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Author
Age
Files
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*
Renamed EngineD3D11DebugFlags to D3D11_DEBUG_FLAGS (Updated API version to 24...
Egor Yusov
2019-10-19
2
-16
/
+15
*
Reworked Draw and DispatchCompute commands (Updated API version to 240033)
Egor Yusov
2019-10-19
2
-60
/
+107
*
Updated d3d backend initialization + d3d shader model selection
Egor Yusov
2019-10-17
2
-2
/
+9
*
A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...
Egor Yusov
2019-10-17
4
-107
/
+184
*
Unified resource binding verification in all backends
Egor Yusov
2019-10-10
1
-107
/
+11
*
D3D11 backend: cosmetic code changes
Egor Yusov
2019-10-08
20
-38
/
+140
*
Completely reworked shader resource binding implementation in OpenGL backend ...
Egor Yusov
2019-10-07
4
-15
/
+16
*
Fixed some issues on Win32 platform
Egor Yusov
2019-09-18
1
-2
/
+7
*
Updated Copyright notice
Egor Yusov
2019-09-17
60
-60
/
+60
*
Fixed missing reference on output param in MapParamsToD3D11MapParams function
Egor Yusov
2019-09-11
1
-1
/
+1
*
Added IRenderDevice::IdleGPU() method (updated API version to 240029)
Egor Yusov
2019-09-09
2
-0
/
+10
*
Added IDeviceContext::WaitForIdle() method (updated API version to 240028)
Egor Yusov
2019-09-09
2
-5
/
+27
*
Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...
Egor Yusov
2019-09-09
4
-7
/
+8
*
Added IDeviceContext::Wait() method (updated API version to 240026)
Egor Yusov
2019-09-08
4
-1
/
+33
*
D3D12 backend: enabled multiple swap chain support
Egor Yusov
2019-08-13
2
-46
/
+8
*
D3D11 backend: enabled multiple swap chain support
Egor Yusov
2019-08-13
2
-50
/
+101
*
Fixed out-of-memory issue when resizing D3D11 swap chain
Egor Yusov
2019-08-08
1
-0
/
+3
*
Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...
Egor Yusov
2019-06-09
1
-28
/
+28
*
Added safe check that same PSO is being bound
Egor Yusov
2019-05-05
1
-0
/
+3
*
Few minor updates
Egor Yusov
2019-04-26
1
-1
/
+1
*
Added IShaderResourceVariable::IsBound method (updated API version to 240024)
Egor Yusov
2019-04-25
2
-45
/
+32
*
Fixed grammatic error plus few minor updates
Egor Yusov
2019-04-16
1
-1
/
+1
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
5
-14
/
+8
*
Added DRAW_FLAG_VERIFY_DRAW_ATTRIBS, DRAW_FLAG_VERIFY_RENDER_TARGETS, and DRA...
Egor Yusov
2019-04-07
3
-70
/
+12
*
Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...
Egor Yusov
2019-04-06
3
-10
/
+16
*
Added API info query
Egor Yusov
2019-04-06
1
-2
/
+2
*
Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourc...
Egor Yusov
2019-04-05
2
-4
/
+4
*
Replaced overloaded IPipelineState::GetStaticShaderVariable() with IPipelineS...
Egor Yusov
2019-04-05
2
-4
/
+4
*
Added error message when attempting to create typeless texture with GENERAT_M...
Egor Yusov
2019-03-19
1
-2
/
+3
*
Renamed USAGE_CPU_ACCESSIBLE to USAGE_STAGING
Egor Yusov
2019-03-18
1
-5
/
+5
*
Merge from master
Egor Yusov
2019-03-18
1
-29
/
+29
|
\
|
*
Few more readme updates
Egor Yusov
2019-03-12
1
-16
/
+16
|
*
Updated readme files for D3D11, D3D12 and GL backend
Egor Yusov
2019-03-12
1
-13
/
+13
*
|
Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...
Egor Yusov
2019-03-18
3
-33
/
+19
|
/
*
Added IShaderResourceVariableD3D interface plus fixed some include paths
Egor Yusov
2019-03-08
1
-1
/
+1
*
Added IShaderD3D interface and HLSLShaderResourceDesc structure
Egor Yusov
2019-03-08
4
-5
/
+25
*
A bunch of minor code improvements
Egor Yusov
2019-03-08
1
-6
/
+8
*
Improved buffer stride management in PSO
Egor Yusov
2019-03-07
1
-2
/
+1
*
Improved handling input layout elements in the pipeline state
Egor Yusov
2019-03-07
3
-6
/
+7
*
Made engine factory interfaces derived from IObject (fixed https://github.com...
Egor Yusov
2019-03-07
2
-1
/
+12
*
Added ShaderFlags parameter to IPipelineState::BindStaticResources
Egor Yusov
2019-03-05
2
-3
/
+5
*
Updated D3D11, D3D12, and Vk EngineFactory headers & structures
Egor Yusov
2019-03-05
9
-161
/
+86
*
Completed D3D12 back-end refactor to comply with the new API
Egor Yusov
2019-03-05
3
-17
/
+20
*
Updated static sampler array in PipelineStateD3D11Impl to use raw allocator
Egor Yusov
2019-03-04
2
-5
/
+16
*
Final changes to complete d3d11 backend refactor
Egor Yusov
2019-03-04
5
-74
/
+110
*
Almost completed refactoring d3d11 backend to comply with the new API
Egor Yusov
2019-03-04
13
-253
/
+421
*
Cleaned up QueryInterface declarations
Egor Yusov
2019-03-03
10
-11
/
+28
*
Partially reworked ShaderResourceLayoutD3D11
Egor Yusov
2019-03-03
2
-113
/
+124
*
Reworked ShaderResourcesD3D11 to comply with the updated API
Egor Yusov
2019-03-03
2
-56
/
+3
*
Reworked ShaderD3D11Impl to comply with the updated API
Egor Yusov
2019-03-03
4
-73
/
+33
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