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Age
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*
Some more code improvemnts in D3D11 backend
assiduous
2021-03-19
1
-0
/
+23
*
Vulkan: fixed tests on Mac.
azhirnov
2021-03-19
1
-1
/
+0
*
Renamed Align to AlignUp
assiduous
2021-03-19
3
-11
/
+11
*
Added resource signature creation failure test; fxied validation of resource ...
assiduous
2021-03-19
2
-3
/
+40
*
merged with resource_signature
azhirnov
2021-03-19
1
-1
/
+5
*
Graphics accessories: added GetPipelineResourceFlagsString function
assiduous
2021-01-30
2
-13
/
+50
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Reworked resource validation when binding resources
assiduous
2021-01-29
1
-9
/
+15
*
Vk backend: added validation of parameters that can't be validated when resou...
assiduous
2021-01-28
1
-0
/
+14
*
Some code cleanup
assiduous
2021-01-26
1
-1
/
+1
*
allow to combine graphics PRS with mesh pipeline
azhirnov
2021-01-26
1
-13
/
+11
*
added immutable samplers to descriptor set layout, fixed PRS tests
azhirnov
2021-01-26
1
-7
/
+18
*
GraphicsAccessories: added PipelineTypeFromShaderStages function
assiduous
2021-01-25
2
-3
/
+36
*
Updated copyright notice
assiduous
2021-01-01
13
-13
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+13
*
Implemented initialization of staging textures in D3D12 and Vulkan backends
assiduous
2021-01-01
2
-0
/
+46
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
2
-72
/
+129
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Merge branch 'master' into ray_tracing_2
azhirnov
2020-11-18
2
-1
/
+78
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*
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A number of minor updates
assiduous
2020-10-30
1
-2
/
+1
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*
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added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-2
/
+4
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*
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A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-15
/
+12
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*
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PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-33
/
+46
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*
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Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
1
-15
/
+16
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*
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A few random fixes to ray tracing API and implementation
assiduous
2020-10-04
1
-18
/
+31
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*
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Added ray tracing types
azhirnov
2020-10-04
2
-36
/
+69
*
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Few updated to BufferSuballocator and DynamicTextureAtlas
assiduous
2020-12-10
2
-163
/
+10
*
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DynamicAtlasManager: few minor updates; disabled region merging tests
assiduous
2020-12-09
1
-13
/
+17
*
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DynamicAtlasManager: some cosmetic improvements
assiduous
2020-12-08
1
-6
/
+5
*
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Reworked DynamicAtlasManager to use tree of regions
assiduous
2020-12-08
2
-197
/
+307
*
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Graphics tools: added Dynamic Texture Atlas
assiduous
2020-12-07
1
-3
/
+3
*
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DynamicAtlasManager: fixed dtor to allow moved-out objects
assiduous
2020-12-05
1
-5
/
+14
*
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DynamicAtlasManager: added more tests + few minor updates
assiduous
2020-12-04
2
-44
/
+40
*
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DynamicAtlasManager: fixed issue with regions not being merged when splitting...
assiduous
2020-12-04
2
-18
/
+38
*
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Few minor updates to VariableSizeAllocationsManager
assiduous
2020-12-01
1
-2
/
+3
*
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DynamicAtlasManager: fixed gcc error + added standard ctors
assiduous
2020-11-29
2
-0
/
+9
*
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Added DynamicAtlasManager class
assiduous
2020-11-28
3
-0
/
+655
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Moved GetBufferToTextureCopyInfo to GraphicsAccessories
assiduous
2020-11-17
2
-1
/
+78
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*
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Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
2020-10-19
1
-6
/
+6
*
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All backends: added resource dimension validation when setting shader variables
assiduous
2020-10-17
1
-7
/
+7
*
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A number of corrections for PSO refactoring
assiduous
2020-10-11
1
-1
/
+1
*
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removed strong references to shaders in PSO
azhirnov
2020-10-08
1
-1
/
+1
*
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Few minor updates
assiduous
2020-10-07
1
-1
/
+2
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/
*
Unified staging buffer offset processing in Vulkan and GL
assiduous
2020-10-01
2
-9
/
+92
*
A number of updates to support Metal backend
assiduous
2020-10-01
2
-0
/
+41
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
2
-0
/
+159
*
Added GPU vendor and memory size detection (API 240071), closed https://githu...
assiduous
2020-09-16
2
-0
/
+19
*
Few updates to testing environment
assiduous
2020-09-10
2
-0
/
+17
*
Another set of minor updates to mesh shader implementation
assiduous
2020-09-10
1
-1
/
+1
*
A bunch of random updates
assiduous
2020-09-09
2
-9
/
+29
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-31
1
-0
/
+4
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*
Added QUERY_TYPE_DURATION value and QueryDataDuration struct
assiduous
2020-08-25
1
-0
/
+4
*
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removed unused DXILUtils, fixed some Codacy issues
azhirnov
2020-08-31
1
-1
/
+1
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