| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | Refactored internal shader resouce variable indexing | assiduous | 2020-09-18 | 1 | -1/+0 |
| * | use NUM_SHADER_TYPES constant instead of magic number, use std::array instead... | azhirnov | 2020-09-16 | 1 | -0/+1 |
| * | Added IDataBlob::GetConstData method | assiduous | 2020-04-15 | 1 | -1/+4 |
| * | Added API function call type specification to fix c/c++ mismatch on x86 MSVC | assiduous | 2020-01-29 | 1 | -4/+4 |
| * | A bunch of final .h -> .hpp renamings | assiduous | 2020-01-27 | 1 | -1/+1 |
| * | Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects | assiduous | 2020-01-26 | 1 | -0/+64 |
