| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Unified resource signature handling by pipeline state in D3D12, Vk and GL | assiduous | 2021-03-19 | 1 | -16/+22 |
| * | merged with resource_signature | azhirnov | 2021-03-19 | 1 | -5/+5 |
| * | pipeline resource signature for vulkan | azhirnov | 2021-01-21 | 1 | -2/+1 |
| * | added pipeline resource signature (wip) | azhirnov | 2021-01-15 | 1 | -2/+2 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | A number of updates to support Metal backend | assiduous | 2020-10-01 | 1 | -1/+1 |
| * | PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan r... | assiduous | 2020-08-02 | 1 | -2/+7 |
| * | Updated clang-format to the latest release | assiduous | 2020-03-26 | 1 | -0/+2 |
| * | Renamed platform headers .h -> .hpp | assiduous | 2020-01-27 | 1 | -1/+1 |
| * | Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects | assiduous | 2020-01-26 | 1 | -0/+437 |
