| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactored passing template arguments to base classes | assiduous | 2021-03-19 | 1 | -7/+9 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | Another set of minor updates | assiduous | 2020-12-17 | 1 | -6/+6 |
| * | Updated ShaderBindingTableBase | assiduous | 2020-11-06 | 1 | -1/+1 |
| * | Fixed gcc error plus few minor updates | assiduous | 2020-11-06 | 1 | -1/+1 |
| * | Fixed 32-bit Windows build | assiduous | 2020-08-16 | 1 | -2/+2 |
| * | Vk backend: improved handling of RESOURCE_STATE_RESOLVE_DEST attachment state | assiduous | 2020-08-09 | 1 | -0/+17 |
| * | Initial implementation of render passes in D3D12 | assiduous | 2020-08-08 | 1 | -12/+16 |
| * | First implementation of render passes in d3d11 | assiduous | 2020-08-07 | 1 | -39/+91 |
| * | Added framebuffer object implementation stubs | assiduous | 2020-08-02 | 1 | -1/+1 |
| * | Defined SubpassDesc struct | assiduous | 2020-08-02 | 1 | -1/+90 |
| * | Implemented RenderPassAttachmentDesc struct; added render pass creation test;... | assiduous | 2020-08-02 | 1 | -1/+45 |
| * | Added render pass object implementation stubs in all backends | assiduous | 2020-08-02 | 1 | -0/+72 |
