fixed rpath installation issues on LinuxEgor2019-01-221-1/+1
* Fixed shared libaries on linux/mac/iOSEgor Yusov2019-01-211-8/+7
* Fixed linux build errorEgor Yusov2019-01-171-1/+3
* Improved core installation processEgor Yusov2019-01-171-5/+10
* Few fixes to Metal back-end stubEgor Yusov2018-12-301-1/+4
* Fixed cmake install commandsEgor Yusov2018-12-171-1/+3
* Added install steps; updated header structure for platformsEgor Yusov2018-12-171-0/+24
* Added get_supported_backends and get_backend_libraries_type cmake helper func...Egor Yusov2018-12-161-0/+53
* Few more changes to support MinGW buildEgor Yusov2018-12-131-4/+4
* Added SPIRV-Tools & SPIRV-HeadersEgor Yusov2018-10-231-0/+21
* Updated cmake scripts with Vulkan definesEgor Yusov2018-03-161-0/+3
* Fixed incremental link warnings in UWP/Debug buildEgor Yusov2018-03-131-1/+1
* Fixed performance issues with switching PSO in D3D12 backendEgor Yusov2018-03-101-4/+6
* Enabled custom build configurationEgor Yusov2018-03-051-12/+37
* Minor update to BuildUtils.cmake: not copyng GraphicsEngineD3D12.dll when D3D...Egor Yusov2018-02-241-2/+4
* Fixed formatting of cmake files + couple of minor updatesEgor Yusov2018-02-131-68/+68
* Fixed c++/c flags on iOSEgor Yusov2018-02-021-0/+4
* Enabled IOS buildEgor Yusov2018-02-011-1/+6