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* Added DrawMeshIndirectCount command.azhirnov2021-03-191-0/+25
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-191-0/+38
* Reworked combined and immutable sampler validation in resource signatureassiduous2021-03-191-61/+136
* Reworked non-separable programs in GL; added more PSO and PRS validationassiduous2021-03-192-26/+118
* Minor updates to ValidatePipelineResourceSignatureDescassiduous2021-03-191-5/+4
* OpenGL: added SRB memory allocator, some minor improvementsazhirnov2021-03-191-2/+8
* Unified pipeline resource compatibility validation in D3D12 and Vk; added mor...assiduous2021-03-191-0/+54
* Added resource signature creation failure test; fxied validation of resource ...assiduous2021-03-191-68/+7
* Resource signature: added validation that combined samplers are assigned to a...assiduous2021-03-191-6/+28
* Added PSO creation failure tests for mesh & ray tracing pipelines, fixed ray ...azhirnov2021-03-191-1/+1
* Added PSO creation failure testsassiduous2021-03-191-2/+4
* Reworked PSO intialization to allow shader resources be combined when defined...assiduous2021-03-191-2/+96
* some fixes and improvements for D3D12 & Vulkanazhirnov2021-03-191-1/+6
* Implemented committed resource validation in d3d12assiduous2021-03-191-6/+6
* PipelineResourceSignatureD3D12Impl and PipelineResourceSignatureVkImpl: remov...assiduous2021-03-191-0/+64
* Removed duplicates of FindAssignedSampler and FindImmutableSampler functionsassiduous2021-03-191-0/+24
* Few minor updates to PipelineResourceSignature{Vk and D3D12}Implassiduous2021-03-191-0/+6
* PipelineResourceSignatureVk: some updates to immutable sampler handlingassiduous2021-01-301-5/+35
* Pipeline resource signature impl: improved validation of PipelineResourceDesc...assiduous2021-01-301-14/+70
* Pipeline resource singatures: added formatted buffer testassiduous2021-01-281-1/+1
* Renamed PIPELINE_RESOURCE_FLAG_COMBINED_IMAGE to PIPELINE_RESOURCE_FLAG_COMBI...assiduous2021-01-281-2/+2
* More refactorin of PipelineResourceSignatureVkImplassiduous2021-01-281-0/+3
* Resource signature: added validation that texture and assigned samplers are c...assiduous2021-01-271-0/+36
* Added first couple of pipeline resource signature testsassiduous2021-01-252-9/+16
* Few updates to resource signature VK implementationassiduous2021-01-231-2/+15
* Merge branch 'azhirnov-res_layout' into resource_signatureassiduous2021-01-231-0/+17
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| * improvements and optimizations for resource signatureazhirnov2021-01-231-0/+17
* | PipelineState.h: updated commentsassiduous2021-01-231-0/+5
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* PipelineStateBase: added more resource signature parameter validationassiduous2021-01-221-8/+39
* Some refactoring of PipelineLayoutVkassiduous2021-01-222-0/+40
* Some code clean-upassiduous2021-01-211-0/+61
* Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGSassiduous2021-01-061-1/+1
* Updated copyright noticeassiduous2021-01-0113-13/+13
* Few more minor updates to ray tracing PSO create info validationassiduous2020-12-231-11/+9
* Few minor improvements to RT pipeline initializationassiduous2020-12-231-4/+4
* Fixed few more issues in PSO create info validationassiduous2020-12-231-3/+3
* Fixed some issues with PSO create info validationassiduous2020-12-231-22/+25
* PSO initialization: updated shader stage initializationassiduous2020-12-231-16/+30
* Another set of minor updatesassiduous2020-12-176-239/+244
* A bunch of minor updates (comments, parameter validation, etc.)assiduous2020-12-172-18/+21
* Fixed 32-bit Windows build errorsassiduous2020-12-161-0/+3
* some improvements for ray tracingazhirnov2020-12-091-1/+6
* D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...azhirnov2020-11-162-1/+30
* bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-161-0/+1
* added address alignment checksazhirnov2020-11-121-0/+2
* fixed and improved shader bindingazhirnov2020-11-121-11/+9
* A bunch of minor updatesassiduous2020-11-101-7/+15
* Added ability to update AS.azhirnov2020-11-102-89/+170
* BLASTriangleDesc: fixed VertexValueType and VertexComponentCount handlingassiduous2020-11-071-4/+5
* Updated handling of BLASTriangleDesc::VertexValueType and VertexComponentCountassiduous2020-11-071-5/+5