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path: root/Graphics/GraphicsEngine/include/RenderDeviceBase.hpp (follow)
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* Refactored passing template arguments to base classesassiduous2021-03-191-21/+21
* Unified device object creation in D3D12, Vulkan and OpenGLassiduous2021-03-191-163/+269
* improvements and optimizations for resource signatureazhirnov2021-01-231-1/+1
* added pipeline resource signature (wip)azhirnov2021-01-151-0/+5
* Updated copyright noticeassiduous2021-01-011-1/+1
* Another set of minor updatesassiduous2020-12-171-12/+12
* some improvements for ray tracingazhirnov2020-12-091-2/+10
* Added Vulkan implementationazhirnov2020-10-041-1/+16
* Updated Metal interfaces plus a number of misc fixesassiduous2020-09-281-2/+2
* Added framebuffer object implementation stubsassiduous2020-08-021-12/+17
* Added render pass object implementation stubs in all backendsassiduous2020-08-021-11/+16
* Fixed compiler warningsassiduous2020-02-011-1/+1
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-6/+6
* A bunch of final .h -> .hpp renamingsassiduous2020-01-271-1/+1
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-3/+3
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+502