| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactored passing template arguments to base classes | assiduous | 2021-03-19 | 1 | -28/+31 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | Another set of minor updates | assiduous | 2020-12-17 | 1 | -13/+13 |
| * | Refactored TextureBase | assiduous | 2020-11-06 | 1 | -302/+87 |
| * | Added buffer mode validation when binding buffer views | assiduous | 2020-10-14 | 1 | -1/+2 |
| * | Implemented unified render pass attachment state updates within subpasses and... | assiduous | 2020-08-08 | 1 | -0/+6 |
| * | Implemented input attachments in Vulkan backend; added test | assiduous | 2020-08-04 | 1 | -0/+3 |
| * | Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT | assiduous | 2020-03-26 | 1 | -2/+2 |
| * | Added API function call type specification to fix c/c++ mismatch on x86 MSVC | assiduous | 2020-01-29 | 1 | -4/+4 |
| * | Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects | assiduous | 2020-01-26 | 1 | -2/+2 |
| * | Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3... | assiduous | 2020-01-26 | 1 | -0/+515 |
