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path: root/Graphics/GraphicsEngine/include/ShaderResourceBindingBase.hpp (follow)
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* Fixed issue with destruction of ShaderResourceBindingBaseassiduous2021-03-191-46/+60
* Resource singature: moved allocation of static resource cache and var manager...assiduous2021-03-191-3/+0
* ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate codeassiduous2021-03-191-0/+20
* Unified implementations of SRB in D3D12, Vk and GLassiduous2021-03-191-23/+64
* Refactored passing template arguments to base classesassiduous2021-03-191-8/+10
* Fixed clang/gcc errorassiduous2021-03-191-1/+1
* Added IShaderResourceBinding::StaticResourcesInitialized methodassiduous2021-03-191-4/+4
* Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...assiduous2021-03-191-32/+8
* Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: move...assiduous2021-03-191-36/+116
* improvements and optimizations for resource signatureazhirnov2021-01-231-0/+1
* pipeline resource signature for vulkanazhirnov2021-01-211-18/+0
* added pipeline resource signature (wip)azhirnov2021-01-151-30/+53
* Updated copyright noticeassiduous2021-01-011-1/+1
* Another set of minor updatesassiduous2020-12-171-12/+12
* Updated ShaderBindingTableBaseassiduous2020-11-061-1/+1
* Updated ShaderResourceBindingBase: using PSO implementation type for the poin...assiduous2020-09-181-4/+6
* Refactored internal shader resouce variable indexingassiduous2020-09-181-0/+67
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-1/+1
* A bunch of final .h -> .hpp renamingsassiduous2020-01-271-1/+1
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+90