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* Updated copyright noticeassiduous2021-01-011-1/+1
* Refactored internal shader resouce variable indexingassiduous2020-09-181-1/+0
* use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...azhirnov2020-09-161-0/+1
* Added IDataBlob::GetConstData methodassiduous2020-04-151-1/+4
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-4/+4
* A bunch of final .h -> .hpp renamingsassiduous2020-01-271-1/+1
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-0/+64