| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactored passing template arguments to base classes | assiduous | 2021-03-19 | 1 | -8/+12 |
| * | Few updates to D3D12 resource signature | assiduous | 2021-03-19 | 1 | -1/+1 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | A bunch of minor updates (comments, parameter validation, etc.) | assiduous | 2020-12-17 | 1 | -8/+8 |
| * | Added API function call type specification to fix c/c++ mismatch on x86 MSVC | assiduous | 2020-01-29 | 1 | -1/+1 |
| * | Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces | assiduous | 2020-01-27 | 1 | -3/+0 |
| * | Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects | assiduous | 2020-01-26 | 1 | -1/+1 |
| * | Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3... | assiduous | 2020-01-26 | 1 | -0/+108 |
