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Age
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...
*
Improved handling of read-only storage buffers (aka buffer SRVs) in Vulkan ba...
Egor Yusov
2019-04-14
2
-14
/
+28
*
Updated SPIRV-Cross build scripts
Egor Yusov
2019-03-27
1
-1
/
+1
*
Revert "Allocating spirv-cross parser and compiler on the heap to fix crash o...
Egor Yusov
2019-03-25
1
-8
/
+6
*
Allocating spirv-cross parser and compiler on the heap to fix crash on iOS ap...
Egor Yusov
2019-03-25
1
-6
/
+8
*
Few minor improvements to shader resource management in Vk backend
Egor Yusov
2019-03-07
2
-6
/
+66
*
Merged var_type_refactor into master
Egor Yusov
2019-03-07
6
-368
/
+106
|
\
|
*
Keep fixing Metal backend + few other minor changes
Egor Yusov
2019-03-06
2
-5
/
+10
|
*
Some minor (mostly cosmetic) changes to SPIRVShaderResources
Egor Yusov
2019-03-02
2
-35
/
+37
|
*
Keeping copy of a shader name in SPIRVShaderResources
Egor Yusov
2019-02-28
2
-0
/
+6
|
*
Updating some files to match the new API
Egor Yusov
2019-02-27
5
-4
/
+16
|
*
Updated SPIRVShaderResources: removed immutable samplers and variable type
Egor Yusov
2019-02-26
2
-339
/
+52
*
|
Enable gals init and finalize on android platform. Remove unused header.
dom607
2019-02-27
1
-14
/
+1
|
/
*
Fixed issue with gl_Position redeclaration in GLES3.1 and above (fixed https:...
Egor Yusov
2019-02-23
1
-2
/
+28
*
Not accessing program pipeline when separate shaders are not supported in GL ...
Egor Yusov
2019-02-21
1
-2
/
+2
*
Do not enable GLES extensions if they are part of the core API
Egor Yusov
2019-02-21
1
-7
/
+24
*
Use in/out layout qualifiers when separate shader objects extension is available
Egor Yusov
2019-02-21
1
-9
/
+14
*
Fixed GLES3.0 context on Android
Egor
2019-02-16
2
-66
/
+75
*
Renamed NO_DIRECT3D11, NO_DIRECT3D12 cmake options to DILIGENT_NO_*
Egor Yusov
2019-01-19
1
-2
/
+2
*
Added option to not build glslang
Egor Yusov
2019-01-09
1
-8
/
+22
*
Updated copyright notice
Egor Yusov
2019-01-02
6
-6
/
+6
*
Fixed shader version when compiling glsl in Vulkan on Mac
Egor Yusov
2018-12-25
1
-1
/
+7
*
Fixed multiple unused variable warnings in clang release build
Egor Yusov
2018-12-24
1
-4
/
+6
*
A bunch of minor changes to fix clang warnings and errors
Egor Yusov
2018-12-24
2
-3
/
+3
*
Made engine core installation optional that is on by default on Win32 and Lin...
Egor Yusov
2018-12-17
1
-1
/
+3
*
Added install steps; updated header structure for platforms
Egor Yusov
2018-12-17
1
-0
/
+2
*
Some minor updates to formatting of debug messages
Egor Yusov
2018-11-24
1
-2
/
+2
*
Updated comment
Egor Yusov
2018-11-16
1
-6
/
+21
*
Fixed handling constant buffers in SPIRV bytecode produced by DXC (fixed http...
Egor Yusov
2018-11-15
1
-4
/
+31
*
Using entry point name from SPIRV bytecode (fixed https://github.com/Diligent...
Egor Yusov
2018-11-09
2
-2
/
+43
*
Fixed multiple linux build issues in Vk backend
Egor
2018-11-03
1
-2
/
+2
*
Implemented HLSL vertex shader inputs mapping in Vulkan backend using SPV_GOO...
Egor Yusov
2018-10-30
3
-14
/
+110
*
Fixed include processing in SPIRVUtils
Egor Yusov
2018-10-29
1
-10
/
+10
*
Allowed arbitrary entry point name in compiled SPIRV bytecode
Egor Yusov
2018-10-29
1
-2
/
+1
*
Minor changes to ShaderResourceLayoutVk
Egor Yusov
2018-10-29
1
-9
/
+8
*
Few minor/cosmetic changes to SPIRVShaderResources
Egor Yusov
2018-10-27
2
-20
/
+24
*
Some improvements to SPIRVShaderResources
Egor Yusov
2018-10-27
3
-75
/
+115
*
Moved all HLSL definitions to premable when using glslang; not exposing separ...
Egor Yusov
2018-10-27
1
-20
/
+11
*
Updated glslang + improved glslang messages for HLSL
Egor Yusov
2018-10-27
1
-8
/
+10
*
Fixed build warning + few minor updates to build script & readme
Egor Yusov
2018-10-26
1
-1
/
+1
*
Added HLSL definitions to SPIRV compiler + fixed bug in SPIRV shader resources
Egor Yusov
2018-10-26
2
-5
/
+15
*
Fixed false warning about missing static samplers in VK
Egor Yusov
2018-10-26
1
-10
/
+9
*
Implemented HLSL to SPIRV compilation and HLSL-style combined samplers in Vulkan
Egor Yusov
2018-10-26
5
-274
/
+478
*
Multiple improvements to shader resource binding in D3D11 and D3D12
Egor Yusov
2018-10-20
1
-1
/
+1
*
Implemented separate samplers in D3D11
Egor Yusov
2018-10-17
2
-2
/
+6
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampl...
Egor Yusov
2018-10-11
1
-0
/
+1
*
Reworked context pool management in D3D12
Egor Yusov
2018-10-05
1
-4
/
+1
*
Minor correction
Egor Yusov
2018-08-30
1
-1
/
+1
*
Fixed shader parsing errors caused by incorrect representation of signed enum...
Egor Yusov
2018-08-30
1
-2
/
+7
*
Added shader compiler error reporting in Vulkan
Egor Yusov
2018-07-05
2
-5
/
+36
*
Corrected depth-related GLSL definitions for Vulkan case
Egor Yusov
2018-07-04
2
-2
/
+7
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