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Author
Age
Files
Lines
*
Added DrawMeshIndirectCount command.
azhirnov
2021-03-19
1
-0
/
+25
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
1
-0
/
+38
*
Reworked combined and immutable sampler validation in resource signature
assiduous
2021-03-19
1
-61
/
+136
*
Reworked non-separable programs in GL; added more PSO and PRS validation
assiduous
2021-03-19
2
-26
/
+118
*
Minor updates to ValidatePipelineResourceSignatureDesc
assiduous
2021-03-19
1
-5
/
+4
*
OpenGL: added SRB memory allocator, some minor improvements
azhirnov
2021-03-19
1
-2
/
+8
*
Unified pipeline resource compatibility validation in D3D12 and Vk; added mor...
assiduous
2021-03-19
1
-0
/
+54
*
Added resource signature creation failure test; fxied validation of resource ...
assiduous
2021-03-19
1
-68
/
+7
*
Resource signature: added validation that combined samplers are assigned to a...
assiduous
2021-03-19
1
-6
/
+28
*
Added PSO creation failure tests for mesh & ray tracing pipelines, fixed ray ...
azhirnov
2021-03-19
1
-1
/
+1
*
Added PSO creation failure tests
assiduous
2021-03-19
1
-2
/
+4
*
Reworked PSO intialization to allow shader resources be combined when defined...
assiduous
2021-03-19
1
-2
/
+96
*
some fixes and improvements for D3D12 & Vulkan
azhirnov
2021-03-19
1
-1
/
+6
*
Implemented committed resource validation in d3d12
assiduous
2021-03-19
1
-6
/
+6
*
PipelineResourceSignatureD3D12Impl and PipelineResourceSignatureVkImpl: remov...
assiduous
2021-03-19
1
-0
/
+64
*
Removed duplicates of FindAssignedSampler and FindImmutableSampler functions
assiduous
2021-03-19
1
-0
/
+24
*
Few minor updates to PipelineResourceSignature{Vk and D3D12}Impl
assiduous
2021-03-19
1
-0
/
+6
*
PipelineResourceSignatureVk: some updates to immutable sampler handling
assiduous
2021-01-30
1
-5
/
+35
*
Pipeline resource signature impl: improved validation of PipelineResourceDesc...
assiduous
2021-01-30
1
-14
/
+70
*
Pipeline resource singatures: added formatted buffer test
assiduous
2021-01-28
1
-1
/
+1
*
Renamed PIPELINE_RESOURCE_FLAG_COMBINED_IMAGE to PIPELINE_RESOURCE_FLAG_COMBI...
assiduous
2021-01-28
1
-2
/
+2
*
More refactorin of PipelineResourceSignatureVkImpl
assiduous
2021-01-28
1
-0
/
+3
*
Resource signature: added validation that texture and assigned samplers are c...
assiduous
2021-01-27
1
-0
/
+36
*
Added first couple of pipeline resource signature tests
assiduous
2021-01-25
2
-9
/
+16
*
Few updates to resource signature VK implementation
assiduous
2021-01-23
1
-2
/
+15
*
Merge branch 'azhirnov-res_layout' into resource_signature
assiduous
2021-01-23
1
-0
/
+17
|
\
|
*
improvements and optimizations for resource signature
azhirnov
2021-01-23
1
-0
/
+17
*
|
PipelineState.h: updated comments
assiduous
2021-01-23
1
-0
/
+5
|
/
*
PipelineStateBase: added more resource signature parameter validation
assiduous
2021-01-22
1
-8
/
+39
*
Some refactoring of PipelineLayoutVk
assiduous
2021-01-22
2
-0
/
+40
*
Some code clean-up
assiduous
2021-01-21
1
-0
/
+61
*
Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGS
assiduous
2021-01-06
1
-1
/
+1
*
Updated copyright notice
assiduous
2021-01-01
13
-13
/
+13
*
Few more minor updates to ray tracing PSO create info validation
assiduous
2020-12-23
1
-11
/
+9
*
Few minor improvements to RT pipeline initialization
assiduous
2020-12-23
1
-4
/
+4
*
Fixed few more issues in PSO create info validation
assiduous
2020-12-23
1
-3
/
+3
*
Fixed some issues with PSO create info validation
assiduous
2020-12-23
1
-22
/
+25
*
PSO initialization: updated shader stage initialization
assiduous
2020-12-23
1
-16
/
+30
*
Another set of minor updates
assiduous
2020-12-17
6
-239
/
+244
*
A bunch of minor updates (comments, parameter validation, etc.)
assiduous
2020-12-17
2
-18
/
+21
*
Fixed 32-bit Windows build errors
assiduous
2020-12-16
1
-0
/
+3
*
some improvements for ray tracing
azhirnov
2020-12-09
1
-1
/
+6
*
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2020-11-16
2
-1
/
+30
*
bug fix for ray tracing, fixed KHR via NV emulation.
azhirnov
2020-11-16
1
-0
/
+1
*
added address alignment checks
azhirnov
2020-11-12
1
-0
/
+2
*
fixed and improved shader binding
azhirnov
2020-11-12
1
-11
/
+9
*
A bunch of minor updates
assiduous
2020-11-10
1
-7
/
+15
*
Added ability to update AS.
azhirnov
2020-11-10
2
-89
/
+170
*
BLASTriangleDesc: fixed VertexValueType and VertexComponentCount handling
assiduous
2020-11-07
1
-4
/
+5
*
Updated handling of BLASTriangleDesc::VertexValueType and VertexComponentCount
assiduous
2020-11-07
1
-5
/
+5
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