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path: root/Graphics/GraphicsEngine/include/ShaderBindingTableBase.hpp (follow)
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* Renamed Align to AlignUpassiduous2021-03-191-1/+1
* Refactored passing template arguments to base classesassiduous2021-03-191-6/+15
* Renamed HIT_GROUP_BINDING_MODE_PER_ACCEL_STRUCT to HIT_GROUP_BINDING_MODE_PER...assiduous2021-01-061-1/+1
* Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGSassiduous2021-01-061-4/+4
* Improved method names in IShaderBindingTable interfaceassiduous2021-01-061-18/+18
* Updated copyright noticeassiduous2021-01-011-1/+1
* Updated API to 240080 + fixed SBTBaseassiduous2020-12-181-1/+1
* Another set of minor updatesassiduous2020-12-171-17/+18
* bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-161-10/+5
* fixed and improved shader bindingazhirnov2020-11-121-47/+89
* A bunch of minor updatesassiduous2020-11-101-5/+5
* Added ability to update AS.azhirnov2020-11-101-91/+221
* Updated ShaderBindingTableBaseassiduous2020-11-061-61/+34
* Fixed gcc error plus few minor updatesassiduous2020-11-061-1/+1
* A number of minor updates/fixesassiduous2020-11-061-17/+17
* Added support for local root signature & shader record.azhirnov2020-11-051-4/+7
* Added AS copy with compacting.azhirnov2020-11-051-1/+125
* fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-031-43/+126
* Added include tests for BLAS, TLAS and SBT headers, fixed few issuesassiduous2020-10-301-4/+4
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-4/+101
* Removed StringView; using unordered_maps in BLAS, TLAS and SBTassiduous2020-10-051-5/+6
* A few random fixes to ray tracing API and implementationassiduous2020-10-041-9/+13
* Added Vulkan implementationazhirnov2020-10-041-0/+96