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Graphics
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GraphicsEngine
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ShaderResourceBindingBase.hpp
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Age
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*
Fixed issue with destruction of ShaderResourceBindingBase
assiduous
2021-03-19
1
-46
/
+60
*
Resource singature: moved allocation of static resource cache and var manager...
assiduous
2021-03-19
1
-3
/
+0
*
ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code
assiduous
2021-03-19
1
-0
/
+20
*
Unified implementations of SRB in D3D12, Vk and GL
assiduous
2021-03-19
1
-23
/
+64
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-8
/
+10
*
Fixed clang/gcc error
assiduous
2021-03-19
1
-1
/
+1
*
Added IShaderResourceBinding::StaticResourcesInitialized method
assiduous
2021-03-19
1
-4
/
+4
*
Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...
assiduous
2021-03-19
1
-32
/
+8
*
Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: move...
assiduous
2021-03-19
1
-36
/
+116
*
improvements and optimizations for resource signature
azhirnov
2021-01-23
1
-0
/
+1
*
pipeline resource signature for vulkan
azhirnov
2021-01-21
1
-18
/
+0
*
added pipeline resource signature (wip)
azhirnov
2021-01-15
1
-30
/
+53
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Another set of minor updates
assiduous
2020-12-17
1
-12
/
+12
*
Updated ShaderBindingTableBase
assiduous
2020-11-06
1
-1
/
+1
*
Updated ShaderResourceBindingBase: using PSO implementation type for the poin...
assiduous
2020-09-18
1
-4
/
+6
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-0
/
+67
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
1
-1
/
+1
*
A bunch of final .h -> .hpp renamings
assiduous
2020-01-27
1
-1
/
+1
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-0
/
+90