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Graphics
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GraphicsEngine
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include
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ShaderResourceVariableBase.hpp
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Age
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*
Updated resource binding validation
assiduous
2021-03-19
1
-24
/
+24
*
Moved duplicate buffer mode validation logic to ShaderResourceVariableBase.hpp
assiduous
2021-03-19
1
-41
/
+66
*
Moved duplicate shader variable functionality to ShaderVariableBase
assiduous
2021-03-19
1
-4
/
+44
*
Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some dupli...
assiduous
2021-03-19
1
-19
/
+44
*
Removed duplicates of FindAssignedSampler and FindImmutableSampler functions
assiduous
2021-03-19
1
-24
/
+0
*
Removed duplicates of FindImmutableSampler
assiduous
2021-03-19
1
-2
/
+9
*
Pipeline resource singature Vk: few updates to buffer bindings
assiduous
2021-01-31
1
-5
/
+17
*
PipelineResourceSignatureVk: some updates to immutable sampler handling
assiduous
2021-01-30
1
-2
/
+2
*
Reworked resource validation when binding resources
assiduous
2021-01-29
1
-58
/
+95
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Vulkan backend: few updates to shader resource layout initialization
assiduous
2020-12-21
1
-1
/
+6
*
Added ability to update AS.
azhirnov
2020-11-10
1
-0
/
+52
*
ShaderResourceLayout{D3D12,Vk}: implemented GetShaderName
assiduous
2020-10-28
1
-0
/
+22
*
Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
1
-7
/
+7
*
All backends: added resource dimension validation when setting shader variables
assiduous
2020-10-17
1
-3
/
+58
*
Few minor updates
assiduous
2020-10-07
1
-1
/
+2
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
1
-4
/
+4
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-0
/
+379