summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngine/include/ShaderBase.hpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Refactored passing template arguments to base classesassiduous2021-03-191-8/+9
* Updated copyright noticeassiduous2021-01-011-1/+1
* Another set of minor updatesassiduous2020-12-171-12/+12
* fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-031-0/+3
* Refactored internal shader resouce variable indexingassiduous2020-09-181-46/+0
* use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...azhirnov2020-09-161-0/+3
* Another set of minor updates to mesh shader implementationassiduous2020-09-101-1/+1
* A bunch of random updatesassiduous2020-09-091-0/+1
* Added root signature for DrawMeshIndirect, added some checksazhirnov2020-08-191-0/+3
* Added mesh shaderazhirnov2020-08-111-7/+11
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-1/+1
* Renamed platform headers .h -> .hppassiduous2020-01-271-1/+1
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-2/+2
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+122