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* Some more code improvemnts in D3D11 backendassiduous2021-03-191-0/+23
* Vulkan: fixed tests on Mac.azhirnov2021-03-191-1/+0
* Renamed Align to AlignUpassiduous2021-03-193-11/+11
* Added resource signature creation failure test; fxied validation of resource ...assiduous2021-03-192-3/+40
* merged with resource_signatureazhirnov2021-03-191-1/+5
* Graphics accessories: added GetPipelineResourceFlagsString functionassiduous2021-01-302-13/+50
* Reworked resource validation when binding resourcesassiduous2021-01-291-9/+15
* Vk backend: added validation of parameters that can't be validated when resou...assiduous2021-01-281-0/+14
* Some code cleanupassiduous2021-01-261-1/+1
* allow to combine graphics PRS with mesh pipelineazhirnov2021-01-261-13/+11
* added immutable samplers to descriptor set layout, fixed PRS testsazhirnov2021-01-261-7/+18
* GraphicsAccessories: added PipelineTypeFromShaderStages functionassiduous2021-01-252-3/+36
* Updated copyright noticeassiduous2021-01-0113-13/+13
* Implemented initialization of staging textures in D3D12 and Vulkan backendsassiduous2021-01-012-0/+46
* Merge branch 'azhirnov-ray_tracing_2'assiduous2020-12-152-72/+129
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| * Merge branch 'master' into ray_tracing_2azhirnov2020-11-182-1/+78
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| * | A number of minor updatesassiduous2020-10-301-2/+1
| * | added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-2/+4
| * | A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-15/+12
| * | PSO refactoring for ray tracingazhirnov2020-10-251-33/+46
| * | Merge branch 'master' into ray_tracingazhirnov2020-10-251-15/+16
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| * | | A few random fixes to ray tracing API and implementationassiduous2020-10-041-18/+31
| * | | Added ray tracing typesazhirnov2020-10-042-36/+69
* | | | Few updated to BufferSuballocator and DynamicTextureAtlasassiduous2020-12-102-163/+10
* | | | DynamicAtlasManager: few minor updates; disabled region merging testsassiduous2020-12-091-13/+17
* | | | DynamicAtlasManager: some cosmetic improvementsassiduous2020-12-081-6/+5
* | | | Reworked DynamicAtlasManager to use tree of regionsassiduous2020-12-082-197/+307
* | | | Graphics tools: added Dynamic Texture Atlasassiduous2020-12-071-3/+3
* | | | DynamicAtlasManager: fixed dtor to allow moved-out objectsassiduous2020-12-051-5/+14
* | | | DynamicAtlasManager: added more tests + few minor updatesassiduous2020-12-042-44/+40
* | | | DynamicAtlasManager: fixed issue with regions not being merged when splitting...assiduous2020-12-042-18/+38
* | | | Few minor updates to VariableSizeAllocationsManagerassiduous2020-12-011-2/+3
* | | | DynamicAtlasManager: fixed gcc error + added standard ctorsassiduous2020-11-292-0/+9
* | | | Added DynamicAtlasManager classassiduous2020-11-283-0/+655
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* | | Moved GetBufferToTextureCopyInfo to GraphicsAccessoriesassiduous2020-11-172-1/+78
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* | Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)assiduous2020-10-191-6/+6
* | All backends: added resource dimension validation when setting shader variablesassiduous2020-10-171-7/+7
* | A number of corrections for PSO refactoringassiduous2020-10-111-1/+1
* | removed strong references to shaders in PSOazhirnov2020-10-081-1/+1
* | Few minor updatesassiduous2020-10-071-1/+2
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* Unified staging buffer offset processing in Vulkan and GLassiduous2020-10-012-9/+92
* A number of updates to support Metal backendassiduous2020-10-012-0/+41
* Refactored internal shader resouce variable indexingassiduous2020-09-182-0/+159
* Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-162-0/+19
* Few updates to testing environmentassiduous2020-09-102-0/+17
* Another set of minor updates to mesh shader implementationassiduous2020-09-101-1/+1
* A bunch of random updatesassiduous2020-09-092-9/+29
* Merge branch 'master' into mesh_shaderazhirnov2020-08-311-0/+4
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| * Added QUERY_TYPE_DURATION value and QueryDataDuration structassiduous2020-08-251-0/+4
* | removed unused DXILUtils, fixed some Codacy issuesazhirnov2020-08-311-1/+1