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path: root/Graphics/GraphicsEngine/include/RenderPassBase.hpp (follow)
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* Refactored passing template arguments to base classesassiduous2021-03-191-7/+9
* Updated copyright noticeassiduous2021-01-011-1/+1
* Another set of minor updatesassiduous2020-12-171-6/+6
* Updated ShaderBindingTableBaseassiduous2020-11-061-1/+1
* Fixed gcc error plus few minor updatesassiduous2020-11-061-1/+1
* Fixed 32-bit Windows buildassiduous2020-08-161-2/+2
* Vk backend: improved handling of RESOURCE_STATE_RESOLVE_DEST attachment stateassiduous2020-08-091-0/+17
* Initial implementation of render passes in D3D12assiduous2020-08-081-12/+16
* First implementation of render passes in d3d11assiduous2020-08-071-39/+91
* Added framebuffer object implementation stubsassiduous2020-08-021-1/+1
* Defined SubpassDesc structassiduous2020-08-021-1/+90
* Implemented RenderPassAttachmentDesc struct; added render pass creation test;...assiduous2020-08-021-1/+45
* Added render pass object implementation stubs in all backendsassiduous2020-08-021-0/+72