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2021-03-19
Removed duplicate code from unbinding incompatible signatures logic in D3D11,...
assiduous
1
-24
/
+4
2021-03-19
Few updates to PipelineStateD3D11Impl
assiduous
1
-56
/
+48
2021-03-19
PipelineResourceSignatureD3D11Impl: reworked resource allocation
assiduous
3
-117
/
+120
2021-03-19
PipelineStateD3D11Impl: improved D3D11 shader storage
assiduous
2
-60
/
+63
2021-03-19
D3D11 backend: optimized resource counters
assiduous
3
-32
/
+120
2021-03-19
Some more code improvemnts in D3D11 backend
assiduous
9
-166
/
+212
2021-03-19
ShaderVariableManagerD3D11: some code updates
assiduous
3
-73
/
+31
2021-03-19
Fixed handling pixel shader UAVs in D3D11
assiduous
3
-87
/
+94
2021-03-19
More updates to ShaderResourceCacheD3D11 and resource binding in D3D11
assiduous
7
-294
/
+291
2021-03-19
Few more updates to ShaderResourceCacheD3D11
assiduous
2
-140
/
+87
2021-03-19
Refactored ShaderResourceCacheD3D11
assiduous
6
-422
/
+256
2021-03-19
Some updates to ShaderResourceCacheD3D11
assiduous
3
-96
/
+98
2021-03-19
Direct3D11: resource cache refactoring
azhirnov
11
-848
/
+914
2021-03-19
code cleanup
azhirnov
16
-54
/
+3
2021-03-19
Added DrawMeshIndirectCount command.
azhirnov
2
-0
/
+7
2021-03-19
Added inline ray tracing & trace rays indirect command.
azhirnov
3
-1
/
+10
2021-03-19
Refactored D3D11 resource cache
assiduous
10
-912
/
+438
2021-03-19
D3D11 backend: some header clean-up plus few minor updates
assiduous
22
-40
/
+37
2021-03-19
Unified fence implementations in all backends
assiduous
2
-12
/
+8
2021-03-19
Reworked CommandListBase to use EngineImplTraits like the rest of the base cl...
assiduous
4
-7
/
+12
2021-03-19
Renamed Align to AlignUp
assiduous
4
-27
/
+33
2021-03-19
Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...
azhirnov
11
-616
/
+470
2021-03-19
Direct3D11: added resource signature
azhirnov
31
-2961
/
+3799
2021-03-19
Few minor updates to PSO impls
assiduous
1
-2
/
+2
2021-02-07
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2
-13
/
+22
2021-01-01
Updated copyright notice
assiduous
68
-68
/
+68
2020-12-23
PSO initialization: updated shader stage initialization
assiduous
2
-13
/
+12
2020-12-14
D3D11 Device context: verifying committed resources only when DRAW_FLAG_VERIF...
assiduous
1
-11
/
+11
2020-12-07
GraphicsTools: added IBufferSuballocator
assiduous
2
-2
/
+2
2020-12-03
Added IDeviceContext::GetFrameNumber() method (API )
assiduous
1
-0
/
+2
2020-11-16
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2
-3
/
+3
2020-11-06
Refactored TextureBase
assiduous
1
-1
/
+1
2020-11-06
Refactored BufferBase
assiduous
1
-2
/
+2
2020-11-05
Added support for local root signature & shader record.
azhirnov
2
-4
/
+4
2020-11-05
Added AS copy with compacting.
azhirnov
2
-0
/
+16
2020-11-03
fixed resource state transitions, some improvements for ray tracing
azhirnov
1
-1
/
+1
2020-11-01
Fixed engine factories in C API
assiduous
1
-1
/
+1
2020-10-30
A number of minor updates
assiduous
1
-9
/
+6
2020-10-28
added ray tracing implementation for dx12 and vulkan
azhirnov
2
-29
/
+36
2020-10-28
A number of updates/fixes to PSO refactor merge
assiduous
4
-2
/
+4
2020-10-25
PSO refactoring for ray tracing
azhirnov
7
-3
/
+35
2020-10-21
Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...
assiduous
1
-1
/
+1
2020-10-20
Improved exception safety of SRB object creation
assiduous
2
-49
/
+87
2020-10-20
Improved exception safety of pipeline state object construction
assiduous
7
-177
/
+201
2020-10-19
Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
3
-6
/
+6
2020-10-19
Renamed static sampler to immutable sampler (API240076)
assiduous
4
-51
/
+52
2020-10-18
A number of fixes for PSO creation refactoring (API240075)
assiduous
5
-79
/
+68
2020-10-17
All backends: added resource dimension validation when setting shader variables
assiduous
1
-10
/
+14
2020-10-15
Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
5
-106
/
+173
2020-10-14
Added buffer mode validation when binding buffer views
assiduous
1
-0
/
+2
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