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* GLTF: hacky VR rendering supportext-vks-ol2021-03-271-0/+2
* Fixed rebase issues; updated API to version 240083assiduous2021-03-191-1/+1
* Added DrawMeshIndirectCount command.azhirnov2021-03-191-1/+75
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-193-4/+49
* OpenGL: added resource signatureazhirnov2021-03-191-1/+5
* Fixed few issues with run-time sized arrays in D3D12; enabled test.assiduous2021-03-191-0/+21
* Reworked PSO intialization to allow shader resources be combined when defined...assiduous2021-03-191-1/+6
* some fixes and improvements for D3D12 & Vulkanazhirnov2021-03-193-6/+6
* Added IShaderResourceBinding::StaticResourcesInitialized methodassiduous2021-03-191-6/+9
* Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...assiduous2021-03-193-65/+107
* Few updates to D3D12 resource signatureassiduous2021-03-191-1/+1
* Vk backend: some minor updates + commentsassiduous2021-03-193-8/+15
* merged with resource_signatureazhirnov2021-03-193-5/+18
* Merged masterassiduous2021-03-193-8/+21
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| * Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-072-7/+9
| * Shader Resource Layout Tests: fixed non-separable programs caseassiduous2021-02-061-1/+12
* | Graphics accessories: added GetPipelineResourceFlagsString functionassiduous2021-01-302-15/+17
* | Renamed PIPELINE_RESOURCE_FLAG_COMBINED_IMAGE to PIPELINE_RESOURCE_FLAG_COMBI...assiduous2021-01-281-1/+1
* | minor improvementsazhirnov2021-01-261-18/+22
* | allow to combine graphics PRS with mesh pipelineazhirnov2021-01-261-1/+2
* | GraphicsAccessories: added PipelineTypeFromShaderStages functionassiduous2021-01-252-3/+23
* | Added first couple of pipeline resource signature testsassiduous2021-01-253-20/+26
* | Few updates to resource signature VK implementationassiduous2021-01-232-24/+56
* | Merge branch 'azhirnov-res_layout' into resource_signatureassiduous2021-01-233-10/+8
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| * | improvements and optimizations for resource signatureazhirnov2021-01-233-10/+8
* | | PipelineState.h: updated commentsassiduous2021-01-231-8/+17
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* | Pipeline resource signature: added commentsassiduous2021-01-231-1/+6
* | Some code clean-upassiduous2021-01-212-28/+54
* | pipeline resource signature for vulkanazhirnov2021-01-213-8/+32
* | added pipeline resource signature (wip)azhirnov2021-01-155-43/+313
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* Fixed IDeviceObject_SetUserData macrosassiduous2021-01-101-4/+4
* Added IDeviceObject::SetUserData() and IDeviceObject::GetUserData() methods (...assiduous2021-01-103-1/+30
* Renamed HIT_GROUP_BINDING_MODE_PER_ACCEL_STRUCT to HIT_GROUP_BINDING_MODE_PER...assiduous2021-01-061-5/+5
* Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGSassiduous2021-01-061-15/+15
* Improved method names in IShaderBindingTable interfaceassiduous2021-01-063-62/+68
* Updated documentation for IShaderBindingTableassiduous2021-01-061-52/+67
* Updated some more copyright noticesassiduous2021-01-041-1/+1
* Updated copyright noticeassiduous2021-01-0130-30/+30
* Removed SBTTransitionMode from TraceRaysAttribsassiduous2020-12-211-4/+4
* Updated API to 240080 + fixed SBTBaseassiduous2020-12-182-1/+8
* Merge branch 'azhirnov-ray_tracing_2'assiduous2020-12-1511-230/+1878
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| * some improvements for ray tracingazhirnov2020-12-093-1/+15
| * Merge branch 'master' into ray_tracing_2azhirnov2020-11-252-0/+22
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| * | Removed SWAP_CHAIN_USAGE_UNORDERED_ACCESS, fixed shader group checksazhirnov2020-11-181-5/+1
| * | Merge branch 'master' into ray_tracing_2azhirnov2020-11-182-4/+51
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| * | | update commentsazhirnov2020-11-161-3/+6
| * | | bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-164-19/+2
| * | | fixed and improved shader bindingazhirnov2020-11-124-88/+106
| * | | Merge branch 'master' into ray_tracingassiduous2020-11-102-17/+20
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| * | | | A bunch of minor updatesassiduous2020-11-104-65/+65