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path: root/Graphics/GraphicsEngine/include/ShaderResourceVariableBase.hpp (follow)
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* Updated resource binding validationassiduous2021-03-191-24/+24
* Moved duplicate buffer mode validation logic to ShaderResourceVariableBase.hppassiduous2021-03-191-41/+66
* Moved duplicate shader variable functionality to ShaderVariableBaseassiduous2021-03-191-4/+44
* Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some dupli...assiduous2021-03-191-19/+44
* Removed duplicates of FindAssignedSampler and FindImmutableSampler functionsassiduous2021-03-191-24/+0
* Removed duplicates of FindImmutableSamplerassiduous2021-03-191-2/+9
* Pipeline resource singature Vk: few updates to buffer bindingsassiduous2021-01-311-5/+17
* PipelineResourceSignatureVk: some updates to immutable sampler handlingassiduous2021-01-301-2/+2
* Reworked resource validation when binding resourcesassiduous2021-01-291-58/+95
* Updated copyright noticeassiduous2021-01-011-1/+1
* Vulkan backend: few updates to shader resource layout initializationassiduous2020-12-211-1/+6
* Added ability to update AS.azhirnov2020-11-101-0/+52
* ShaderResourceLayout{D3D12,Vk}: implemented GetShaderNameassiduous2020-10-281-0/+22
* Renamed static sampler to immutable sampler (API240076)assiduous2020-10-191-7/+7
* All backends: added resource dimension validation when setting shader variablesassiduous2020-10-171-3/+58
* Few minor updatesassiduous2020-10-071-1/+2
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-4/+4
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+379