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2020-09-14Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous7-2304/+0
2020-09-13Added option to enable/disable device features during initialization (API 240...assiduous1-1/+1
2020-09-10Another set of minor updates to mesh shader implementationassiduous3-9/+3
2020-09-08fixed cmake, removed unused codeazhirnov1-12/+0
2020-09-08Updated third-party modulesassiduous1-0/+1
2020-09-08removed StripReflectInfoPass2 - changes will be added to spirv-toolsazhirnov2-163/+0
2020-09-07Added pDxCompilerPath to engine create info,azhirnov1-2/+4
2020-09-02fixed validation errors for SPIRV that compiled with DXCazhirnov3-0/+180
2020-08-31removed unused DXILUtils, fixed some Codacy issuesazhirnov2-422/+0
2020-08-25added HLSLTools, HLSL shader compiler refactoringazhirnov1-2/+0
2020-08-19Move DXIL compiler for SPIRV to separate file, allow to compile HLSL without ...azhirnov4-343/+485
2020-08-19minor fixes and formattingazhirnov1-1/+1
2020-08-19Use DXIL to compile SPIRV from HLSL (wip)azhirnov1-61/+343
2020-08-19formattingazhirnov2-2/+2
2020-08-11Added mesh shaderazhirnov3-13/+24
2020-08-04Implemented input attachments in Vulkan backend; added testassiduous2-7/+55
2020-07-21Added DILIGENT_NO_HLSL CMake option to disable HLSL support in Vulkan and Ope...assiduous2-3/+13
2020-07-17Vk backend: disabled warning about missing SPV_GOOGLE_hlsl_functionality1 ext...assiduous2-6/+16
2020-05-22Unified VULKAN shader define in VK and GL backendsassiduous2-5/+15
2020-05-17Unified shader type defines for all backendsassiduous2-21/+46
2020-05-11Added SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM (API Version 240059).assiduous1-188/+194
2020-04-01Overriding namespace for SPIRV-Cross project to avoid potential conflictsassiduous2-22/+24
2020-03-26Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous1-2/+2
2020-03-18Vulkan backend: added SPIRV optimization when compiling from HLSLassiduous1-0/+1
2020-02-03Silenced a bunch of clang warningsassiduous1-1/+9
2020-01-27Reworked C interfaces to share declaration with c++assiduous2-3/+3
2020-01-27Renamed platform headers .h -> .hppassiduous2-2/+2
2020-01-26More .h -> .hpp renamingsassiduous1-1/+1
2020-01-26Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous4-9/+9
2020-01-26Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous1-1/+1
2020-01-26Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...assiduous7-7/+7
2020-01-25Reworked main headers to be compatible with cassiduous1-2/+2
2020-01-07Fixed GLES build errorassiduous1-3/+3
2020-01-07Improved device feature reporting; added flags for query supportassiduous1-4/+4
2020-01-01Updated coyright noticeassiduous6-42/+66
2019-12-17Enabled draw command reference in Vulkanassiduous1-2/+3
2019-12-13Unit tests: capturing debug output; fixed minor issue with viewport in Vk bac...assiduous1-1/+4
2019-11-24Updated clang-format workaround for brace-on-the-same line in lambdasEgor Yusov1-16/+16
2019-11-23clang-formatted GLSLToolsEgor Yusov6-436/+486
2019-11-21Renamed INSTALL_DILIGENT_CORE cmake option to DILIGENT_INSTALL_COREEgor Yusov1-1/+1
2019-11-14Vulkan backend: added SPIRV optimization when compiling from glslEgor Yusov1-1/+14
2019-10-13GL backend: fixed few GLES issuesEgor1-0/+17
2019-09-17Renamed External to ThirdPartyEgor Yusov1-1/+1
2019-09-17Updated Copyright noticeEgor Yusov6-6/+6
2019-09-17Updated 3rd-party modulesEgor Yusov1-17/+43
2019-08-11Fixed issue with reflecting Uniform Texel Buffers in Vulkan backendEgor Yusov1-2/+15
2019-07-24Vulkan backend: added SPIRV legalization when compiling from HLSLEgor Yusov1-1/+18
2019-06-09Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...Egor Yusov1-16/+16
2019-04-14Improved handling of read-only storage buffers (aka buffer SRVs) in Vulkan ba...Egor Yusov2-14/+28
2019-03-27Updated SPIRV-Cross build scriptsEgor Yusov1-1/+1