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Author
Age
Files
Lines
*
Refactored device object release queues
Egor Yusov
2018-09-21
1
-0
/
+3
*
Fixed windows/linux build warnings
Egor Yusov
2018-09-15
4
-67
/
+0
*
Fixed texture usage checks to avoid false warnings in OpenGL
Egor Yusov
2018-09-04
1
-0
/
+3
*
Updated texture map/unmap intererface; implemented texture mapping in D3D12
Egor Yusov
2018-09-01
2
-6
/
+21
*
Updated debug checks in texture update methods
Egor Yusov
2018-08-31
1
-4
/
+4
*
Fixed shader parsing errors caused by incorrect representation of signed enum...
Egor Yusov
2018-08-30
1
-15
/
+15
*
Fixed handling of small compressed texture subresources
Egor Yusov
2018-08-30
1
-5
/
+17
*
Fixed a problem with accessing variables in inactive shader stages in D3D11 b...
Egor Yusov
2018-08-28
2
-23
/
+15
*
Added draw/dispatch command argument validation
Egor Yusov
2018-08-26
1
-40
/
+22
*
Implemented raw buffers (fixed https://github.com/DiligentGraphics/DiligentCo...
Egor Yusov
2018-08-26
4
-21
/
+52
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/21 (Make messag...
Egor Yusov
2018-08-21
1
-7
/
+3
*
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/19 (Add support...
Egor Yusov
2018-08-21
1
-4
/
+4
*
Removed dummy shader variable. Added final kw to implementation classes.
Egor Yusov
2018-08-21
18
-68
/
+40
*
Reworked UAV handling in D3D11 device context implementation: fixed potential...
Egor Yusov
2018-08-08
7
-4280
/
+4302
*
Corrected committed UAV tests in D3D11 context impl
Egor Yusov
2018-08-03
1
-6
/
+6
*
Imprved Pixel shader UAV handling in D3D11 context implementation
Egor Yusov
2018-08-03
1
-10
/
+43
*
Implemented shader variable access by index;
Egor Yusov
2018-08-03
9
-41
/
+290
*
Reworked dynamic resource management in Vulkan to not rely on RingBuffer; add...
Egor Yusov
2018-07-31
2
-0
/
+6
*
Improved performance of DeviceObjectBase::Release()
Egor Yusov
2018-07-25
14
-40
/
+50
*
Few improvements to RefCntAutoPtr & DeviceContextBase::SetPipelineState
Egor Yusov
2018-07-25
1
-2
/
+2
*
Removed unnecessary conversion from m_pPipelineState to target implementation...
Egor Yusov
2018-07-25
1
-5
/
+4
*
Updated VertexStreamInfo to use final buffer implementation type
Egor Yusov
2018-07-25
1
-3
/
+3
*
Updated DeviceContextBase to use final types for pipeline state, buffers and ...
Egor Yusov
2018-07-25
12
-15
/
+21
*
Implemented IFence interface in all backends
Egor Yusov
2018-07-22
6
-34
/
+76
*
Disabled D3D11 fence for now to fix build
Egor Yusov
2018-07-20
1
-7
/
+16
*
Fixed D3D11 fences on Windows8.1
Egor Yusov
2018-07-20
2
-2
/
+23
*
Added fence object stubs + code formatting
Egor Yusov
2018-07-20
6
-2
/
+187
*
Improved bound RTV,DSV - PSO mismatch reporting in D3D11 backend
Egor Yusov
2018-07-02
1
-5
/
+5
*
Reworked binding default frame buffer to keep references to current RTV and D...
Egor Yusov
2018-07-02
1
-1
/
+4
*
Unified implementation of IPipelineState::BindShaderResources()
Egor Yusov
2018-06-28
2
-18
/
+0
*
Reworked shader memory alloction for resource layouts in D3D12 pipeline imple...
Egor Yusov
2018-06-27
2
-5
/
+5
*
Improved SRB data allocation in D3D11 backend; removed AdaptiveFixedBlockAllo...
Egor Yusov
2018-06-22
7
-65
/
+77
*
Updaed code formatting of D3D11 backend source
Egor Yusov
2018-06-20
42
-492
/
+558
*
Implemented resource names string pool for D3D backends
Egor Yusov
2018-06-19
2
-33
/
+34
*
Cleaned D3D Shader Resource implementation
Egor Yusov
2018-06-19
2
-19
/
+19
*
Moved vertex buffer stride definition from IDeviceContext::SetVertexBuffers()...
Egor Yusov
2018-05-29
2
-5
/
+6
*
Renamed ClearRenderTargets to ResetRenderTargets
Egor Yusov
2018-04-21
1
-1
/
+1
*
Reworked SetRenderTargets() function to set framebuffer size
Egor Yusov
2018-04-21
1
-4
/
+1
*
Working on Device context Vulkan implementation: implemented setting viewport...
Egor Yusov
2018-04-18
1
-9
/
+3
*
Added template version of RawPtr function to allow more convenient type conve...
Egor Yusov
2018-04-17
6
-21
/
+22
*
Moved primitive topology from draw attribs to pipeline state desc
Egor Yusov
2018-04-14
1
-7
/
+8
*
Vulkan progress:
Egor Yusov
2018-04-08
1
-1
/
+1
*
Added sync interval parameter to ISwapChain::Present()
Egor Yusov
2018-03-31
2
-3
/
+2
*
Some minor updates to d3d swap chain
Egor Yusov
2018-03-31
1
-0
/
+9
*
Implemented switching to a fullscreen mode in d3d on Win32
Egor Yusov
2018-03-31
3
-144
/
+59
*
Implemented initialization in fullscreen mode on Win32
Egor Yusov
2018-03-30
4
-9
/
+45
*
Implemented option to specify hardware adapter when initializing the engine i...
Egor Yusov
2018-03-30
2
-4
/
+24
*
Implemented hardware adapter and display mode enumeration
Egor Yusov
2018-03-30
4
-2
/
+14
*
Added DebugMessageCallback to EngineCreation attribs
Egor Yusov
2018-03-27
1
-0
/
+6
*
Implemented PSO compatibility in D3D12
Egor Yusov
2018-03-11
1
-2
/
+3
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