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* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-437/+0
* RefCntAutoPtr: added Cast methodassiduous2020-01-191-0/+6
* Removed a couple of unused #include "DebugUtilities.h"assiduous2020-01-091-1/+0
* Updated coyright noticeassiduous2020-01-011-7/+11
* Fixed MacOS/clang build issues; enabled building test projects on travisassiduous2019-12-281-2/+4
* clang-formatted Common projectEgor Yusov2019-11-241-108/+112
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Fixed a number of minor issues revealed by code analysisEgor Yusov2018-12-161-51/+51
* Added IShaderResourceBinding::InitializeStaticResources() method to allow exp...Egor Yusov2018-11-241-2/+2
* Multiple improvements to shader resource binding in D3D11 and D3D12Egor Yusov2018-10-201-7/+36
* Moved Signal class from LockHelper.h to Signal.hEgor Yusov2018-08-281-1/+0
* Few improvements to RefCntAutoPtr & DeviceContextBase::SetPipelineStateEgor Yusov2018-07-251-39/+37
* Added template version of RawPtr function to allow more convenient type conve...Egor Yusov2018-04-171-0/+5
* Fixed Linux buildEgor2018-02-231-3/+3
* Fixed interface headers to use relative paths in #includeEgor Yusov2018-02-231-3/+4
* Fixed few compiler warningsEgor Yusov2018-02-171-2/+2
* Fixed some clang compiler warningsEgor Yusov2018-01-191-6/+6
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-281-0/+390