| Commit message (Expand) | Author | Age | Files | Lines |
| * | GLTF: hacky VR rendering supportext-vk | s-ol | 2021-03-27 | 1 | -1/+1 |
| * | Direct3D11: added resource signature | azhirnov | 2021-03-19 | 1 | -0/+5 |
| * | Reworked non-separable programs in GL; added more PSO and PRS validation | assiduous | 2021-03-19 | 1 | -6/+17 |
| * | Unified resource signature handling by pipeline state in D3D12, Vk and GL | assiduous | 2021-03-19 | 1 | -2/+131 |
| * | Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup... | assiduous | 2021-03-19 | 1 | -0/+71 |
| * | Refactored passing template arguments to base classes | assiduous | 2021-03-19 | 1 | -8/+9 |
| * | OpenGL: added SRB memory allocator, some minor improvements | azhirnov | 2021-03-19 | 1 | -1/+1 |
| * | Unified pipeline resource compatibility validation in D3D12 and Vk; added mor... | assiduous | 2021-03-19 | 1 | -0/+10 |
| * | Added PSO creation failure tests for mesh & ray tracing pipelines, fixed ray ... | azhirnov | 2021-03-19 | 1 | -3/+0 |
| * | Reworked PSO intialization to allow shader resources be combined when defined... | assiduous | 2021-03-19 | 1 | -0/+13 |
| * | Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature... | assiduous | 2021-03-19 | 1 | -0/+12 |
| * | Updated accessing static variables through PSO | assiduous | 2021-03-19 | 1 | -29/+59 |
| * | Few minor updates to PSO impls | assiduous | 2021-03-19 | 1 | -7/+7 |
| * | PSO small refactoring | azhirnov | 2021-03-19 | 1 | -62/+80 |
| * | Moved CreateShaderResourceBinding, GetStaticVariableByName, GetStaticVariable... | assiduous | 2021-01-27 | 1 | -0/+65 |
| * | removed empty signature, added test for partially compatible pipeline layouts | azhirnov | 2021-01-26 | 1 | -65/+0 |
| * | Added first couple of pipeline resource signature tests | assiduous | 2021-01-25 | 1 | -0/+20 |
| * | improvements and optimizations for resource signature | azhirnov | 2021-01-23 | 1 | -10/+11 |
| * | pipeline resource signature for vulkan | azhirnov | 2021-01-21 | 1 | -31/+27 |
| * | added pipeline resource signature (wip) | azhirnov | 2021-01-15 | 1 | -64/+45 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | Few minor improvements to RT pipeline initialization | assiduous | 2020-12-23 | 1 | -8/+16 |
| * | Fixed some issues with PSO create info validation | assiduous | 2020-12-23 | 1 | -3/+27 |
| * | PSO initialization: updated shader stage initialization | assiduous | 2020-12-23 | 1 | -23/+29 |
| * | Vk backend: added a few debug checks | assiduous | 2020-12-22 | 1 | -1/+1 |
| * | Some updates in D3D12 backend (DXIL patching, PSO initialization) | assiduous | 2020-12-19 | 1 | -7/+7 |
| * | Another set of minor updates | assiduous | 2020-12-17 | 1 | -19/+25 |
| * | some improvements for ray tracing | azhirnov | 2020-12-09 | 1 | -2/+2 |
| * | D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo... | azhirnov | 2020-11-16 | 1 | -10/+16 |
| * | bug fix for ray tracing, fixed KHR via NV emulation. | azhirnov | 2020-11-16 | 1 | -14/+0 |
| * | Added ability to update AS. | azhirnov | 2020-11-10 | 1 | -11/+2 |
| * | Fixed gcc error plus few minor updates | assiduous | 2020-11-06 | 1 | -0/+1 |
| * | GraphicsEngineBase: removed pch.h | assiduous | 2020-11-06 | 1 | -0/+1 |
| * | A number of minor updates/fixes | assiduous | 2020-11-06 | 1 | -2/+2 |
| * | Added support for local root signature & shader record. | azhirnov | 2020-11-05 | 1 | -4/+4 |
| * | Added AS copy with compacting. | azhirnov | 2020-11-05 | 1 | -1/+7 |
| * | Merge branch 'master' into ray_tracing | assiduous | 2020-10-28 | 1 | -1/+2 |
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| | * | Fixed issue with wrong base constructor being called for PipelineStateVkImpl,... | assiduous | 2020-10-25 | 1 | -1/+2 |
| * | | Fixed Linux/Max build errors | assiduous | 2020-10-28 | 1 | -3/+3 |
| * | | A number of updates/fixes to PSO refactor merge | assiduous | 2020-10-28 | 1 | -26/+41 |
| * | | PSO refactoring for ray tracing | azhirnov | 2020-10-25 | 1 | -1/+211 |
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| * | Improved exception safety of pipeline state object construction | assiduous | 2020-10-20 | 1 | -4/+4 |
| * | Renamed static sampler to immutable sampler (API240076) | assiduous | 2020-10-19 | 1 | -13/+13 |
| * | A number of fixes for PSO creation refactoring (API240075) | assiduous | 2020-10-18 | 1 | -297/+153 |
| * | Fixed compilation, some fixes after review | azhirnov | 2020-10-17 | 1 | -1/+1 |
| * | Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin... | azhirnov | 2020-10-15 | 1 | -221/+218 |
| * | A number of corrections for PSO refactoring | assiduous | 2020-10-11 | 1 | -67/+52 |
| * | removed strong references to shaders in PSO | azhirnov | 2020-10-08 | 1 | -282/+321 |
| * | Fixed gcc/clang error | assiduous | 2020-09-18 | 1 | -12/+12 |
| * | Refactored internal shader resouce variable indexing | assiduous | 2020-09-18 | 1 | -0/+62 |