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Graphics
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GraphicsEngine
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ShaderBase.hpp
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*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-8
/
+9
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Another set of minor updates
assiduous
2020-12-17
1
-12
/
+12
*
fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-0
/
+3
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-46
/
+0
*
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
1
-0
/
+3
*
Another set of minor updates to mesh shader implementation
assiduous
2020-09-10
1
-1
/
+1
*
A bunch of random updates
assiduous
2020-09-09
1
-0
/
+1
*
Added root signature for DrawMeshIndirect, added some checks
azhirnov
2020-08-19
1
-0
/
+3
*
Added mesh shader
azhirnov
2020-08-11
1
-7
/
+11
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-1
/
+1
*
Renamed platform headers .h -> .hpp
assiduous
2020-01-27
1
-1
/
+1
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
1
-2
/
+2
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-0
/
+122