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path: root/Graphics/GraphicsEngine/include/DeviceContextBase.hpp (follow)
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* Removed duplicate code from unbinding incompatible signatures logic in D3D11,...assiduous2021-03-191-12/+43
* Added DrawMeshIndirectCount command.azhirnov2021-03-191-15/+54
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-191-0/+46
* Direct3D11: added resource signatureazhirnov2021-03-191-0/+2
* Refactored passing template arguments to base classesassiduous2021-03-191-131/+131
* improvements and optimizations for resource signatureazhirnov2021-01-231-1/+1
* added pipeline resource signature (wip)azhirnov2021-01-151-11/+2
* Updated copyright noticeassiduous2021-01-011-1/+1
* Removed SBTTransitionMode from TraceRaysAttribsassiduous2020-12-211-2/+2
* A bunch of minor updates (comments, parameter validation, etc.)assiduous2020-12-171-40/+40
* Merge branch 'azhirnov-ray_tracing_2'assiduous2020-12-151-326/+446
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| * some improvements for ray tracingazhirnov2020-12-091-0/+13
| * Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipelineazhirnov2020-11-251-0/+6
| * Merge branch 'master' into ray_tracing_2azhirnov2020-11-251-11/+38
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| * | fixed and improved shader bindingazhirnov2020-11-121-4/+2
| * | Added ability to update AS.azhirnov2020-11-101-19/+6
| * | Few more minor updates to parameter validation in device contextassiduous2020-11-071-7/+16
| * | Device context: refactored command parameters validationassiduous2020-11-071-1075/+382
| * | A number of minor updates/fixesassiduous2020-11-061-6/+7
| * | Added support for local root signature & shader record.azhirnov2020-11-051-4/+10
| * | Added AS copy with compacting.azhirnov2020-11-051-56/+285
| * | fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-031-15/+83
| * | A number of minor updatesassiduous2020-10-301-6/+11
| * | added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-36/+156
| * | Merge branch 'master' into ray_tracingazhirnov2020-10-251-2/+8
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| * | | A few random fixes to ray tracing API and implementationassiduous2020-10-041-8/+10
| * | | Added Vulkan implementationazhirnov2020-10-041-1/+370
* | | | Added IDeviceContext::GetFrameNumber() method (API )assiduous2020-12-031-0/+12
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* | | DeviceContextBase: added m_FramebufferSamples memberassiduous2020-11-211-11/+38
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* | A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-181-1/+7
* | Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-151-1/+1
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* fixed message text and docsazhirnov2020-09-081-8/+8
* Merge branch 'master' into mesh_shaderazhirnov2020-08-251-3/+6
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| * Implemented mapping of unified buffers in Vulkan backendassiduous2020-08-231-3/+6
* | Rename ***_PIPELINE to PIPELINE_TYPE_***azhirnov2020-08-191-8/+8
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-191-16/+289
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| * Implemented unified render pass attachment state updates within subpasses and...assiduous2020-08-081-20/+46
| * First implementation of render passes in d3d11assiduous2020-08-071-1/+3
| * Treating subpass render target and depth stencil attachments as current RT an...assiduous2020-08-071-80/+96
| * Added few debug checksassiduous2020-08-061-0/+3
| * Added more renderpass-related checksassiduous2020-08-051-18/+47
| * Few fixes to render passesassiduous2020-08-031-0/+26
| * Updated EndRenderPass to optionally update resource statesassiduous2020-08-021-2/+18
| * Fixed build errorassiduous2020-08-021-1/+1
| * Fixed frame buffer attachment clear operations; updated clear render target t...assiduous2020-08-021-0/+33
| * Implemented ClearRenderTarget/ClearDepthStencil for inside render pass clearsassiduous2020-08-021-26/+68
| * Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methodsassiduous2020-08-021-9/+89
* | formattingazhirnov2020-08-191-6/+6
* | Added mesh shaderazhirnov2020-08-111-10/+80
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* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-41/+51