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*
Added safe check that same PSO is being bound
Egor Yusov
2019-05-05
1
-0
/
+3
*
Few minor updates
Egor Yusov
2019-04-26
1
-1
/
+1
*
Added IShaderResourceVariable::IsBound method (updated API version to 240024)
Egor Yusov
2019-04-25
2
-45
/
+32
*
Fixed grammatic error plus few minor updates
Egor Yusov
2019-04-16
1
-1
/
+1
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
5
-14
/
+8
*
Added DRAW_FLAG_VERIFY_DRAW_ATTRIBS, DRAW_FLAG_VERIFY_RENDER_TARGETS, and DRA...
Egor Yusov
2019-04-07
3
-70
/
+12
*
Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...
Egor Yusov
2019-04-06
3
-10
/
+16
*
Added API info query
Egor Yusov
2019-04-06
1
-2
/
+2
*
Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...
Egor Yusov
2019-04-05
2
-4
/
+4
*
Replaced overloaded IPipelineState::GetStaticShaderVariable() with IPipelineS...
Egor Yusov
2019-04-05
2
-4
/
+4
*
Added error message when attempting to create typeless texture with GENERAT_M...
Egor Yusov
2019-03-19
1
-2
/
+3
*
Renamed USAGE_CPU_ACCESSIBLE to USAGE_STAGING
Egor Yusov
2019-03-18
1
-5
/
+5
*
Merge from master
Egor Yusov
2019-03-18
1
-29
/
+29
|
\
|
*
Few more readme updates
Egor Yusov
2019-03-12
1
-16
/
+16
|
*
Updated readme files for D3D11, D3D12 and GL backend
Egor Yusov
2019-03-12
1
-13
/
+13
*
|
Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...
Egor Yusov
2019-03-18
3
-33
/
+19
|
/
*
Added IShaderResourceVariableD3D interface plus fixed some include paths
Egor Yusov
2019-03-08
1
-1
/
+1
*
Added IShaderD3D interface and HLSLShaderResourceDesc structure
Egor Yusov
2019-03-08
4
-5
/
+25
*
A bunch of minor code improvements
Egor Yusov
2019-03-08
1
-6
/
+8
*
Improved buffer stride management in PSO
Egor Yusov
2019-03-07
1
-2
/
+1
*
Improved handling input layout elements in the pipeline state
Egor Yusov
2019-03-07
3
-6
/
+7
*
Made engine factory interfaces derived from IObject (fixed https://github.com...
Egor Yusov
2019-03-07
2
-1
/
+12
*
Added ShaderFlags parameter to IPipelineState::BindStaticResources
Egor Yusov
2019-03-05
2
-3
/
+5
*
Updated D3D11, D3D12, and Vk EngineFactory headers & structures
Egor Yusov
2019-03-05
9
-161
/
+86
*
Completed D3D12 back-end refactor to comply with the new API
Egor Yusov
2019-03-05
3
-17
/
+20
*
Updated static sampler array in PipelineStateD3D11Impl to use raw allocator
Egor Yusov
2019-03-04
2
-5
/
+16
*
Final changes to complete d3d11 backend refactor
Egor Yusov
2019-03-04
5
-74
/
+110
*
Almost completed refactoring d3d11 backend to comply with the new API
Egor Yusov
2019-03-04
13
-253
/
+421
*
Cleaned up QueryInterface declarations
Egor Yusov
2019-03-03
10
-11
/
+28
*
Partially reworked ShaderResourceLayoutD3D11
Egor Yusov
2019-03-03
2
-113
/
+124
*
Reworked ShaderResourcesD3D11 to comply with the updated API
Egor Yusov
2019-03-03
2
-56
/
+3
*
Reworked ShaderD3D11Impl to comply with the updated API
Egor Yusov
2019-03-03
4
-73
/
+33
*
Updated IRenderDevice::CreateTexture and IRenderDevice::CreateBuffer to take ...
Egor Yusov
2019-02-09
13
-42
/
+46
*
Fixed shared libaries on linux/mac/iOS
Egor Yusov
2019-01-21
1
-1
/
+7
*
Automatically setting D3D11_BIND_SHADER_RESOURCE & D3D11_BIND_RENDER_TARGET ...
Egor Yusov
2019-01-17
1
-0
/
+3
*
Fixed error messages about missing resources
Egor Yusov
2019-01-14
1
-1
/
+1
*
Updated copyright notice
Egor Yusov
2019-01-02
61
-61
/
+61
*
Updated readme
Egor Yusov
2018-12-30
1
-6
/
+6
*
Added Metal backend stub
Egor Yusov
2018-12-30
2
-5
/
+1
*
Fix for memory access violation when reading debug name from d3d11 textures
Egor Yusov
2018-12-27
3
-85
/
+117
*
Implemented split barriers (closed https://github.com/DiligentGraphics/Dilige...
Egor Yusov
2018-12-23
1
-0
/
+8
*
Made engine core installation optional that is on by default on Win32 and Lin...
Egor Yusov
2018-12-17
1
-2
/
+4
*
Added install steps; updated header structure for platforms
Egor Yusov
2018-12-17
1
-0
/
+3
*
Minor code improvements
Egor Yusov
2018-12-05
1
-1
/
+1
*
Minor code improvements in Vk backend
Egor Yusov
2018-12-05
1
-14
/
+6
*
Replaced SET_RENDER_TARGETS_FLAGS with RESOURCE_STATE_TRANSITION_MODE.
Egor Yusov
2018-12-04
4
-13
/
+24
*
Removed DRAW_FLAG_TRANSITION_VERTEX_BUFFERS, DRAW_FLAG_TRANSITION_INDEX_BUFFE...
Egor Yusov
2018-12-03
2
-55
/
+100
*
Made DeviceContextBase template class little more readable by keeping only tw...
Egor Yusov
2018-12-03
1
-2
/
+9
*
Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODE
Egor Yusov
2018-12-03
2
-10
/
+10
*
Added explicit state transition control to CopyBuffer() and CopyTexture() met...
Egor Yusov
2018-12-02
2
-35
/
+29
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