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*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
15
-177
/
+221
*
Fixed a number of minor issues
assiduous
2020-01-29
1
-2
/
+5
*
Reworked C interface to optimize inheritance handling
assiduous
2020-01-29
14
-106
/
+62
*
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
2020-01-28
13
-75
/
+28
*
Fixed few issues in C interface
assiduous
2020-01-28
1
-1
/
+0
*
Implemented IShaderD3D C interface.
assiduous
2020-01-28
1
-0
/
+1
*
Reworked C inteface method calls to use CALL_IFACE_METHOD macro
assiduous
2020-01-28
12
-31
/
+31
*
Reworked IShaderD3D::GetHLSLResource method to be compatible wit C
assiduous
2020-01-28
1
-3
/
+3
*
Implemented C interface for D3D12 backend
assiduous
2020-01-28
5
-11
/
+9
*
Refactored D3D11 C interface
assiduous
2020-01-28
17
-257
/
+259
*
Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces
assiduous
2020-01-27
5
-9
/
+6
*
Reworked C interfaces to share declaration with c++
assiduous
2020-01-27
1
-10
/
+10
*
Implemented D3D11 engine C interface (mostly)
assiduous
2020-01-27
16
-63
/
+431
*
Renamed platform headers .h -> .hpp
assiduous
2020-01-27
1
-1
/
+1
*
More .h -> .hpp renamings
assiduous
2020-01-26
13
-13
/
+13
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
3
-5
/
+5
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
45
-1028
/
+1028
*
Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...
assiduous
2020-01-26
2
-2
/
+2
*
Reworked IShader::GetResource to be compatible with C; renamed the method to ...
assiduous
2020-01-26
1
-2
/
+2
*
Reworked main headers to be compatible with c
assiduous
2020-01-25
7
-19
/
+19
*
Added DurationQueryHelper class; fixed issue with disjoint query in D3D11 bac...
assiduous
2020-01-13
4
-11
/
+19
*
Added query invalidation through IQuery::Invalidate and AutoInvalidate parame...
assiduous
2020-01-12
2
-10
/
+22
*
Updated factory functions to not throw exceptions, but return; fixed API vers...
assiduous
2020-01-08
1
-3
/
+12
*
Finished reworking device feature reporting; removed EngineVkCreateInfo::Devi...
assiduous
2020-01-08
1
-0
/
+2
*
Improved reporting of device capabilities (fixed https://github.com/DiligentG...
assiduous
2020-01-07
1
-5
/
+24
*
Improved device feature reporting; added flags for query support
assiduous
2020-01-07
1
-3
/
+1
*
Renamed QueryDataTimestamp::NumTicks to QueryDataTimestamp::Counter
assiduous
2020-01-03
1
-11
/
+16
*
Completed implementation of timestamp queries in D3D11
assiduous
2020-01-03
6
-3
/
+145
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
9
-1
/
+322
*
Updated coyright notice
assiduous
2020-01-01
60
-420
/
+660
*
Added AdapterType member to DeviceCaps struct (API Version 240048)
assiduous
2019-12-28
1
-0
/
+43
*
Minor formatting updates
assiduous
2019-12-25
6
-65
/
+65
*
Updated swap chain Present() to unbind back buffers from immediate context
assiduous
2019-12-24
1
-9
/
+4
*
Reworked ClearRenderTarget and ClearDepthStencil methods to not take nullptr
assiduous
2019-12-24
1
-28
/
+8
*
Disabled SetRenderTarget(0, nullptr, nullptr) usage (fixed https://github.com...
assiduous
2019-12-24
3
-91
/
+24
*
Fixed issue with const PVoid not being the intended const void*
assiduous
2019-12-23
2
-2
/
+2
*
Renamed MAP_FLAG_DO_NOT_SYNCHRONIZE flag to MAP_FLAG_NO_OVERWRITE (API version )
assiduous
2019-12-23
2
-3
/
+7
*
Added ClearRenderTarget test; fixed issue with bound render targets in D3D12 ...
assiduous
2019-12-19
1
-1
/
+1
*
Unit tests: capturing debug output; fixed minor issue with viewport in Vk bac...
assiduous
2019-12-13
1
-6
/
+6
*
Reworked API Unit test to use run-time DLL loading to avoid apparent issue wi...
Egor Yusov
2019-12-07
1
-47
/
+7
*
Added ADAPTER_TYPE enum and AdapterType member to AdapterAttribs struct (API ...
Egor Yusov
2019-12-06
1
-6
/
+6
*
Fixed few vector initialization issues
Egor Yusov
2019-11-28
1
-1
/
+1
*
clang-formatted DLLMain
Egor Yusov
2019-11-24
1
-12
/
+12
*
clang-formatted GraphicsEngineD3D12
Egor Yusov
2019-11-24
1
-2
/
+2
*
Updated clang-format workaround for brace-on-the-same line in lambdas
Egor Yusov
2019-11-24
3
-70
/
+70
*
clang-formatted GraphicsEngineD3D11 project
Egor Yusov
2019-11-23
57
-3683
/
+3896
*
Renamed INSTALL_DILIGENT_CORE cmake option to DILIGENT_INSTALL_CORE
Egor Yusov
2019-11-21
1
-1
/
+1
*
D3D12 backend: fixed issue with the format of the swap chain's back buffer te...
Egor Yusov
2019-11-18
1
-1
/
+1
*
D3D11 and D3D12 backends: fixed issue with resolving typeless resources
Egor Yusov
2019-11-17
1
-1
/
+13
*
Added 'ResolveTextureSubresource' device context command (API Version 240041)...
Egor Yusov
2019-11-10
3
-1
/
+27
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