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* Renamed EngineD3D11DebugFlags to D3D11_DEBUG_FLAGS (Updated API version to 24...Egor Yusov2019-10-192-16/+15
* Reworked Draw and DispatchCompute commands (Updated API version to 240033)Egor Yusov2019-10-192-60/+107
* Updated d3d backend initialization + d3d shader model selectionEgor Yusov2019-10-172-2/+9
* A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...Egor Yusov2019-10-174-107/+184
* Unified resource binding verification in all backendsEgor Yusov2019-10-101-107/+11
* D3D11 backend: cosmetic code changesEgor Yusov2019-10-0820-38/+140
* Completely reworked shader resource binding implementation in OpenGL backend ...Egor Yusov2019-10-074-15/+16
* Fixed some issues on Win32 platformEgor Yusov2019-09-181-2/+7
* Updated Copyright noticeEgor Yusov2019-09-1760-60/+60
* Fixed missing reference on output param in MapParamsToD3D11MapParams functionEgor Yusov2019-09-111-1/+1
* Added IRenderDevice::IdleGPU() method (updated API version to 240029)Egor Yusov2019-09-092-0/+10
* Added IDeviceContext::WaitForIdle() method (updated API version to 240028)Egor Yusov2019-09-092-5/+27
* Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...Egor Yusov2019-09-094-7/+8
* Added IDeviceContext::Wait() method (updated API version to 240026)Egor Yusov2019-09-084-1/+33
* D3D12 backend: enabled multiple swap chain supportEgor Yusov2019-08-132-46/+8
* D3D11 backend: enabled multiple swap chain supportEgor Yusov2019-08-132-50/+101
* Fixed out-of-memory issue when resizing D3D11 swap chainEgor Yusov2019-08-081-0/+3
* Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...Egor Yusov2019-06-091-28/+28
* Added safe check that same PSO is being boundEgor Yusov2019-05-051-0/+3
* Few minor updatesEgor Yusov2019-04-261-1/+1
* Added IShaderResourceVariable::IsBound method (updated API version to 240024)Egor Yusov2019-04-252-45/+32
* Fixed grammatic error plus few minor updatesEgor Yusov2019-04-161-1/+1
* Updated ALLOCATE macros to make it more convenientEgor Yusov2019-04-135-14/+8
* Added DRAW_FLAG_VERIFY_DRAW_ATTRIBS, DRAW_FLAG_VERIFY_RENDER_TARGETS, and DRA...Egor Yusov2019-04-073-70/+12
* Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...Egor Yusov2019-04-063-10/+16
* Added API info queryEgor Yusov2019-04-061-2/+2
* Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...Egor Yusov2019-04-052-4/+4
* Replaced overloaded IPipelineState::GetStaticShaderVariable() with IPipelineS...Egor Yusov2019-04-052-4/+4
* Added error message when attempting to create typeless texture with GENERAT_M...Egor Yusov2019-03-191-2/+3
* Renamed USAGE_CPU_ACCESSIBLE to USAGE_STAGINGEgor Yusov2019-03-181-5/+5
* Merge from masterEgor Yusov2019-03-181-29/+29
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| * Few more readme updatesEgor Yusov2019-03-121-16/+16
| * Updated readme files for D3D11, D3D12 and GL backendEgor Yusov2019-03-121-13/+13
* | Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...Egor Yusov2019-03-183-33/+19
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* Added IShaderResourceVariableD3D interface plus fixed some include pathsEgor Yusov2019-03-081-1/+1
* Added IShaderD3D interface and HLSLShaderResourceDesc structureEgor Yusov2019-03-084-5/+25
* A bunch of minor code improvementsEgor Yusov2019-03-081-6/+8
* Improved buffer stride management in PSOEgor Yusov2019-03-071-2/+1
* Improved handling input layout elements in the pipeline stateEgor Yusov2019-03-073-6/+7
* Made engine factory interfaces derived from IObject (fixed https://github.com...Egor Yusov2019-03-072-1/+12
* Added ShaderFlags parameter to IPipelineState::BindStaticResourcesEgor Yusov2019-03-052-3/+5
* Updated D3D11, D3D12, and Vk EngineFactory headers & structuresEgor Yusov2019-03-059-161/+86
* Completed D3D12 back-end refactor to comply with the new APIEgor Yusov2019-03-053-17/+20
* Updated static sampler array in PipelineStateD3D11Impl to use raw allocatorEgor Yusov2019-03-042-5/+16
* Final changes to complete d3d11 backend refactorEgor Yusov2019-03-045-74/+110
* Almost completed refactoring d3d11 backend to comply with the new APIEgor Yusov2019-03-0413-253/+421
* Cleaned up QueryInterface declarationsEgor Yusov2019-03-0310-11/+28
* Partially reworked ShaderResourceLayoutD3D11Egor Yusov2019-03-032-113/+124
* Reworked ShaderResourcesD3D11 to comply with the updated APIEgor Yusov2019-03-032-56/+3
* Reworked ShaderD3D11Impl to comply with the updated APIEgor Yusov2019-03-034-73/+33