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path:
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/
Graphics
/
GraphicsEngine
/
include
/
DeviceContextBase.hpp
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Commit message (
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Author
Age
Files
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*
Removed duplicate code from unbinding incompatible signatures logic in D3D11,...
assiduous
2021-03-19
1
-12
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+43
*
Added DrawMeshIndirectCount command.
azhirnov
2021-03-19
1
-15
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+54
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
1
-0
/
+46
*
Direct3D11: added resource signature
azhirnov
2021-03-19
1
-0
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+2
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-131
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+131
*
improvements and optimizations for resource signature
azhirnov
2021-01-23
1
-1
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+1
*
added pipeline resource signature (wip)
azhirnov
2021-01-15
1
-11
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+2
*
Updated copyright notice
assiduous
2021-01-01
1
-1
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+1
*
Removed SBTTransitionMode from TraceRaysAttribs
assiduous
2020-12-21
1
-2
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+2
*
A bunch of minor updates (comments, parameter validation, etc.)
assiduous
2020-12-17
1
-40
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+40
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
1
-326
/
+446
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*
some improvements for ray tracing
azhirnov
2020-12-09
1
-0
/
+13
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*
Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipeline
azhirnov
2020-11-25
1
-0
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+6
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*
Merge branch 'master' into ray_tracing_2
azhirnov
2020-11-25
1
-11
/
+38
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*
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fixed and improved shader binding
azhirnov
2020-11-12
1
-4
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+2
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*
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Added ability to update AS.
azhirnov
2020-11-10
1
-19
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+6
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*
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Few more minor updates to parameter validation in device context
assiduous
2020-11-07
1
-7
/
+16
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*
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Device context: refactored command parameters validation
assiduous
2020-11-07
1
-1075
/
+382
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*
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A number of minor updates/fixes
assiduous
2020-11-06
1
-6
/
+7
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*
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Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-4
/
+10
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*
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Added AS copy with compacting.
azhirnov
2020-11-05
1
-56
/
+285
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*
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fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-15
/
+83
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*
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A number of minor updates
assiduous
2020-10-30
1
-6
/
+11
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*
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added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-36
/
+156
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*
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Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
1
-2
/
+8
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*
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A few random fixes to ray tracing API and implementation
assiduous
2020-10-04
1
-8
/
+10
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*
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Added Vulkan implementation
azhirnov
2020-10-04
1
-1
/
+370
*
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Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
1
-0
/
+12
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*
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DeviceContextBase: added m_FramebufferSamples member
assiduous
2020-11-21
1
-11
/
+38
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*
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A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
1
-1
/
+7
*
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Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
1
-1
/
+1
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/
*
fixed message text and docs
azhirnov
2020-09-08
1
-8
/
+8
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-25
1
-3
/
+6
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\
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*
Implemented mapping of unified buffers in Vulkan backend
assiduous
2020-08-23
1
-3
/
+6
*
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Rename ***_PIPELINE to PIPELINE_TYPE_***
azhirnov
2020-08-19
1
-8
/
+8
*
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Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
1
-16
/
+289
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*
Implemented unified render pass attachment state updates within subpasses and...
assiduous
2020-08-08
1
-20
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+46
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*
First implementation of render passes in d3d11
assiduous
2020-08-07
1
-1
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+3
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*
Treating subpass render target and depth stencil attachments as current RT an...
assiduous
2020-08-07
1
-80
/
+96
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*
Added few debug checks
assiduous
2020-08-06
1
-0
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+3
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*
Added more renderpass-related checks
assiduous
2020-08-05
1
-18
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+47
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*
Few fixes to render passes
assiduous
2020-08-03
1
-0
/
+26
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*
Updated EndRenderPass to optionally update resource states
assiduous
2020-08-02
1
-2
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+18
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*
Fixed build error
assiduous
2020-08-02
1
-1
/
+1
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*
Fixed frame buffer attachment clear operations; updated clear render target t...
assiduous
2020-08-02
1
-0
/
+33
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*
Implemented ClearRenderTarget/ClearDepthStencil for inside render pass clears
assiduous
2020-08-02
1
-26
/
+68
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*
Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methods
assiduous
2020-08-02
1
-9
/
+89
*
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formatting
azhirnov
2020-08-19
1
-6
/
+6
*
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Added mesh shader
azhirnov
2020-08-11
1
-10
/
+80
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/
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-41
/
+51
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